Cumulative patch for cover- and flipswitch

* removing GL_DEPTH_TEST (should work with ATI, now)
* changing to generic time measurement for animation
* effects are fullscreen effects
* fix wrong region for painting the windows (infiniteRegion)
Bug: 158847

svn path=/trunk/KDE/kdebase/workspace/; revision=783766
This commit is contained in:
Martin Gräßlin 2008-03-09 14:42:20 +00:00
parent 7cec3a6fea
commit a4b360b1ee
4 changed files with 106 additions and 122 deletions

View file

@ -52,6 +52,7 @@ CoverSwitchEffect::CoverSwitchEffect()
, rearrangeWindows( 0 )
, stopRequested( false )
, startRequested( false )
, progress( 0.0 )
{
KConfigGroup conf = effects->effectConfig( "CoverSwitch" );
animationDuration = conf.readEntry( "Duration", 300 );
@ -70,6 +71,10 @@ void CoverSwitchEffect::prePaintScreen( ScreenPrePaintData& data, int time )
if( mActivated || stop || stopRequested )
{
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
if( animation || start || stop )
{
progress = qMin( 1.0, progress + time / double( animationDuration ));
}
}
effects->prePaintScreen(data, time);
}
@ -81,8 +86,7 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
{
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT );
glEnable( GL_DEPTH_TEST );
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
glLoadIdentity();
glFrustum(-QApplication::desktop()->geometry().width()*0.5f,
QApplication::desktop()->geometry().width()*0.5f,
@ -147,47 +151,36 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
tempIndex = tempList.count() + tempIndex;
rightWindows.prepend( tempList[ tempIndex ] );
}
// time since last animation
int elapsed = 0;
float timeFactor = 0.0;
if( animation || start || stop )
{
elapsed = animationTime.elapsed();
timeFactor = (float)((float)elapsed/(float)animationDuration);
if( timeFactor >= 1.0 )
timeFactor = 1.0;
}
if( reflection )
{
// no reflections during start and stop animation
if( !start && !stop )
paintScene( frontWindow, &leftWindows, &rightWindows, timeFactor, true );
paintScene( frontWindow, &leftWindows, &rightWindows, true );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA );
glPolygonMode( GL_FRONT, GL_FILL );
glBegin( GL_POLYGON );
float alpha = 0.9;
if( start )
alpha = 0.9 * timeFactor;
alpha = 0.9 * progress;
else if( stop )
alpha = 0.9 - 0.9 * timeFactor;
alpha = 0.9 - 0.9 * progress;
glColor4f( 0.3, 0.3, 0.3, alpha );
glVertex3f( 0.0, QApplication::desktop()->geometry().height(), 0.0 );
glVertex3f( QApplication::desktop()->geometry().width(), QApplication::desktop()->geometry().height(), 0.0 );
alpha = 1.0;
if( start )
alpha = timeFactor;
alpha = progress;
else if( stop )
alpha = 1.0 - timeFactor;
alpha = 1.0 - progress;
glColor4f( 0.19, 0.19, 0.19, alpha );
glVertex3f( QApplication::desktop()->geometry().width() * 5, QApplication::desktop()->geometry().height(), -60 );
glVertex3f( -QApplication::desktop()->geometry().width() * 4, QApplication::desktop()->geometry().height(), -60 );
glEnd();
glDisable( GL_BLEND );
}
paintScene( frontWindow, &leftWindows, &rightWindows, timeFactor );
paintScene( frontWindow, &leftWindows, &rightWindows );
glPopMatrix();
glPopAttrib();
@ -203,13 +196,13 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
color_text = KColorScheme( QPalette::Active, KColorScheme::Window ).foreground().color();
if( start )
{
color_frame.setAlphaF( 0.9 * timeFactor );
color_text.setAlphaF( timeFactor );
color_frame.setAlphaF( 0.9 * progress );
color_text.setAlphaF( progress );
}
else if( stop )
{
color_frame.setAlphaF( 0.9 - 0.9 * timeFactor );
color_text.setAlphaF( 1.0 - timeFactor );
color_frame.setAlphaF( 0.9 - 0.9 * progress );
color_text.setAlphaF( 1.0 - progress );
}
QFont text_font;
text_font.setBold( true );
@ -231,7 +224,7 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
QPixmap iconPixmap = effects->currentTabBoxWindow()->icon();
if( start || stop )
{
int alpha = 255.0f * timeFactor;
int alpha = 255.0f * progress;
if( stop )
{
alpha = 255.0f - alpha;
@ -262,11 +255,13 @@ void CoverSwitchEffect::postPaintScreen()
{
if( ( mActivated && ( animation || start ) ) || stop || stopRequested )
{
if( animationTime.elapsed() >= animationDuration )
if( progress == 1.0 )
{
progress = 0.0;
if( stop )
{
stop = false;
effects->setActiveFullScreenEffect( 0 );
if( startRequested )
{
startRequested = false;
@ -276,7 +271,6 @@ void CoverSwitchEffect::postPaintScreen()
if( animateStart )
{
start = true;
animationTime.restart();
}
}
}
@ -286,7 +280,6 @@ void CoverSwitchEffect::postPaintScreen()
rearrangeWindows++;
else
rearrangeWindows--;
animationTime.restart();
if( start )
{
animation = true;
@ -301,7 +294,6 @@ void CoverSwitchEffect::postPaintScreen()
{
stopRequested = false;
stop = true;
animationTime.restart();
}
}
}
@ -310,8 +302,8 @@ void CoverSwitchEffect::postPaintScreen()
effects->postPaintScreen();
}
void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWindow* >* leftWindows, QList< EffectWindow* >* rightWindows,
float timeFactor, bool reflectedWindows )
void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWindow* >* leftWindows,
QList< EffectWindow* >* rightWindows, bool reflectedWindows )
{
// LAYOUT
// one window in the front. Other windows left and right rotated
@ -342,9 +334,9 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
if( start || stop )
{
// start or stop animation
float radian = angle * timeFactor * ( 2 * M_PI / 360 );
float radian = angle * progress * ( 2 * M_PI / 360 );
if( stop )
radian = ( angle - angle * timeFactor ) * ( 2 * M_PI / 360 );
radian = ( angle - angle * progress ) * ( 2 * M_PI / 360 );
int x, y;
// left windows
for( int i=0; i< leftWindowCount; i++ )
@ -363,9 +355,9 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
float distance = -width*0.25f + ( width * 0.25f * i )/leftWindowCount - x;
float distanceY = height - windowHeight - y;
if( start )
glTranslatef( distance*timeFactor + x, distanceY * timeFactor + y, -5 * timeFactor - 2.5);
glTranslatef( distance*progress + x, distanceY * progress + y, -5 * progress - 2.5);
else if( stop )
glTranslatef( distance*( 1.0 - timeFactor ) + x, distanceY * ( 1.0 -timeFactor ) + y, -5 * ( 1.0 - timeFactor ) - 2.5);
glTranslatef( distance*( 1.0 - progress ) + x, distanceY * ( 1.0 -progress ) + y, -5 * ( 1.0 - progress ) - 2.5);
glRotatef( radian, 0.0, 1.0, 0.0 );
int windowWidth = window->geometry().width() * cos( radian );
QRect windowRect = QRect( 0, 0, windowWidth, windowHeight );
@ -391,9 +383,9 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
float distance = width*1.25f - ( width * 0.25f * i )/rightWindowCount - x - windowWidth;
float distanceY = height - windowHeight - y;
if( start )
glTranslatef( distance*timeFactor + x + windowWidth, distanceY * timeFactor + y, -5 * timeFactor - 2.5);
glTranslatef( distance*progress + x + windowWidth, distanceY * progress + y, -5 * progress - 2.5);
else if( stop )
glTranslatef( distance*( 1.0 - timeFactor ) + x + windowWidth, distanceY * ( 1.0 - timeFactor ) + y, -5 * ( 1.0 - timeFactor ) - 2.5);
glTranslatef( distance*( 1.0 - progress ) + x + windowWidth, distanceY * ( 1.0 - progress ) + y, -5 * ( 1.0 - progress ) - 2.5);
glRotatef( -radian, 0.0, 1.0, 0.0 );
QRect windowRect = QRect( -windowWidth, 0, windowWidth, windowHeight );
paintWindowCover( window, windowRect, reflectedWindows );
@ -414,56 +406,56 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
float distance = (width - frontWindow->geometry().width())*0.5f - x;
float distanceY = height - windowHeight - y;
if( start )
glTranslatef( distance * timeFactor + x, distanceY * timeFactor + y, -5*timeFactor - 2.5 );
glTranslatef( distance * progress + x, distanceY * progress + y, -5*progress - 2.5 );
else if( stop )
glTranslatef( distance * ( 1.0 - timeFactor ) + x, distanceY * ( 1.0 - timeFactor ) + y, -5 * ( 1.0 - timeFactor ) - 2.5 );
glTranslatef( distance * ( 1.0 - progress ) + x, distanceY * ( 1.0 - progress ) + y, -5 * ( 1.0 - progress ) - 2.5 );
QRect windowRect = QRect( 0, 0, frontWindow->geometry().width(), windowHeight );
paintWindowCover( frontWindow, windowRect, reflectedWindows );
glPopMatrix();
}
else if( !animation )
{
paintWindows( leftWindows, timeFactor, true, reflectedWindows );
paintWindows( rightWindows, timeFactor, false, reflectedWindows );
paintFrontWindow( frontWindow, timeFactor, width, leftWindowCount, rightWindowCount, reflectedWindows );
paintWindows( leftWindows, true, reflectedWindows );
paintWindows( rightWindows, false, reflectedWindows );
paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
}
else
{
if( forward )
{
if( timeFactor < 0.5 )
if( progress < 0.5 )
{
// paint in normal way
paintWindows( leftWindows, timeFactor, true, reflectedWindows );
paintWindows( rightWindows, timeFactor, false, reflectedWindows );
paintFrontWindow( frontWindow, timeFactor, width, leftWindowCount, rightWindowCount, reflectedWindows );
paintWindows( leftWindows, true, reflectedWindows );
paintWindows( rightWindows, false, reflectedWindows );
paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
}
else
{
paintWindows( rightWindows, timeFactor, false, reflectedWindows );
paintWindows( rightWindows, false, reflectedWindows );
EffectWindow* rightWindow;
if( rightWindowCount > 0)
{
rightWindow = rightWindows->at( 0 );
paintFrontWindow( frontWindow, timeFactor, width, leftWindowCount, rightWindowCount, reflectedWindows );
paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
}
else
rightWindow = frontWindow;
paintWindows( leftWindows, timeFactor, true, reflectedWindows, rightWindow );
paintWindows( leftWindows, true, reflectedWindows, rightWindow );
}
}
else
{
paintWindows( leftWindows, timeFactor, true, reflectedWindows );
if( timeFactor < 0.5 )
paintWindows( leftWindows, true, reflectedWindows );
if( progress < 0.5 )
{
paintWindows( rightWindows, timeFactor, false, reflectedWindows );
paintFrontWindow( frontWindow, timeFactor, width, leftWindowCount, rightWindowCount, reflectedWindows );
paintWindows( rightWindows, false, reflectedWindows );
paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
}
else
{
paintFrontWindow( frontWindow, timeFactor, width, leftWindowCount, rightWindowCount, reflectedWindows );
paintWindows( rightWindows, timeFactor, false, reflectedWindows, leftWindows->at( 0 ) );
paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
paintWindows( rightWindows, false, reflectedWindows, leftWindows->at( 0 ) );
}
}
}
@ -477,13 +469,9 @@ void CoverSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region,
{
if( ( start || stop ) && w->isDock() )
{
int elapsed = animationTime.elapsed();
float timeFactor = (float)((float)elapsed/(float)animationDuration);
if( timeFactor >= 1.0 )
timeFactor = 1.0;
data.opacity = 1.0 - timeFactor;
data.opacity = 1.0 - progress;
if( stop )
data.opacity = timeFactor;
data.opacity = progress;
}
else
return;
@ -494,6 +482,8 @@ void CoverSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region,
void CoverSwitchEffect::tabBoxAdded( int mode )
{
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
return;
if( !mActivated )
{
// only for windows mode
@ -502,12 +492,12 @@ void CoverSwitchEffect::tabBoxAdded( int mode )
if( !stop && !stopRequested )
{
effects->refTabBox();
effects->setActiveFullScreenEffect( this );
selectedWindow = effects->currentTabBoxWindowList().indexOf(effects->currentTabBoxWindow());
mActivated = true;
if( animateStart )
{
start = true;
animationTime.restart();
}
effects->addRepaintFull();
}
@ -528,13 +518,14 @@ void CoverSwitchEffect::tabBoxClosed()
if( !animation && !start )
{
stop = true;
animationTime.restart();
}
else
{
stopRequested = true;
}
}
else
effects->setActiveFullScreenEffect( 0 );
mActivated = false;
effects->unrefTabBox();
effects->addRepaintFull();
@ -577,7 +568,6 @@ void CoverSwitchEffect::tabBoxUpdated()
{
forward = direction;
animation = true;
animationTime.restart();
}
else
{
@ -601,11 +591,12 @@ void CoverSwitchEffect::paintWindowCover( EffectWindow* w, QRect windowRect, boo
data.opacity = opacity;
QRect thumbnail;
QRect thumbnail = infiniteRegion();
setPositionTransformations( data,
thumbnail, w,
windowRect,
Qt::IgnoreAspectRatio );
thumbnail = infiniteRegion();
if( reflectedWindow )
{
@ -625,7 +616,7 @@ void CoverSwitchEffect::paintWindowCover( EffectWindow* w, QRect windowRect, boo
}
}
void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, float timeFactor, int width, int leftWindows, int rightWindows, bool reflectedWindow )
void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow )
{
glPushMatrix();
glTranslatef((width - frontWindow->geometry().width())*0.5f, 0.0, -7.5);
@ -645,9 +636,7 @@ void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, float timeF
if( animation )
{
float radian = 0.0;
if( specialHandlingForward )
timeFactor *= 2;
radian = angle * timeFactor * ( 2 * M_PI / 360 );
radian = angle * progress * ( 2 * M_PI / 360 );
windowWidth = frontWindow->geometry().width() * cos( radian );
if( forward )
{
@ -658,7 +647,7 @@ void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, float timeF
// we want to: width*1.25 - ( width * 0.25 * (rightWindowCount -1) )/rightWindowCount
distance = width*1.25 - ( width * 0.25 * ( rightWindows - 1 ) )/rightWindows -
(width + frontWindow->geometry().width())*0.5f;
glTranslatef( distance * timeFactor, 0.0, 0.0 );
glTranslatef( distance * progress, 0.0, 0.0 );
glRotatef(-radian, 0.0, 1.0, 0.0);
}
else
@ -668,19 +657,19 @@ void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, float timeF
// we want to: -width*0.25 + ( width * 0.25 * leftWindowCount - 1 )/leftWindowCount
distance = ( width - frontWindow->geometry().width() ) * 0.5f +
width*0.25 - ( width * 0.25 * ( leftWindows - 1 ) )/leftWindows;
glTranslatef( - distance * timeFactor, 0.0, 0.0 );
glTranslatef( - distance * progress, 0.0, 0.0 );
glRotatef(radian, 0.0, 1.0, 0.0);
}
}
QRect windowRect = QRect( x, height - windowHeight, windowWidth, windowHeight );
if( specialHandlingForward )
paintWindowCover( frontWindow, windowRect, reflectedWindow, 1.0 - timeFactor );
paintWindowCover( frontWindow, windowRect, reflectedWindow, 1.0 - progress * 2 );
else
paintWindowCover( frontWindow, windowRect, reflectedWindow );
glPopMatrix();
}
void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, float timeFactor, bool left, bool reflectedWindows, EffectWindow* additionalWindow )
void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow )
{
int width = QApplication::desktop()->geometry().width();
int height = QApplication::desktop()->geometry().height();
@ -705,7 +694,7 @@ void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, float tim
glTranslatef( width*widthFactor, 0.0, -7.5 );
// handling for additional window from other side
// has to appear on this side after half of the time
if( animation && timeFactor >= 0.5 && additionalWindow != NULL )
if( animation && progress >= 0.5 && additionalWindow != NULL )
{
// window has to appear on left side
glPushMatrix();
@ -718,7 +707,7 @@ void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, float tim
x = -windowWidth;
}
windowRect = QRect( x, height - windowHeight, windowWidth, windowHeight );
paintWindowCover( additionalWindow, windowRect, reflectedWindows, ( timeFactor - 0.5 ) * 2 );
paintWindowCover( additionalWindow, windowRect, reflectedWindows, ( progress - 0.5 ) * 2 );
glPopMatrix();
}
// normal behaviour
@ -737,15 +726,15 @@ void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, float tim
// we are at: -width*0.25 + ( width * 0.25 * i )/leftWindowCount
// we want to: (width - leftWindow->geometry().width())*0.5f
float distance = (width - window->geometry().width())*0.5f + width*(-widthFactor) - ( width * widthFactorSingle * i )/windowCount;
glTranslatef( distance * timeFactor , 0.0, 0.0 );
radian = ( angle - angle * timeFactor ) * ( 2 * M_PI / 360 );
glTranslatef( distance * progress , 0.0, 0.0 );
radian = ( angle - angle * progress ) * ( 2 * M_PI / 360 );
}
// right most window does not have to be moved
else if( !left && ( i == 0 ) ); // do nothing
else
{
// all other windows - move to next position
glTranslatef( ( width * 0.25 * timeFactor )/windowCount, 0.0, 0.0 );
glTranslatef( ( width * 0.25 * progress )/windowCount, 0.0, 0.0 );
}
}
else
@ -757,15 +746,15 @@ void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, float tim
// we want to: (width + rightWindow->geometry().width())*0.5f
float distance = width*1.25 - ( width * 0.25 * i )/windowCount -
(width + window->geometry().width())*0.5f;
glTranslatef( - distance * timeFactor, 0.0, 0.0 );
radian = ( angle - angle * timeFactor ) * ( 2 * M_PI / 360 );
glTranslatef( - distance * progress, 0.0, 0.0 );
radian = ( angle - angle * progress ) * ( 2 * M_PI / 360 );
}
// left most window does not have to be moved
else if( i==0 && left); // do nothing
else
{
// all other windows - move to next position
glTranslatef( - ( width * 0.25 * timeFactor )/windowCount, 0.0, 0.0 );
glTranslatef( - ( width * 0.25 * progress )/windowCount, 0.0, 0.0 );
}
}
}
@ -782,8 +771,8 @@ void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, float tim
if( animation && i == 0 && ( ( !forward && left ) || ( forward && !left ) ) )
{
// only for the first half of the animation
if( timeFactor < 0.5 )
paintWindowCover( window, windowRect, reflectedWindows, 1.0 - timeFactor * 2 );
if( progress < 0.5 )
paintWindowCover( window, windowRect, reflectedWindows, 1.0 - progress * 2 );
}
else
paintWindowCover( window, windowRect, reflectedWindows );

View file

@ -22,7 +22,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define KWIN_COVERSWITCH_H
#include <kwineffects.h>
#include <QTime>
namespace KWin
{
@ -44,10 +43,10 @@ class CoverSwitchEffect
private:
void paintScene( EffectWindow* frontWindow, QList< EffectWindow* >* leftWindows, QList< EffectWindow* >* rightWindows,
float timeFactor, bool reflectedWindows = false );
bool reflectedWindows = false );
void paintWindowCover( EffectWindow* w, QRect windowRect, bool reflectedWindow, float opacity = 1.0 );
void paintFrontWindow( EffectWindow* frontWindow, float timeFactor, int width, int leftWindows, int rightWindows, bool reflectedWindow );
void paintWindows( QList< EffectWindow* >* windows, float timeFactor, bool left, bool reflectedWindows, EffectWindow* additionalWindow = NULL );
void paintFrontWindow( EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow );
void paintWindows( QList< EffectWindow* >* windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = NULL );
bool mActivated;
float angle;
bool animateSwitch;
@ -58,12 +57,12 @@ class CoverSwitchEffect
bool stop;
bool forward;
bool reflection;
QTime animationTime;
int animationDuration;
int selectedWindow;
int rearrangeWindows;
bool stopRequested;
bool startRequested;
double progress;
};
} // namespace

View file

@ -48,6 +48,7 @@ FlipSwitchEffect::FlipSwitchEffect()
, rearrangeWindows( 0 )
, stopRequested( false )
, startRequested( false )
, progress( 0.0 )
{
KConfigGroup conf = effects->effectConfig( "FlipSwitch" );
mFlipDuration = conf.readEntry( "FlipDuration", 300 );
@ -63,6 +64,8 @@ void FlipSwitchEffect::prePaintScreen( ScreenPrePaintData& data, int time )
if( mActivated || stopRequested || stop )
{
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
if( mAnimation )
progress = qMin( 1.0, progress + time / double( mFlipDuration ));
}
effects->prePaintScreen(data, time);
}
@ -75,8 +78,7 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT);
glEnable( GL_DEPTH_TEST );
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glLoadIdentity();
@ -128,7 +130,6 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
// do we have a start or stop animation
if( ( start || stop ) && mAnimation )
{
int elapsed = animationTime.elapsed();
for( int i=0; i<windowList.count(); i++)
{
glPushMatrix();
@ -148,10 +149,6 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
float stackY = -QApplication::desktop()->geometry().height()*0.5f;
float stackZ = (-1*zOffset*windowList.count()) -12.5+zOffset*(i+1);
float timeFactor = (float)((float)elapsed/(float)mFlipDuration);
// limit animation to final position
if( timeFactor > 1.0 ) timeFactor = 1.0;
float animateXOffset;
float animateYOffset;
float animateZOffset;
@ -159,17 +156,17 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
// if start move to stack, if stop move from stack
if( start )
{
animateXOffset = x+timeFactor*(stackX-x);
animateYOffset = y+timeFactor*(stackY-y);
animateZOffset = z+timeFactor*(stackZ-z);
rotation = timeFactor*0.25;
animateXOffset = x+progress*(stackX-x);
animateYOffset = y+progress*(stackY-y);
animateZOffset = z+progress*(stackZ-z);
rotation = progress*0.25;
}
else if( stop )
{
animateXOffset = stackX+timeFactor*(x-stackX);
animateYOffset = stackY+timeFactor*(y-stackY);
animateZOffset = stackZ+timeFactor*(z-stackZ);
rotation = 0.25-timeFactor*0.25;
animateXOffset = stackX+progress*(x-stackX);
animateYOffset = stackY+progress*(y-stackY);
animateZOffset = stackZ+progress*(z-stackZ);
rotation = 0.25-progress*0.25;
}
// go to current position and rotate by the time based factor
@ -185,8 +182,9 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
glPopMatrix();
}
// time elapsed - so no more animation
if( elapsed >= mFlipDuration )
if( progress == 1.0 )
{
progress = 0.0;
if( start )
{
start = false;
@ -194,7 +192,6 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
if( rearrangeWindows != 0 )
{
animateFlip = true;
animationTime.restart();
if( rearrangeWindows < 0 )
{
forward = true;
@ -211,7 +208,6 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
// no more animations but effect has to stop
stop = true;
stopRequested = false;
animationTime.restart();
}
}
else if( stop )
@ -223,7 +219,6 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
start = true;
startRequested = false;
mActivated = true;
animationTime.restart();
}
else
{
@ -237,18 +232,17 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
// normal behaviour - no start or stop animation
else
{
double localProgress = progress;
glPushMatrix();
glTranslatef(-QApplication::desktop()->geometry().width()*0.25f-(xOffset*windowList.count()),
-QApplication::desktop()->geometry().height()*0.5f,
(-1*zOffset*windowList.count()) -12.5);
int elapsed = animationTime.elapsed();
float timeFactor = (float)((float)elapsed/(float)mFlipDuration);
if( animateFlip && windowList.count() > 1 )
{
if( elapsed <= mFlipDuration)
if( progress < 1.0 )
{
float animateXOffset = timeFactor*xOffset;
float animateZOffset = timeFactor*zOffset;
float animateXOffset = progress*xOffset;
float animateZOffset = progress*zOffset;
if( forward )
{
if( animateXOffset > xOffset ) animateXOffset = xOffset;
@ -269,21 +263,21 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
}
else
{
progress = 0.0;
if( rearrangeWindows != 0 )
{
animateFlip = true;
animationTime.restart();
if( rearrangeWindows < 0 )
{
forward = true;
rearrangeWindows++;
timeFactor = 0.0;
localProgress = 0.0;
}
else
{
forward = false;
rearrangeWindows--;
timeFactor = 1.0;
localProgress = 1.0;
}
}
else
@ -293,7 +287,6 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
{
stop = true;
stopRequested = false;
animationTime.restart();
}
}
}
@ -314,8 +307,8 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
float opacity = 0.8;
if( animateFlip && windowList.count() > 1 )
{
if( forward ) opacity = opacity - timeFactor*opacity;
else opacity = timeFactor*opacity;
if( forward ) opacity = opacity - localProgress*opacity;
else opacity = localProgress*opacity;
}
paintWindowFlip( windowList[i], false, opacity);
}
@ -378,6 +371,7 @@ void FlipSwitchEffect::postPaintScreen()
if( addFullRepaint )
{
addFullRepaint = false;
effects->setActiveFullScreenEffect( 0 );
effects->addRepaintFull();
}
effects->postPaintScreen();
@ -397,18 +391,20 @@ void FlipSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region, W
void FlipSwitchEffect::tabBoxAdded( int mode )
{
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
return;
if( !mActivated )
{
// only for windows mode
if( mode == TabBoxWindowsMode && effects->currentTabBoxWindowList().count() > 0 )
{
effects->refTabBox();
effects->setActiveFullScreenEffect( this );
selectedWindow = effects->currentTabBoxWindowList().indexOf(effects->currentTabBoxWindow());
if( !stop && !stopRequested )
{
mActivated = true;
start = true;
animationTime.restart();
effects->addRepaintFull();
}
else
@ -432,10 +428,11 @@ void FlipSwitchEffect::tabBoxClosed()
else
{
stop = true;
animationTime.restart();
effects->addRepaintFull();
}
}
else
effects->setActiveFullScreenEffect( 0 );
}
}
@ -468,7 +465,6 @@ void FlipSwitchEffect::tabBoxUpdated()
{
forward = direction;
animateFlip = true;
animationTime.restart();
}
else
{
@ -495,6 +491,7 @@ void FlipSwitchEffect::paintWindowFlip( EffectWindow* w, bool draw, float opacit
Qt::KeepAspectRatio );
data.opacity = opacity;
thumbnail = infiniteRegion();
// if paintWindow() is used the window behind the initial selected window is not painted on the stack,
// but painted when it is selected
// if drawWindow() is used the front window does not glide through the monitor during animation

View file

@ -22,7 +22,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define KWIN_FLIPSWITCH_H
#include <kwineffects.h>
#include <QTime>
namespace KWin
{
@ -48,7 +47,6 @@ class FlipSwitchEffect
int mFlipDuration;
bool animateFlip;
bool forward;
QTime animationTime;
int selectedWindow;
bool start;
bool stop;
@ -56,6 +54,7 @@ class FlipSwitchEffect
int rearrangeWindows;
bool stopRequested;
bool startRequested;
double progress;
};
} // namespace