Rename raiseWindows() to ensureOnTop()
REVIEW: 101789
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3 changed files with 4 additions and 4 deletions
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@ -870,7 +870,7 @@ Window EffectsHandlerImpl::createInputWindow(Effect* e, int x, int y, int w, int
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// Raise electric border windows above the input windows
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// Raise electric border windows above the input windows
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// so they can still be triggered.
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// so they can still be triggered.
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Workspace::self()->screenEdge()->raiseWindows();
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Workspace::self()->screenEdge()->ensureOnTop();
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return win;
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return win;
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}
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}
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@ -941,7 +941,7 @@ void EffectsHandlerImpl::checkInputWindowStacking()
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delete[] wins;
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delete[] wins;
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// Raise electric border windows above the input windows
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// Raise electric border windows above the input windows
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// so they can still be triggered. TODO: Do both at once.
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// so they can still be triggered. TODO: Do both at once.
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Workspace::self()->screenEdge()->raiseWindows();
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Workspace::self()->screenEdge()->ensureOnTop();
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}
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}
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QPoint EffectsHandlerImpl::cursorPos() const
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QPoint EffectsHandlerImpl::cursorPos() const
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@ -352,7 +352,7 @@ bool ScreenEdge::isEntered(XEvent* e)
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return false;
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return false;
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}
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}
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void ScreenEdge::raiseWindows()
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void ScreenEdge::ensureOnTop()
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{
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{
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Window* windows = new Window[ 8 ]; // There are up to 8 borders
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Window* windows = new Window[ 8 ]; // There are up to 8 borders
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int pos = 0;
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int pos = 0;
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@ -89,7 +89,7 @@ public:
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* Raise electric border windows to the real top of the screen. We only need
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* Raise electric border windows to the real top of the screen. We only need
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* to do this if an effect input window is active.
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* to do this if an effect input window is active.
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*/
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*/
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void raiseWindows();
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void ensureOnTop();
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/**
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/**
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* Called when the user entered an electric border with the mouse.
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* Called when the user entered an electric border with the mouse.
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* It may switch to another virtual desktop.
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* It may switch to another virtual desktop.
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