Rename raiseWindows() to ensureOnTop()

REVIEW: 101789
This commit is contained in:
Arthur Arlt 2011-07-04 12:55:58 +02:00
parent c8cf1e4c7e
commit aa14d53b71
3 changed files with 4 additions and 4 deletions

View file

@ -870,7 +870,7 @@ Window EffectsHandlerImpl::createInputWindow(Effect* e, int x, int y, int w, int
// Raise electric border windows above the input windows
// so they can still be triggered.
Workspace::self()->screenEdge()->raiseWindows();
Workspace::self()->screenEdge()->ensureOnTop();
return win;
}
@ -941,7 +941,7 @@ void EffectsHandlerImpl::checkInputWindowStacking()
delete[] wins;
// Raise electric border windows above the input windows
// so they can still be triggered. TODO: Do both at once.
Workspace::self()->screenEdge()->raiseWindows();
Workspace::self()->screenEdge()->ensureOnTop();
}
QPoint EffectsHandlerImpl::cursorPos() const

View file

@ -352,7 +352,7 @@ bool ScreenEdge::isEntered(XEvent* e)
return false;
}
void ScreenEdge::raiseWindows()
void ScreenEdge::ensureOnTop()
{
Window* windows = new Window[ 8 ]; // There are up to 8 borders
int pos = 0;

View file

@ -89,7 +89,7 @@ public:
* Raise electric border windows to the real top of the screen. We only need
* to do this if an effect input window is active.
*/
void raiseWindows();
void ensureOnTop();
/**
* Called when the user entered an electric border with the mouse.
* It may switch to another virtual desktop.