A simple solution for alpha channel hacks - ignore them :).
The 'ignore ARGB visuals' option from Kompmgr probably doesn't make much sense, those (usually old) apps can be run with XLIB_SKIP_ARGB_VISUALS=1 set. Also remove the alpha clear hack used for decorations - I think decorations instead should be fixed not to "unintentionally" have alpha set. svn path=/trunk/KDE/kdebase/workspace/; revision=689916
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3 changed files with 5 additions and 91 deletions
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@ -98,8 +98,6 @@ KDE 4.0 TODO
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would be nice if isn't too strict
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/ vertex redesign [Seli]
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affects alpha clear hack
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- not using ARGB visuals
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- handling of window pixmaps for unmapped windows [Seli]
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- strict binding
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@ -122,13 +120,11 @@ General TODO
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=================================
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? alpha clear hack
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+ - find out if it affects performance
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+ - if yes, try to find a better way of solving the problem
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! - since kompmgr has an option to make only the decoration transparent,
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it should be possible to do the same here - if the window has alpha and a decoration
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or if there should be only the decoration transparent, paint first the contents
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and then the decoration - this should make it possible to paint the decoration
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without the random alpha that is right now handled by the alpha hack
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- some decorations have parts transparent, probably because they don't expect
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to have an alpha channel
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- should be probably simply fixed in the decorations
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- if not feasible, code that makes non-alpha windows opaque (SceneOpenGL::Window::prepareRenderStates())
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could be used to also ignore alpha channel of the decoration
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? wait for decoration repaints
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- it is sometimes visible that the window contents are painted first and the decoration
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@ -301,11 +297,6 @@ Effects TODO
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probably simply write to kwinrc and use the Option class in KWin
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/ implements all effects Kompmgr could do
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+ - all effects from the Opacity tab should be already doable
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! - not usign ARGB visuals
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- just clear the alpha channel in the alpha clear hack
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- or do it while painting (see also the alpha clear hack todo entry)
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! - the rest - should be simple
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/ - shadows
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+ - tab Effects
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+ - fade between changes
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@ -1047,57 +1047,12 @@ bool SceneOpenGL::Window::bindTexture()
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Pixmap pix = toplevel->windowPixmap();
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if( pix == None )
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return false;
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// HACK
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// When a window uses ARGB visual and has a decoration, the decoration
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// does use ARGB visual. When converting such window to a texture
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// the alpha for the decoration part is broken for some reason (undefined?).
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// I wasn't lucky converting KWin to use ARGB visuals for decorations,
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// so instead simply set alpha in those parts to opaque.
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// Without alpha_clear_copy the setting is done directly in the window
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// pixmap, which seems to be ok, but let's not risk trouble right now.
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// TODO check if this isn't a performance problem and how it can be done better
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Client* c = dynamic_cast< Client* >( toplevel );
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bool alpha_clear = c != NULL && c->hasAlpha() && !c->noBorder();
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bool alpha_clear_copy = true;
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bool copy_buffer = ( alpha_clear && alpha_clear_copy );
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if( copy_buffer )
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{
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Pixmap p2 = XCreatePixmap( display(), pix, toplevel->width(), toplevel->height(), toplevel->depth());
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GC gc = XCreateGC( display(), pix, 0, NULL );
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XCopyArea( display(), pix, p2, gc, 0, 0, toplevel->width(), toplevel->height(), 0, 0 );
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pix = p2;
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XFreeGC( display(), gc );
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}
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if( alpha_clear )
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{
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XGCValues gcv;
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gcv.foreground = 0xff000000;
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gcv.plane_mask = 0xff000000;
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GC gc = XCreateGC( display(), pix, GCPlaneMask | GCForeground, &gcv );
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XFillRectangle( display(), pix, gc, 0, 0, c->width(), c->clientPos().y());
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XFillRectangle( display(), pix, gc, 0, 0, c->clientPos().x(), c->height());
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int tw = c->clientPos().x() + c->clientSize().width();
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int th = c->clientPos().y() + c->clientSize().height();
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XFillRectangle( display(), pix, gc, 0, th, c->width(), c->height() - th );
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XFillRectangle( display(), pix, gc, tw, 0, c->width() - tw, c->height());
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XFreeGC( display(), gc );
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}
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if( copy_buffer || alpha_clear )
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{
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glXWaitX();
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texture.discard(); // it will be bound to the new temporary pixmap
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}
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bool success = texture.load( pix, toplevel->size(), toplevel->depth(),
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toplevel->damage());
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if( success )
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toplevel->resetDamage( toplevel->rect());
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else
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kDebug( 1212 ) << "Failed to bind window" << endl;
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// if using copy_buffer, the pixmap is no longer needed (either referenced
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// by GLXPixmap in the tfp case or not needed at all in non-tfp cases)
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if( copy_buffer )
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XFreePixmap( display(), pix );
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return success;
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}
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@ -367,39 +367,7 @@ Picture SceneXrender::Window::picture()
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Pixmap pix = toplevel->windowPixmap();
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if( pix == None )
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return None;
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// HACK the same alpha clear hack like with opengl, see there
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Client* c = dynamic_cast< Client* >( toplevel );
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bool alpha_clear = c != NULL && c->hasAlpha() && !c->noBorder();
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#define ALPHA_CLEAR_COPY
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#ifdef ALPHA_CLEAR_COPY
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if( alpha_clear )
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{
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Pixmap p2 = XCreatePixmap( display(), pix, c->width(), c->height(), 32 );
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GC gc = XCreateGC( display(), pix, 0, NULL );
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XCopyArea( display(), pix, p2, gc, 0, 0, c->width(), c->height(), 0, 0 );
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pix = p2;
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XFreeGC( display(), gc );
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}
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#endif
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if( alpha_clear )
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{
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XGCValues gcv;
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gcv.foreground = 0xff000000;
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gcv.plane_mask = 0xff000000;
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GC gc = XCreateGC( display(), pix, GCPlaneMask | GCForeground, &gcv );
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XFillRectangle( display(), pix, gc, 0, 0, c->width(), c->clientPos().y());
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XFillRectangle( display(), pix, gc, 0, 0, c->clientPos().x(), c->height());
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int tw = c->clientPos().x() + c->clientSize().width();
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int th = c->clientPos().y() + c->clientSize().height();
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XFillRectangle( display(), pix, gc, 0, th, c->width(), c->height() - th );
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XFillRectangle( display(), pix, gc, tw, 0, c->width() - tw, c->height());
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XFreeGC( display(), gc );
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}
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_picture = XRenderCreatePicture( display(), pix, format, 0, 0 );
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#ifdef ALPHA_CLEAR_COPY
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if( alpha_clear )
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XFreePixmap( display(), pix );
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#endif
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toplevel->resetDamage( toplevel->rect());
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}
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return _picture;
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