Minimizing windows now uses the new TimeLine feature. This way, they
accelerate towards the taskbar. svn path=/trunk/KDE/kdebase/workspace/; revision=798723
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2 changed files with 17 additions and 22 deletions
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@ -33,7 +33,7 @@ MinimizeAnimationEffect::MinimizeAnimationEffect()
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void MinimizeAnimationEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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mActiveAnimations = mAnimationProgress.count();
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mActiveAnimations = mTimeLine.count();
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if( mActiveAnimations > 0 )
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// We need to mark the screen windows as transformed. Otherwise the
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// whole screen won't be repainted, resulting in artefacts
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@ -44,25 +44,24 @@ void MinimizeAnimationEffect::prePaintScreen( ScreenPrePaintData& data, int time
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void MinimizeAnimationEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
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{
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const double changeTime = 300;
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if( mAnimationProgress.contains( w ))
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if( mTimeLine.contains( w ))
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{
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if( w->isMinimized() )
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{
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mAnimationProgress[w] += time / changeTime;
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if( mAnimationProgress[w] >= 1.0f )
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mAnimationProgress.remove( w );
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mTimeLine[w].addTime(time);
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if( mTimeLine[w].progress() >= 1.0f )
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mTimeLine.remove( w );
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}
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else
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{
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mAnimationProgress[w] -= time / changeTime;
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if( mAnimationProgress[w] <= 0.0f )
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mAnimationProgress.remove( w );
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mTimeLine[w].removeTime(time);
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if( mTimeLine[w].progress() <= 0.0f )
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mTimeLine.remove( w );
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}
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// Schedule window for transformation if the animation is still in
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// progress
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if( mAnimationProgress.contains( w ))
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if( mTimeLine.contains( w ))
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{
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// We'll transform this window
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data.setTransformed();
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@ -75,10 +74,10 @@ void MinimizeAnimationEffect::prePaintWindow( EffectWindow* w, WindowPrePaintDat
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void MinimizeAnimationEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( mAnimationProgress.contains( w ))
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if( mTimeLine.contains( w ))
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{
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// 0 = not minimized, 1 = fully minimized
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double progress = mAnimationProgress[w];
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double progress = mTimeLine[w].value();
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QRect geo = w->geometry();
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QRect icon = w->iconGeometry();
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@ -101,7 +100,7 @@ void MinimizeAnimationEffect::postPaintScreen()
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if( mActiveAnimations > 0 )
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// Repaint the workspace so that everything would be repainted next time
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effects->addRepaintFull();
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mActiveAnimations = mAnimationProgress.count();
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mActiveAnimations = mTimeLine.count();
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// Call the next effect.
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effects->postPaintScreen();
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@ -109,18 +108,14 @@ void MinimizeAnimationEffect::postPaintScreen()
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void MinimizeAnimationEffect::windowMinimized( EffectWindow* w )
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{
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if( !mAnimationProgress.contains(w) )
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{
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mAnimationProgress[w] = 0.0f;
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}
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mTimeLine[w].setCurveShape(TimeLine::EaseInCurve);
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mTimeLine[w].setProgress(0.0f);
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}
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void MinimizeAnimationEffect::windowUnminimized( EffectWindow* w )
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{
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if( !mAnimationProgress.contains(w) )
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{
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mAnimationProgress[w] = 1.0f;
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}
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mTimeLine[w].setCurveShape(TimeLine::EaseOutCurve);
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mTimeLine[w].setProgress(1.0f);
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}
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} // namespace
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@ -46,7 +46,7 @@ class MinimizeAnimationEffect
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virtual void windowUnminimized( EffectWindow* c );
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private:
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QHash< EffectWindow*, double > mAnimationProgress;
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QHash< EffectWindow*, TimeLine > mTimeLine;
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int mActiveAnimations;
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};
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