backends/wayland: Make render backend naming consistent

This commit is contained in:
Vlad Zahorodnii 2022-07-14 15:52:36 +03:00
parent 6db530bfde
commit a56b09ab9d
4 changed files with 44 additions and 44 deletions

View file

@ -64,13 +64,13 @@ static QVector<EGLint> regionToRects(const QRegion &region, Output *output)
return rects;
}
EglWaylandOutput::EglWaylandOutput(WaylandOutput *output, EglWaylandBackend *backend)
WaylandEglOutput::WaylandEglOutput(WaylandOutput *output, WaylandEglBackend *backend)
: m_waylandOutput(output)
, m_backend(backend)
{
}
bool EglWaylandOutput::init()
bool WaylandEglOutput::init()
{
auto surface = m_waylandOutput->surface();
const QSize nativeSize = m_waylandOutput->geometry().size() * m_waylandOutput->scale();
@ -94,24 +94,24 @@ bool EglWaylandOutput::init()
}
m_eglSurface = eglSurface;
connect(m_waylandOutput, &WaylandOutput::sizeChanged, this, &EglWaylandOutput::updateSize);
connect(m_waylandOutput, &WaylandOutput::currentModeChanged, this, &EglWaylandOutput::updateSize);
connect(m_waylandOutput, &WaylandOutput::geometryChanged, this, &EglWaylandOutput::resetBufferAge);
connect(m_waylandOutput, &WaylandOutput::sizeChanged, this, &WaylandEglOutput::updateSize);
connect(m_waylandOutput, &WaylandOutput::currentModeChanged, this, &WaylandEglOutput::updateSize);
connect(m_waylandOutput, &WaylandOutput::geometryChanged, this, &WaylandEglOutput::resetBufferAge);
return true;
}
EglWaylandOutput::~EglWaylandOutput()
WaylandEglOutput::~WaylandEglOutput()
{
wl_egl_window_destroy(m_overlay);
}
GLFramebuffer *EglWaylandOutput::fbo() const
GLFramebuffer *WaylandEglOutput::fbo() const
{
return m_fbo.get();
}
void EglWaylandOutput::updateSize()
void WaylandEglOutput::updateSize()
{
const QSize nativeSize = m_waylandOutput->geometry().size() * m_waylandOutput->scale();
m_fbo.reset(new GLFramebuffer(0, nativeSize));
@ -120,12 +120,12 @@ void EglWaylandOutput::updateSize()
resetBufferAge();
}
void EglWaylandOutput::resetBufferAge()
void WaylandEglOutput::resetBufferAge()
{
m_bufferAge = 0;
}
bool EglWaylandOutput::makeContextCurrent() const
bool WaylandEglOutput::makeContextCurrent() const
{
if (m_eglSurface == EGL_NO_SURFACE) {
return false;
@ -142,7 +142,7 @@ bool EglWaylandOutput::makeContextCurrent() const
return true;
}
OutputLayerBeginFrameInfo EglWaylandOutput::beginFrame()
OutputLayerBeginFrameInfo WaylandEglOutput::beginFrame()
{
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
makeContextCurrent();
@ -159,7 +159,7 @@ OutputLayerBeginFrameInfo EglWaylandOutput::beginFrame()
};
}
bool EglWaylandOutput::endFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
bool WaylandEglOutput::endFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
m_damageJournal.add(damagedRegion);
@ -167,7 +167,7 @@ bool EglWaylandOutput::endFrame(const QRegion &renderedRegion, const QRegion &da
return true;
}
void EglWaylandOutput::aboutToStartPainting(const QRegion &damage)
void WaylandEglOutput::aboutToStartPainting(const QRegion &damage)
{
if (m_bufferAge > 0 && !damage.isEmpty() && m_backend->supportsPartialUpdate()) {
QVector<EGLint> rects = regionToRects(damage, m_waylandOutput);
@ -179,7 +179,7 @@ void EglWaylandOutput::aboutToStartPainting(const QRegion &damage)
}
}
void EglWaylandOutput::present()
void WaylandEglOutput::present()
{
m_waylandOutput->surface()->setupFrameCallback();
m_waylandOutput->surface()->setScale(std::ceil(m_waylandOutput->scale()));
@ -202,7 +202,7 @@ void EglWaylandOutput::present()
}
}
EglWaylandBackend::EglWaylandBackend(WaylandBackend *b)
WaylandEglBackend::WaylandEglBackend(WaylandBackend *b)
: AbstractEglBackend()
, m_backend(b)
{
@ -219,7 +219,7 @@ EglWaylandBackend::EglWaylandBackend(WaylandBackend *b)
// Egl is always direct rendering
setIsDirectRendering(true);
connect(m_backend, &WaylandBackend::outputAdded, this, &EglWaylandBackend::createEglWaylandOutput);
connect(m_backend, &WaylandBackend::outputAdded, this, &WaylandEglBackend::createEglWaylandOutput);
connect(m_backend, &WaylandBackend::outputRemoved, this, [this](Output *output) {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(), [output](const auto &o) {
return o->m_waylandOutput == output;
@ -233,19 +233,19 @@ EglWaylandBackend::EglWaylandBackend(WaylandBackend *b)
b->setEglBackend(this);
}
EglWaylandBackend::~EglWaylandBackend()
WaylandEglBackend::~WaylandEglBackend()
{
cleanup();
}
void EglWaylandBackend::cleanupSurfaces()
void WaylandEglBackend::cleanupSurfaces()
{
m_outputs.clear();
}
bool EglWaylandBackend::createEglWaylandOutput(Output *waylandOutput)
bool WaylandEglBackend::createEglWaylandOutput(Output *waylandOutput)
{
const auto output = std::make_shared<EglWaylandOutput>(static_cast<WaylandOutput *>(waylandOutput), this);
const auto output = std::make_shared<WaylandEglOutput>(static_cast<WaylandOutput *>(waylandOutput), this);
if (!output->init()) {
return false;
}
@ -253,7 +253,7 @@ bool EglWaylandBackend::createEglWaylandOutput(Output *waylandOutput)
return true;
}
bool EglWaylandBackend::initializeEgl()
bool WaylandEglBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = m_backend->sceneEglDisplay();
@ -281,7 +281,7 @@ bool EglWaylandBackend::initializeEgl()
return initEglAPI();
}
void EglWaylandBackend::init()
void WaylandEglBackend::init()
{
if (!initializeEgl()) {
setFailed("Could not initialize egl");
@ -297,7 +297,7 @@ void EglWaylandBackend::init()
initWayland();
}
bool EglWaylandBackend::initRenderingContext()
bool WaylandEglBackend::initRenderingContext()
{
initBufferConfigs();
@ -329,7 +329,7 @@ bool EglWaylandBackend::initRenderingContext()
return firstOutput->makeContextCurrent();
}
bool EglWaylandBackend::initBufferConfigs()
bool WaylandEglBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE,
@ -364,7 +364,7 @@ bool EglWaylandBackend::initBufferConfigs()
return true;
}
std::shared_ptr<KWin::GLTexture> EglWaylandBackend::textureForOutput(KWin::Output *output) const
std::shared_ptr<KWin::GLTexture> WaylandEglBackend::textureForOutput(KWin::Output *output) const
{
std::shared_ptr<GLTexture> texture(new GLTexture(GL_RGBA8, output->pixelSize()));
GLFramebuffer::pushFramebuffer(m_outputs[output]->fbo());
@ -374,22 +374,22 @@ std::shared_ptr<KWin::GLTexture> EglWaylandBackend::textureForOutput(KWin::Outpu
return texture;
}
std::unique_ptr<SurfaceTexture> EglWaylandBackend::createSurfaceTextureInternal(SurfacePixmapInternal *pixmap)
std::unique_ptr<SurfaceTexture> WaylandEglBackend::createSurfaceTextureInternal(SurfacePixmapInternal *pixmap)
{
return std::make_unique<BasicEGLSurfaceTextureInternal>(this, pixmap);
}
std::unique_ptr<SurfaceTexture> EglWaylandBackend::createSurfaceTextureWayland(SurfacePixmapWayland *pixmap)
std::unique_ptr<SurfaceTexture> WaylandEglBackend::createSurfaceTextureWayland(SurfacePixmapWayland *pixmap)
{
return std::make_unique<BasicEGLSurfaceTextureWayland>(this, pixmap);
}
void EglWaylandBackend::present(Output *output)
void WaylandEglBackend::present(Output *output)
{
m_outputs[output]->present();
}
OutputLayer *EglWaylandBackend::primaryLayer(Output *output)
OutputLayer *WaylandEglBackend::primaryLayer(Output *output)
{
return m_outputs[output].get();
}

View file

@ -32,13 +32,13 @@ namespace Wayland
{
class WaylandBackend;
class WaylandOutput;
class EglWaylandBackend;
class WaylandEglBackend;
class EglWaylandOutput : public OutputLayer
class WaylandEglOutput : public OutputLayer
{
public:
EglWaylandOutput(WaylandOutput *output, EglWaylandBackend *backend);
~EglWaylandOutput() override;
WaylandEglOutput(WaylandOutput *output, WaylandEglBackend *backend);
~WaylandEglOutput() override;
bool init();
void updateSize();
@ -60,9 +60,9 @@ private:
int m_bufferAge = 0;
DamageJournal m_damageJournal;
std::unique_ptr<GLFramebuffer> m_fbo;
EglWaylandBackend *const m_backend;
WaylandEglBackend *const m_backend;
friend class EglWaylandBackend;
friend class WaylandEglBackend;
};
/**
@ -77,12 +77,12 @@ private:
* repaints, which is obviously not optimal. Best solution is probably to go for buffer_age extension
* and make it the only available solution next to fullscreen repaints.
*/
class EglWaylandBackend : public AbstractEglBackend
class WaylandEglBackend : public AbstractEglBackend
{
Q_OBJECT
public:
EglWaylandBackend(WaylandBackend *b);
~EglWaylandBackend() override;
WaylandEglBackend(WaylandBackend *b);
~WaylandEglBackend() override;
std::unique_ptr<SurfaceTexture> createSurfaceTextureInternal(SurfacePixmapInternal *pixmap) override;
std::unique_ptr<SurfaceTexture> createSurfaceTextureWayland(SurfacePixmapWayland *pixmap) override;
@ -108,10 +108,10 @@ private:
void cleanupSurfaces() override;
void presentOnSurface(EglWaylandOutput *output, const QRegion &damagedRegion);
void presentOnSurface(WaylandEglOutput *output, const QRegion &damagedRegion);
WaylandBackend *m_backend;
QMap<Output *, std::shared_ptr<EglWaylandOutput>> m_outputs;
QMap<Output *, std::shared_ptr<WaylandEglOutput>> m_outputs;
bool m_havePlatformBase;
friend class EglWaylandTexture;
};

View file

@ -854,7 +854,7 @@ InputBackend *WaylandBackend::createInputBackend()
OpenGLBackend *WaylandBackend::createOpenGLBackend()
{
#if HAVE_WAYLAND_EGL
return new EglWaylandBackend(this);
return new WaylandEglBackend(this);
#else
return nullptr;
#endif

View file

@ -68,7 +68,7 @@ namespace Wayland
class WaylandBackend;
class WaylandSeat;
class WaylandOutput;
class EglWaylandBackend;
class WaylandEglBackend;
class WaylandCursor : public QObject
{
@ -311,7 +311,7 @@ public:
return m_gbmDevice;
}
void setEglBackend(EglWaylandBackend *eglBackend)
void setEglBackend(WaylandEglBackend *eglBackend)
{
m_eglBackend = eglBackend;
}
@ -345,7 +345,7 @@ private:
KWayland::Client::RelativePointerManager *m_relativePointerManager = nullptr;
KWayland::Client::PointerConstraints *m_pointerConstraints = nullptr;
KWayland::Client::PointerGestures *m_pointerGestures = nullptr;
EglWaylandBackend *m_eglBackend = nullptr;
WaylandEglBackend *m_eglBackend = nullptr;
QThread *m_connectionThread;
QVector<WaylandOutput *> m_outputs;