Well, actually GLRenderTarget doesn't require NPOT textures (it works with rectangle textures as well).
That also means that those effects which do require NPOT have to check for it themselves. svn path=/branches/work/kwin_composite/; revision=659155
This commit is contained in:
parent
17ae1620ac
commit
a94aa904b0
3 changed files with 5 additions and 5 deletions
|
@ -78,7 +78,7 @@ bool LiquidEffect::loadData()
|
|||
|
||||
bool LiquidEffect::supported()
|
||||
{
|
||||
return GLRenderTarget::supported() &&
|
||||
return GLRenderTarget::supported() && GLTexture::NPOTTextureSupported() &&
|
||||
GLShader::fragmentShaderSupported() &&
|
||||
(effects->compositingType() == OpenGLCompositing);
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ TestFBOEffect::~TestFBOEffect()
|
|||
|
||||
bool TestFBOEffect::supported()
|
||||
{
|
||||
return GLRenderTarget::supported() &&
|
||||
return GLRenderTarget::supported() && GLTexture::NPOTTextureSupported() &&
|
||||
(effects->compositingType() == OpenGLCompositing);
|
||||
}
|
||||
|
||||
|
|
|
@ -720,8 +720,7 @@ bool GLRenderTarget::mSupported = false;
|
|||
|
||||
void GLRenderTarget::initStatic()
|
||||
{
|
||||
mSupported = hasGLExtension("GL_EXT_framebuffer_object") && glFramebufferTexture2D &&
|
||||
GLTexture::NPOTTextureSupported();
|
||||
mSupported = hasGLExtension("GL_EXT_framebuffer_object") && glFramebufferTexture2D;
|
||||
}
|
||||
|
||||
GLRenderTarget::GLRenderTarget(GLTexture* color)
|
||||
|
@ -781,7 +780,8 @@ void GLRenderTarget::initFBO()
|
|||
glGenFramebuffers(1, &mFramebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, mFramebuffer);
|
||||
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mTexture->texture(), 0);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
mTexture->target(), mTexture->texture(), 0);
|
||||
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
|
||||
if(status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
|
|
Loading…
Reference in a new issue