Prevent endless loop in checkGLError due to GL_CONTEXT_LOST
Summary: The GL_CONTEXT_LOST flag is not reset when calling glGetError. This of course bites with: "Thus, glGetError should always be called in a loop, until it returns GL_NO_ERROR, if all error flags are to be reset." (see https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetError.xhtml) As KWin calls checkGLError from init call it can result in a freeze of KWin. This is a regression reported multiple times since the release of 5.10.3 which enabled GLX_NV_robustness_video_memory_purge extension. Please note that I am not able to test this change. I do not have an NVIDIA card and are not hiting the problem. I have no way to simulate the code. I do not know whether the change will fix the problem, it is based on what others do. Inspiration for this change is mostly from mutter: https://git.gnome.org/browse/mutter/commit/?id=d4d2bf0f6c1737256b921c4f1dedd3a95138cab9 BUG: 381870 FIXED-IN: 5.10.3.1 Test Plan: See above, I can only compile check the change Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D6464
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@ -128,11 +128,19 @@ static QString formatGLError(GLenum err)
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bool checkGLError(const char* txt)
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{
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GLenum err = glGetError();
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if (err == GL_CONTEXT_LOST) {
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qCWarning(LIBKWINGLUTILS) << "GL error: context lost";
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return true;
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}
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bool hasError = false;
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while (err != GL_NO_ERROR) {
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qCWarning(LIBKWINGLUTILS) << "GL error (" << txt << "): " << formatGLError(err);
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hasError = true;
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err = glGetError();
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if (err == GL_CONTEXT_LOST) {
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qCWarning(LIBKWINGLUTILS) << "GL error: context lost";
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break;
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}
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}
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return hasError;
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}
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