Cleaned up the logout effect and fixed a whole pile of bugs that I
introduced when adding the blur animation. svn path=/trunk/KDE/kdebase/workspace/; revision=923329
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57f57adaa4
commit
b11d863033
3 changed files with 67 additions and 60 deletions
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@ -3,6 +3,7 @@
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
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Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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@ -31,8 +32,9 @@ namespace KWin
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KWIN_EFFECT( logout, LogoutEffect )
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LogoutEffect::LogoutEffect()
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: progress( 0 )
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, logout_window( NULL )
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: progress( 0.0 )
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, logoutWindow( NULL )
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, logoutWindowClosed( true )
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{
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char net_wm_cm_name[ 100 ];
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sprintf( net_wm_cm_name, "_NET_WM_CM_S%d", DefaultScreen( display()));
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@ -44,26 +46,18 @@ LogoutEffect::LogoutEffect()
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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blurSupported = false;
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if( effects->compositingType() == OpenGLCompositing && GLTexture::NPOTTextureSupported() )
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{ // TODO: It seems that it is not possible to create a GLRenderTarget that has
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// a different size than the display right now. Most likely a KWin core bug.
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// Create texture and render target
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blurTexture = new GLTexture( displayWidth(), displayHeight() );
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blurTexture->setFilter( GL_LINEAR_MIPMAP_LINEAR );
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blurTexture->setWrapMode( GL_CLAMP_TO_EDGE );
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// If NPOT textures are not supported use the nearest power-of-two sized
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// texture. It wastes memory, but it's possible to support systems without
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// NPOT textures this way.
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int texw = displayWidth();
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int texh = displayHeight();
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if( !GLTexture::NPOTTextureSupported() )
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{
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kWarning( 1212 ) << "NPOT textures not supported, wasting some memory";
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texw = nearestPowerOfTwo( texw );
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texh = nearestPowerOfTwo( texh );
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blurTarget = new GLRenderTarget( blurTexture );
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if( blurTarget->valid() )
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blurSupported = true;
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}
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// Create texture and render target
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blurTexture = new GLTexture( texw, texh );
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blurTexture->setFilter( GL_LINEAR_MIPMAP_LINEAR );
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blurTexture->setWrapMode( GL_CLAMP_TO_EDGE );
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blurTarget = new GLRenderTarget( blurTexture );
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if( blurTarget->valid() )
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blurSupported = true;
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#endif
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}
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@ -77,10 +71,10 @@ LogoutEffect::~LogoutEffect()
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void LogoutEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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if( logout_window != NULL )
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progress = qBound( 0., progress + time / animationTime( 2000. ), 1. );
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else if( progress != 0 )
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progress = qBound( 0., progress - time / animationTime( 500. ), 1. );
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if( logoutWindow != NULL && !logoutWindowClosed )
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progress = qMin( 1.0, progress + time / animationTime( 2000.0 ));
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else if( progress > 0.0 )
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progress = qMax( 0.0, progress - time / animationTime( 500.0 ));
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if( blurSupported && progress > 0.0 )
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@ -93,37 +87,32 @@ void LogoutEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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effects->prePaintScreen( data, time );
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}
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void LogoutEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
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{
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if( blurSupported && progress > 0.0 && w == logout_window )
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w->disablePainting( EffectWindow::PAINT_DISABLED );
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#endif
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effects->prePaintWindow( w, data, time );
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}
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void LogoutEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( w != logout_window && progress != 0 )
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if( progress > 0.0 )
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{
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if( effects->saturationSupported() )
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if( w == logoutWindow )
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{
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data.saturation *= ( 1 - progress * 0.8 );
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data.brightness *= ( 1 - progress * 0.3 );
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windowOpacity = data.opacity;
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data.opacity = 0.0; // Cheat, we need the opacity for later but don't want to blur it
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}
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else // When saturation isn't supported then reduce brightness a bit more
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{
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data.brightness *= ( 1 - progress * 0.6 );
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else
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{
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if( effects->saturationSupported() )
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{
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data.saturation *= ( 1.0 - progress * 0.8 );
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data.brightness *= ( 1.0 - progress * 0.3 );
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}
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else // When saturation isn't supported then reduce brightness a bit more
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data.brightness *= ( 1.0 - progress * 0.6 );
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}
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}
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effects->paintWindow( w, mask, region, data );
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}
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void LogoutEffect::postPaintScreen()
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void LogoutEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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if( progress != 0 && progress != 1 )
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effects->addRepaintFull();
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effects->postPaintScreen();
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effects->paintScreen( mask, region, data );
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if( blurSupported && progress > 0.0 )
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@ -135,7 +124,7 @@ void LogoutEffect::postPaintScreen()
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GLfloat bias[1];
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glGetTexEnvfv( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, bias );
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glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, progress * 2.75 );
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glBegin(GL_QUADS);
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glBegin( GL_QUADS );
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glTexCoord2f( 0.0, 0.0 );
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glVertex2f( 0.0, displayHeight() );
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glTexCoord2f( 1.0, 0.0 );
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@ -149,36 +138,50 @@ void LogoutEffect::postPaintScreen()
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blurTexture->unbind();
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// Render the logout window
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if( logout_window )
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if( logoutWindow )
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{
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int mask = PAINT_WINDOW_OPAQUE; // TODO: Can we have a translucent logout window?
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QRect region = infiniteRegion();
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WindowPaintData data( logout_window );
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effects->drawWindow( logout_window, mask, region, data );
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int winMask = logoutWindow->hasAlpha() ? PAINT_WINDOW_TRANSLUCENT : PAINT_WINDOW_OPAQUE;
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WindowPaintData winData( logoutWindow );
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winData.opacity = windowOpacity;
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effects->drawWindow( logoutWindow, winMask, region, winData );
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}
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}
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#endif
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}
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void LogoutEffect::postPaintScreen()
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{
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if( progress != 0.0 && progress != 1.0 )
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effects->addRepaintFull();
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effects->postPaintScreen();
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}
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void LogoutEffect::windowAdded( EffectWindow* w )
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{
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if( isLogoutDialog( w ))
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{
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logout_window = w;
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progress = 0;
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logoutWindow = w;
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logoutWindowClosed = false; // So we don't blur the window on close
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progress = 0.0;
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effects->addRepaintFull();
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}
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}
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void LogoutEffect::windowClosed( EffectWindow* w )
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{
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if( w == logout_window )
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if( w == logoutWindow )
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{
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logout_window = NULL;
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logoutWindowClosed = true;
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effects->addRepaintFull();
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}
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}
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void LogoutEffect::windowDeleted( EffectWindow* w )
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{
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if( w == logoutWindow )
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logoutWindow = NULL;
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}
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bool LogoutEffect::isLogoutDialog( EffectWindow* w )
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{ // TODO there should be probably a better way (window type?)
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if( w->windowClass() == "ksmserver ksmserver"
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@ -122,13 +122,13 @@ Comment[zh_TW]=顯示登出視窗時將桌面淡化
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Type=Service
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X-KDE-ServiceTypes=KWin/Effect
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X-KDE-PluginInfo-Author=Lubos Lunak
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X-KDE-PluginInfo-Email=l.lunak@kde.org
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X-KDE-PluginInfo-Author=Lubos Lunak & Lucas Murray
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X-KDE-PluginInfo-Email=l.lunak@kde.org & lmurray@undefinedfire.com
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X-KDE-PluginInfo-Name=kwin4_effect_logout
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X-KDE-PluginInfo-Version=0.1.0
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X-KDE-PluginInfo-Version=0.2.0
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X-KDE-PluginInfo-Category=Appearance
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X-KDE-PluginInfo-Depends=
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X-KDE-PluginInfo-License=GPL
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X-KDE-PluginInfo-EnabledByDefault=true
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X-KDE-Library=kwin4_effect_builtins
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X-KDE-Ordering=40
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X-KDE-Ordering=85
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@ -3,6 +3,7 @@
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
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Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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@ -38,20 +39,23 @@ class LogoutEffect
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LogoutEffect();
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~LogoutEffect();
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void postPaintScreen();
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void windowAdded( EffectWindow* w );
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virtual void windowClosed( EffectWindow* w );
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virtual void windowDeleted( EffectWindow* w );
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private:
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bool isLogoutDialog( EffectWindow* w );
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double progress; // 0-1
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EffectWindow* logout_window;
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EffectWindow* logoutWindow;
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bool logoutWindowClosed;
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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bool blurSupported;
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GLTexture* blurTexture;
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GLRenderTarget* blurTarget;
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double windowOpacity;
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#endif
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};
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