Add animation to boxswitch effect. Animation is default off. If turned on the highlight is in the center of the box and the thumbnails are moved on alt+tab so that the currently selected window will be in the center.
svn path=/trunk/KDE/kdebase/workspace/; revision=868067
This commit is contained in:
parent
8f3433bac3
commit
a509d97094
4 changed files with 495 additions and 23 deletions
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@ -43,11 +43,14 @@ BoxSwitchEffect::BoxSwitchEffect()
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, mMode( 0 )
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, mMode( 0 )
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, selected_window( 0 )
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, selected_window( 0 )
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, painting_desktop( 0 )
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, painting_desktop( 0 )
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, animation( false )
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, highlight_is_set( false )
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{
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{
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KConfigGroup conf = effects->effectConfig( "BoxSwitch" );
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KConfigGroup conf = effects->effectConfig( "BoxSwitch" );
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bg_opacity = conf.readEntry( "BackgroundOpacity", 25 ) / 100.0;
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bg_opacity = conf.readEntry( "BackgroundOpacity", 25 ) / 100.0;
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elevate_window = conf.readEntry( "ElevateSelected", true );
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elevate_window = conf.readEntry( "ElevateSelected", true );
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mAnimateSwitch = conf.readEntry( "AnimateSwitch", false );
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frame_margin = 10;
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frame_margin = 10;
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highlight_margin = 5;
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highlight_margin = 5;
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@ -65,6 +68,7 @@ void BoxSwitchEffect::reconfigure( ReconfigureFlags )
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color_highlight = KColorScheme( QPalette::Active, KColorScheme::Selection ).background().color();
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color_highlight = KColorScheme( QPalette::Active, KColorScheme::Selection ).background().color();
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color_highlight.setAlphaF( 0.9 );
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color_highlight.setAlphaF( 0.9 );
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color_text = KColorScheme( QPalette::Active, KColorScheme::Window ).foreground().color();
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color_text = KColorScheme( QPalette::Active, KColorScheme::Window ).foreground().color();
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timeLine.setDuration( animationTime( 150 ));
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}
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}
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void BoxSwitchEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
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void BoxSwitchEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
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@ -94,6 +98,16 @@ void BoxSwitchEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data,
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effects->prePaintWindow( w, data, time );
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effects->prePaintWindow( w, data, time );
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}
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}
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void BoxSwitchEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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if( mActivated && animation )
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{
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timeLine.addTime( time );
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calculateItemSizes();
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}
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effects->prePaintScreen( data, time );
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}
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void BoxSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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void BoxSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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{
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effects->paintScreen( mask, region, data );
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effects->paintScreen( mask, region, data );
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@ -103,14 +117,29 @@ void BoxSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& da
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{
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{
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paintFrame();
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paintFrame();
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foreach( EffectWindow* w, windows.keys())
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if( mAnimateSwitch )
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{
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{
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if( w == selected_window )
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// HACK: PaintClipper is used because window split is somehow wrong if the height is greater than width
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PaintClipper::push( frame_area.adjusted( frame_margin, frame_margin, -frame_margin, -frame_margin ));
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paintHighlight( highlight_area );
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foreach( EffectWindow* w, windows.keys())
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{
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{
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paintHighlight( windows[ w ]->area );
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paintWindowThumbnail( w );
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paintWindowIcon( w );
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}
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PaintClipper::pop( frame_area.adjusted( frame_margin, frame_margin, -frame_margin, -frame_margin ) );
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}
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else
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{
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foreach( EffectWindow* w, windows.keys())
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{
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if( w == selected_window )
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{
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paintHighlight( windows[ w ]->area );
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}
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paintWindowThumbnail( w );
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paintWindowIcon( w );
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}
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}
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paintWindowThumbnail( w );
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paintWindowIcon( w );
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}
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}
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paintText( selected_window->caption() );
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paintText( selected_window->caption() );
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}
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}
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@ -136,6 +165,29 @@ void BoxSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& da
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}
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}
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}
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}
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void BoxSwitchEffect::postPaintScreen()
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{
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if( mActivated && animation )
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{
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if( timeLine.value() == 1.0 )
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{
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timeLine.setProgress( 0.0 );
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animation = false;
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if( !scheduled_directions.isEmpty() )
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{
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direction = scheduled_directions.dequeue();
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animation = true;
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}
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}
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QRect repaint = QRect( frame_area.x() - item_max_size.width()*0.5,
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frame_area.y(),
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frame_area.width() + item_max_size.width(),
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frame_area.height() );
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effects->addRepaint( repaint );
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}
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effects->postPaintScreen();
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}
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void BoxSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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void BoxSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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{
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if( mActivated )
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if( mActivated )
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@ -169,6 +221,17 @@ void BoxSwitchEffect::windowInputMouseEvent( Window w, QEvent* e )
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effects->setTabBoxWindow( w );
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effects->setTabBoxWindow( w );
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}
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}
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}
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}
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// special handling for second half of window in case of animation and even number of windows
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if( mAnimateSwitch && ( windows.size() % 2 == 0 ) )
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{
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QRect additionalRect = QRect( frame_area.x() + frame_margin,
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frame_area.y() + frame_margin,
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item_max_size.width()*0.5, item_max_size.height());
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if( additionalRect.contains( pos ))
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{
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effects->setTabBoxWindow( right_window );
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}
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}
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}
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}
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else
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else
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{
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{
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@ -244,6 +307,10 @@ void BoxSwitchEffect::tabBoxAdded( int mode )
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{
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{
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mMode = mode;
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mMode = mode;
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effects->refTabBox();
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effects->refTabBox();
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highlight_is_set = false;
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animation = false;
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scheduled_directions.clear();
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right_window = 0;
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setActive();
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setActive();
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}
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}
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}
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}
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@ -270,10 +337,49 @@ void BoxSwitchEffect::tabBoxUpdated()
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{
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{
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if( mActivated )
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if( mActivated )
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{
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{
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if( mMode == TabBoxWindowsMode )
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if( mMode == TabBoxWindowsMode && selected_window != effects->currentTabBoxWindow() )
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{
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{
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if( selected_window != NULL )
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if( selected_window != NULL )
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{
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{
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if( mAnimateSwitch )
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{
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int old_index = effects->currentTabBoxWindowList().indexOf( selected_window );
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int new_index = effects->currentTabBoxWindowList().indexOf( effects->currentTabBoxWindow() );
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Direction new_direction;
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int distance = new_index - old_index;
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if( distance > 0 )
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new_direction = Left;
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if( distance < 0 )
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new_direction = Right;
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if( distance != 0 )
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{
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distance = abs( distance );
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int tempDistance = effects->currentTabBoxWindowList().count() - distance;
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if( tempDistance < abs( distance ) )
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{
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distance = tempDistance;
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if( new_direction == Left )
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new_direction = Right;
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else
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new_direction = Left;
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}
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if( !animation )
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{
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animation = true;
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direction = new_direction;
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distance--;
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}
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for( int i=0; i<distance; i++ )
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{
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if( !scheduled_directions.isEmpty() && scheduled_directions.last() != new_direction )
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scheduled_directions.pop_back();
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else
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scheduled_directions.enqueue( new_direction );
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if( scheduled_directions.count() == effects->currentTabBoxWindowList().count() )
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scheduled_directions.clear();
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}
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}
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}
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if( windows.contains( selected_window ))
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if( windows.contains( selected_window ))
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effects->addRepaint( windows.value( selected_window )->area );
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effects->addRepaint( windows.value( selected_window )->area );
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selected_window->addRepaintFull();
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selected_window->addRepaintFull();
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@ -283,8 +389,6 @@ void BoxSwitchEffect::tabBoxUpdated()
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effects->addRepaint( windows.value( selected_window )->area );
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effects->addRepaint( windows.value( selected_window )->area );
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selected_window->addRepaintFull();
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selected_window->addRepaintFull();
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effects->addRepaint( text_area );
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effects->addRepaint( text_area );
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if( effects->currentTabBoxWindowList() == original_windows )
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return;
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original_windows = effects->currentTabBoxWindowList();
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original_windows = effects->currentTabBoxWindowList();
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}
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}
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else
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else
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@ -435,16 +539,120 @@ void BoxSwitchEffect::calculateItemSizes()
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if( mMode == TabBoxWindowsMode )
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if( mMode == TabBoxWindowsMode )
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{
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{
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windows.clear();
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windows.clear();
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for( int i = 0; i < original_windows.count(); i++ )
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if( mAnimateSwitch )
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{
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{
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EffectWindow* w = original_windows.at( i );
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int index = original_windows.indexOf( effects->currentTabBoxWindow() );
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windows[ w ] = new ItemInfo();
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int leftIndex = index;
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int rightIndex = index + 1;
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if( rightIndex == original_windows.count() )
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rightIndex = 0;
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EffectWindowList ordered_windows;
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windows[ w ]->area = QRect( frame_area.x() + frame_margin
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int leftWindowCount = original_windows.count()/2;
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+ i * item_max_size.width(),
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int rightWindowCount = leftWindowCount;
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frame_area.y() + frame_margin,
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if( original_windows.count()%2 == 1 )
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item_max_size.width(), item_max_size.height());
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leftWindowCount++;
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windows[ w ]->clickable = windows[ w ]->area;
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for( int i=0; i < leftWindowCount; i++ )
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{
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int tempIndex = ( leftIndex - i );
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if( tempIndex < 0 )
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tempIndex = original_windows.count() + tempIndex;
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ordered_windows.prepend( original_windows[ tempIndex ] );
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}
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for( int i=0; i < rightWindowCount; i++ )
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{
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int tempIndex = ( rightIndex + i ) % original_windows.count();
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ordered_windows.append( original_windows[ tempIndex ] );
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}
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// move items cause of schedule
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for( int i=0; i < scheduled_directions.count(); i++ )
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{
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Direction actual = scheduled_directions[ i ];
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if( actual == Left )
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{
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EffectWindow* w = ordered_windows.takeLast();
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ordered_windows.prepend( w );
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}
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else
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{
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EffectWindow* w = ordered_windows.takeFirst();
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ordered_windows.append( w );
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}
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}
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if( animation && timeLine.value() < 0.5 )
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{
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if( direction == Left )
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{
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EffectWindow* w = ordered_windows.takeLast();
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edge_window = w;
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ordered_windows.prepend( w );
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}
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else
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{
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EffectWindow* w = ordered_windows.takeFirst();
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edge_window = w;
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ordered_windows.append( w );
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}
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}
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else if( animation && timeLine.value() >= 0.5 )
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{
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if( animation && direction == Left )
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edge_window = ordered_windows.last();
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if( animation && direction == Right )
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edge_window = ordered_windows.first();
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}
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int offset = 0;
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if( animation )
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{
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if( direction == Left )
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offset = (float)item_max_size.width()*(1.0-timeLine.value());
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else
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offset = -(float)item_max_size.width()*(1.0-timeLine.value());
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}
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for( int i = 0; i < ordered_windows.count(); i++ )
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{
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EffectWindow* w = ordered_windows.at( i );
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windows[ w ] = new ItemInfo();
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float moveIndex = i;
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if( animation && timeLine.value() < 0.5 )
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{
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if( direction == Left )
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moveIndex--;
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else
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moveIndex++;
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}
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if( ordered_windows.count()%2 == 0 )
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moveIndex += 0.5;
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windows[ w ]->area = QRect( frame_area.x() + frame_margin
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+ moveIndex * item_max_size.width() + offset,
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frame_area.y() + frame_margin,
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item_max_size.width(), item_max_size.height());
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windows[ w ]->clickable = windows[ w ]->area;
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}
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if( ordered_windows.count()%2 == 0 )
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{
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right_window = ordered_windows.last();
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}
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if( !highlight_is_set )
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{
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highlight_area = windows[ selected_window ]->area;
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highlight_is_set = true;
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}
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}
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else
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{
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for( int i = 0; i < original_windows.count(); i++ )
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{
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EffectWindow* w = original_windows.at( i );
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windows[ w ] = new ItemInfo();
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windows[ w ]->area = QRect( frame_area.x() + frame_margin
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+ i * item_max_size.width(),
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frame_area.y() + frame_margin,
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item_max_size.width(), item_max_size.height());
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windows[ w ]->clickable = windows[ w ]->area;
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}
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}
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}
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}
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}
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else
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else
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@ -539,9 +747,171 @@ void BoxSwitchEffect::paintWindowThumbnail( EffectWindow* w )
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windows[ w ]->area.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ),
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windows[ w ]->area.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ),
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Qt::KeepAspectRatio );
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Qt::KeepAspectRatio );
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effects->drawWindow( w,
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if( animation && ( w == edge_window ) && ( windows.size() % 2 == 1 ) )
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PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
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{
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windows[ w ]->thumbnail, data );
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// in case of animation:
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// the window which has to change the side will be split and painted on both sides of the edge
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double splitPoint = 0.0;
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if( direction == Left )
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{
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splitPoint = w->geometry().width()*timeLine.value();
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}
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else
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{
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splitPoint = w->geometry().width() - w->geometry().width()*timeLine.value();
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}
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data.quads = data.quads.splitAtX( splitPoint );
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WindowQuadList left_quads;
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WindowQuadList right_quads;
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foreach( WindowQuad quad, data.quads )
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{
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if( quad.left() >= splitPoint )
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left_quads << quad;
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if( quad.right() <= splitPoint )
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right_quads << quad;
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}
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// the base position of the window is changed after half of the animation
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if( timeLine.value() < 0.5 )
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{
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if( direction == Left )
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data.quads = left_quads;
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else
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data.quads = right_quads;
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}
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else
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{
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if( direction == Left )
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||||||
|
data.quads = right_quads;
|
||||||
|
else
|
||||||
|
data.quads = left_quads;
|
||||||
|
}
|
||||||
|
|
||||||
|
// paint one part of the thumbnail
|
||||||
|
effects->drawWindow( w,
|
||||||
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
||||||
|
windows[ w ]->thumbnail, data );
|
||||||
|
|
||||||
|
QRect secondThumbnail;
|
||||||
|
|
||||||
|
// paint the second part of the thumbnail:
|
||||||
|
// the other window quads are needed and a new rect for transformation has to be calculated
|
||||||
|
if( direction == Left )
|
||||||
|
{
|
||||||
|
if( timeLine.value() < 0.5 )
|
||||||
|
{
|
||||||
|
data.quads = right_quads;
|
||||||
|
secondThumbnail = QRect( frame_area.x() + frame_area.width() - frame_margin
|
||||||
|
- (float)item_max_size.width()*timeLine.value(),
|
||||||
|
frame_area.y() + frame_margin, item_max_size.width(), item_max_size.height());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data.quads = left_quads;
|
||||||
|
secondThumbnail = QRect( frame_area.x() + frame_margin - (float)item_max_size.width()*timeLine.value(),
|
||||||
|
frame_area.y() + frame_margin, item_max_size.width(), item_max_size.height());
|
||||||
|
if( right_window )
|
||||||
|
secondThumbnail = QRect( frame_area.x() + frame_margin -
|
||||||
|
(float)item_max_size.width()*(timeLine.value()-0.5),
|
||||||
|
frame_area.y() + frame_margin, item_max_size.width(), item_max_size.height());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if( timeLine.value() < 0.5 )
|
||||||
|
{
|
||||||
|
data.quads = left_quads;
|
||||||
|
secondThumbnail = QRect( frame_area.x() + frame_margin -
|
||||||
|
(float)item_max_size.width()*(1.0 - timeLine.value()),
|
||||||
|
frame_area.y() + frame_margin, item_max_size.width(), item_max_size.height());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data.quads = right_quads;
|
||||||
|
secondThumbnail = QRect( frame_area.x() + frame_area.width() - frame_margin
|
||||||
|
- (float)item_max_size.width()*(1.0 - timeLine.value()),
|
||||||
|
frame_area.y() + frame_margin, item_max_size.width(), item_max_size.height());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
setPositionTransformations( data,
|
||||||
|
windows[ w ]->thumbnail, w,
|
||||||
|
secondThumbnail.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ),
|
||||||
|
Qt::KeepAspectRatio );
|
||||||
|
effects->drawWindow( w,
|
||||||
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
||||||
|
windows[ w ]->thumbnail, data );
|
||||||
|
}
|
||||||
|
else if( ( windows.size() % 2 == 0 ) && ( w == right_window ) )
|
||||||
|
{
|
||||||
|
// in case of even number of thumbnails:
|
||||||
|
// the window on the right is painted one half on left and on half on the right side
|
||||||
|
float animationOffset = 0.0f;
|
||||||
|
double splitPoint = w->geometry().width()*0.5;
|
||||||
|
if( animation && timeLine.value() <= 0.5 )
|
||||||
|
{
|
||||||
|
// in case of animation the right window has only to be split during first half of animation
|
||||||
|
if( direction == Left )
|
||||||
|
{
|
||||||
|
splitPoint += w->geometry().width()*timeLine.value();
|
||||||
|
animationOffset = -(float)item_max_size.width()*timeLine.value();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
splitPoint -= w->geometry().width()*timeLine.value();
|
||||||
|
animationOffset = (float)item_max_size.width()*timeLine.value();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if( animation && timeLine.value() > 0.5 )
|
||||||
|
{
|
||||||
|
// at half of animation a different window has become the right window
|
||||||
|
// we have to adjust the splitting again
|
||||||
|
if( direction == Left )
|
||||||
|
{
|
||||||
|
splitPoint -= w->geometry().width()*(1.0-timeLine.value());
|
||||||
|
animationOffset = (float)item_max_size.width()*(1.0-timeLine.value());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
splitPoint += w->geometry().width()*(1.0-timeLine.value());
|
||||||
|
animationOffset = -(float)item_max_size.width()*(1.0-timeLine.value());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
data.quads = data.quads.splitAtX( splitPoint );
|
||||||
|
WindowQuadList rightQuads;
|
||||||
|
WindowQuadList leftQuads;
|
||||||
|
foreach( WindowQuad quad, data.quads )
|
||||||
|
{
|
||||||
|
if( quad.right() <= splitPoint )
|
||||||
|
leftQuads << quad;
|
||||||
|
else
|
||||||
|
rightQuads << quad;
|
||||||
|
}
|
||||||
|
|
||||||
|
// left quads are painted on right side of frame
|
||||||
|
data.quads = leftQuads;
|
||||||
|
effects->drawWindow( w,
|
||||||
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
||||||
|
windows[ w ]->thumbnail, data );
|
||||||
|
|
||||||
|
// right quads are painted on left side of frame
|
||||||
|
data.quads = rightQuads;
|
||||||
|
QRect secondThumbnail;
|
||||||
|
secondThumbnail = QRect( frame_area.x() + frame_margin -
|
||||||
|
(float)item_max_size.width()*0.5 + animationOffset,
|
||||||
|
frame_area.y() + frame_margin, item_max_size.width(), item_max_size.height());
|
||||||
|
setPositionTransformations( data,
|
||||||
|
windows[ w ]->thumbnail, w,
|
||||||
|
secondThumbnail.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ),
|
||||||
|
Qt::KeepAspectRatio );
|
||||||
|
effects->drawWindow( w,
|
||||||
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
||||||
|
windows[ w ]->thumbnail, data );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
effects->drawWindow( w,
|
||||||
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
||||||
|
windows[ w ]->thumbnail, data );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BoxSwitchEffect::paintDesktopThumbnail( int iDesktop )
|
void BoxSwitchEffect::paintDesktopThumbnail( int iDesktop )
|
||||||
|
@ -583,6 +953,17 @@ void BoxSwitchEffect::paintWindowIcon( EffectWindow* w )
|
||||||
if( windows[ w ]->icon.cacheKey() != w->icon().cacheKey())
|
if( windows[ w ]->icon.cacheKey() != w->icon().cacheKey())
|
||||||
{ // make sure windows[ w ]->icon is the right QPixmap, and rebind
|
{ // make sure windows[ w ]->icon is the right QPixmap, and rebind
|
||||||
windows[ w ]->icon = w->icon();
|
windows[ w ]->icon = w->icon();
|
||||||
|
if( ( windows.size() % 2 == 1 ) && animation && w == edge_window )
|
||||||
|
{
|
||||||
|
int alpha;
|
||||||
|
if( timeLine.value() < 0.5 )
|
||||||
|
alpha = 255.0f * (1.0 - timeLine.value()*2.0);
|
||||||
|
else
|
||||||
|
alpha = 255.0f * (timeLine.value()*2.0 - 1.0);
|
||||||
|
QPixmap transparency = windows[ w ]->icon.copy( windows[ w ]->icon.rect() );
|
||||||
|
transparency.fill( QColor( 255, 255, 255, alpha ) );
|
||||||
|
windows[ w ]->icon.setAlphaChannel( transparency.alphaChannel() );
|
||||||
|
}
|
||||||
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
|
||||||
if( effects->compositingType() == OpenGLCompositing )
|
if( effects->compositingType() == OpenGLCompositing )
|
||||||
{
|
{
|
||||||
|
@ -599,6 +980,58 @@ void BoxSwitchEffect::paintWindowIcon( EffectWindow* w )
|
||||||
int height = windows[ w ]->icon.height();
|
int height = windows[ w ]->icon.height();
|
||||||
int x = windows[ w ]->area.x() + windows[ w ]->area.width() - width - highlight_margin;
|
int x = windows[ w ]->area.x() + windows[ w ]->area.width() - width - highlight_margin;
|
||||||
int y = windows[ w ]->area.y() + windows[ w ]->area.height() - height - highlight_margin;
|
int y = windows[ w ]->area.y() + windows[ w ]->area.height() - height - highlight_margin;
|
||||||
|
if( ( windows.size() % 2 == 0 ) )
|
||||||
|
{
|
||||||
|
if( w == right_window )
|
||||||
|
{
|
||||||
|
// in case of right window the icon has to be painted on the left side of the frame
|
||||||
|
x = frame_area.x() + windows[ w ]->area.width()*0.5 - width - highlight_margin;
|
||||||
|
if( animation )
|
||||||
|
{
|
||||||
|
if( timeLine.value() <= 0.5 )
|
||||||
|
{
|
||||||
|
if( direction == Left )
|
||||||
|
{
|
||||||
|
x -= windows[ w ]->area.width()*timeLine.value();
|
||||||
|
x = qMax( x, frame_area.x() + frame_margin );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
x += windows[ w ]->area.width()*timeLine.value();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if( direction == Left )
|
||||||
|
x += windows[ w ]->area.width()*(1.0-timeLine.value());
|
||||||
|
else
|
||||||
|
{
|
||||||
|
x -= windows[ w ]->area.width()*(1.0-timeLine.value());
|
||||||
|
x = qMax( x, frame_area.x() + frame_margin );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// during animation the icon of the edge window has to change position
|
||||||
|
if( animation && w == edge_window )
|
||||||
|
{
|
||||||
|
if( timeLine.value() < 0.5 )
|
||||||
|
{
|
||||||
|
if( direction == Left )
|
||||||
|
x += windows[ w ]->area.width()*timeLine.value();
|
||||||
|
else
|
||||||
|
x -= windows[ w ]->area.width()*timeLine.value();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if( direction == Left )
|
||||||
|
x -= windows[ w ]->area.width()*(1.0 - timeLine.value());
|
||||||
|
else
|
||||||
|
x += windows[ w ]->area.width()*(1.0 - timeLine.value());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
|
||||||
if( effects->compositingType() == OpenGLCompositing )
|
if( effects->compositingType() == OpenGLCompositing )
|
||||||
{
|
{
|
||||||
|
@ -606,7 +1039,15 @@ void BoxSwitchEffect::paintWindowIcon( EffectWindow* w )
|
||||||
glEnable( GL_BLEND );
|
glEnable( GL_BLEND );
|
||||||
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||||
// Render some background
|
// Render some background
|
||||||
glColor4f( 0, 0, 0, 0.5 );
|
float alpha = 0.5;
|
||||||
|
if( ( windows.size() % 2 == 1 ) && animation && w == edge_window )
|
||||||
|
{
|
||||||
|
if( timeLine.value() < 0.5 )
|
||||||
|
alpha *= (1.0 - timeLine.value()*2.0);
|
||||||
|
else
|
||||||
|
alpha *= (timeLine.value()*2.0 - 1.0);
|
||||||
|
}
|
||||||
|
glColor4f( 0, 0, 0, alpha );
|
||||||
renderRoundBox( QRect( x-3, y-3, width+6, height+6 ), 3 );
|
renderRoundBox( QRect( x-3, y-3, width+6, height+6 ), 3 );
|
||||||
// Render the icon
|
// Render the icon
|
||||||
glColor4f( 1, 1, 1, 1 );
|
glColor4f( 1, 1, 1, 1 );
|
||||||
|
|
|
@ -29,6 +29,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#include <QRegion>
|
#include <QRegion>
|
||||||
#include <QSize>
|
#include <QSize>
|
||||||
#include <QFont>
|
#include <QFont>
|
||||||
|
#include <QQueue>
|
||||||
|
|
||||||
#include <kwinglutils.h>
|
#include <kwinglutils.h>
|
||||||
#include <kwinxrenderutils.h>
|
#include <kwinxrenderutils.h>
|
||||||
|
@ -42,9 +43,10 @@ class BoxSwitchEffect
|
||||||
public:
|
public:
|
||||||
BoxSwitchEffect();
|
BoxSwitchEffect();
|
||||||
~BoxSwitchEffect();
|
~BoxSwitchEffect();
|
||||||
|
|
||||||
virtual void reconfigure( ReconfigureFlags );
|
virtual void reconfigure( ReconfigureFlags );
|
||||||
|
virtual void prePaintScreen( ScreenPrePaintData &data, int time );
|
||||||
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
|
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
|
||||||
|
virtual void postPaintScreen();
|
||||||
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
|
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
|
||||||
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
|
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
|
||||||
|
|
||||||
|
@ -96,6 +98,21 @@ class BoxSwitchEffect
|
||||||
int selected_desktop;
|
int selected_desktop;
|
||||||
|
|
||||||
int painting_desktop;
|
int painting_desktop;
|
||||||
|
|
||||||
|
bool mAnimateSwitch;
|
||||||
|
TimeLine timeLine;
|
||||||
|
bool animation;
|
||||||
|
QRect highlight_area;
|
||||||
|
bool highlight_is_set;
|
||||||
|
enum Direction
|
||||||
|
{
|
||||||
|
Left,
|
||||||
|
Right
|
||||||
|
};
|
||||||
|
Direction direction;
|
||||||
|
QQueue<Direction> scheduled_directions;
|
||||||
|
EffectWindow* edge_window;
|
||||||
|
EffectWindow* right_window;
|
||||||
};
|
};
|
||||||
|
|
||||||
class BoxSwitchEffect::ItemInfo
|
class BoxSwitchEffect::ItemInfo
|
||||||
|
|
|
@ -47,6 +47,7 @@ BoxSwitchEffectConfig::BoxSwitchEffectConfig(QWidget* parent, const QVariantList
|
||||||
|
|
||||||
connect( m_ui->opacitySpin, SIGNAL( valueChanged(int) ), this, SLOT( changed() ));
|
connect( m_ui->opacitySpin, SIGNAL( valueChanged(int) ), this, SLOT( changed() ));
|
||||||
connect( m_ui->elevateBox, SIGNAL( stateChanged(int) ), this, SLOT( changed() ));
|
connect( m_ui->elevateBox, SIGNAL( stateChanged(int) ), this, SLOT( changed() ));
|
||||||
|
connect( m_ui->animateBox, SIGNAL( stateChanged(int) ), this, SLOT( changed() ));
|
||||||
|
|
||||||
load();
|
load();
|
||||||
}
|
}
|
||||||
|
@ -67,6 +68,9 @@ void BoxSwitchEffectConfig::load()
|
||||||
bool elevate = conf.readEntry( "ElevateSelected", true );
|
bool elevate = conf.readEntry( "ElevateSelected", true );
|
||||||
m_ui->elevateBox->setChecked( elevate );
|
m_ui->elevateBox->setChecked( elevate );
|
||||||
|
|
||||||
|
bool animate = conf.readEntry( "AnimateSwitch", false );
|
||||||
|
m_ui->animateBox->setChecked( animate );
|
||||||
|
|
||||||
emit changed(false);
|
emit changed(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -80,6 +84,8 @@ void BoxSwitchEffectConfig::save()
|
||||||
|
|
||||||
conf.writeEntry( "ElevateSelected", m_ui->elevateBox->isChecked() );
|
conf.writeEntry( "ElevateSelected", m_ui->elevateBox->isChecked() );
|
||||||
|
|
||||||
|
conf.writeEntry( "AnimateSwitch", m_ui->animateBox->isChecked() );
|
||||||
|
|
||||||
conf.sync();
|
conf.sync();
|
||||||
|
|
||||||
emit changed(false);
|
emit changed(false);
|
||||||
|
@ -90,6 +96,7 @@ void BoxSwitchEffectConfig::defaults()
|
||||||
{
|
{
|
||||||
m_ui->opacitySpin->setValue( 25 );
|
m_ui->opacitySpin->setValue( 25 );
|
||||||
m_ui->elevateBox->setChecked( true );
|
m_ui->elevateBox->setChecked( true );
|
||||||
|
m_ui->animateBox->setChecked( false );
|
||||||
emit changed(true);
|
emit changed(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
<rect>
|
<rect>
|
||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>175</width>
|
<width>256</width>
|
||||||
<height>86</height>
|
<height>117</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<layout class="QVBoxLayout" >
|
<layout class="QVBoxLayout" >
|
||||||
|
@ -60,6 +60,13 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="animateBox" >
|
||||||
|
<property name="text" >
|
||||||
|
<string>&Animate walk through windows</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
<tabstops>
|
<tabstops>
|
||||||
|
|
Loading…
Reference in a new issue