Accept keys in windowheap conditionally
In WindowHeap we currently always accept the keyboard event regardless of whether the event was handled. This will allow the event to propagate to other handlers
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1 changed files with 15 additions and 9 deletions
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@ -244,7 +244,9 @@ FocusScope {
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const nextIndex = findNextItem(heap.selectedIndex, direction);
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if (nextIndex != -1) {
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heap.selectedIndex = nextIndex;
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return true;
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}
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return false;
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}
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function selectLastItem(direction) {
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@ -259,39 +261,43 @@ FocusScope {
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}
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if (last != -1) {
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heap.selectedIndex = last;
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return true;
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}
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return false;
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}
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onActiveFocusChanged: resetSelected();
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Keys.onPressed: {
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let handled = false;
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switch (event.key) {
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case Qt.Key_Up:
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selectNextItem(WindowHeap.Direction.Up);
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handled = selectNextItem(WindowHeap.Direction.Up);
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break;
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case Qt.Key_Down:
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selectNextItem(WindowHeap.Direction.Down);
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handled = selectNextItem(WindowHeap.Direction.Down);
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break;
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case Qt.Key_Left:
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selectNextItem(WindowHeap.Direction.Left);
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handled = selectNextItem(WindowHeap.Direction.Left);
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break;
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case Qt.Key_Right:
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selectNextItem(WindowHeap.Direction.Right);
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handled = selectNextItem(WindowHeap.Direction.Right);
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break;
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case Qt.Key_Home:
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selectLastItem(WindowHeap.Direction.Left);
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handled = selectLastItem(WindowHeap.Direction.Left);
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break;
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case Qt.Key_End:
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selectLastItem(WindowHeap.Direction.Right);
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handled = selectLastItem(WindowHeap.Direction.Right);
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break;
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case Qt.Key_PageUp:
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selectLastItem(WindowHeap.Direction.Up);
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handled = selectLastItem(WindowHeap.Direction.Up);
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break;
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case Qt.Key_PageDown:
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selectLastItem(WindowHeap.Direction.Down);
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handled = selectLastItem(WindowHeap.Direction.Down);
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break;
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case Qt.Key_Return:
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case Qt.Key_Space:
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handled = true;
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let selectedItem = null;
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if (heap.selectedIndex != -1) {
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selectedItem = windowsRepeater.itemAt(heap.selectedIndex);
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@ -316,6 +322,6 @@ FocusScope {
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default:
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return;
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}
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event.accepted = true;
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event.accepted = handled;
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}
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}
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