Use widget bg pixmap if it exists. You can see a small screenshot of how
system looks now (53K) at http://www2.jorsm.com/~mosfet/system2.png. Not as cool IMHO, but clearer. svn path=/trunk/kdebase/kwin/; revision=34692
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c101518499
commit
b1e3a4f9bb
2 changed files with 27 additions and 10 deletions
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@ -126,3 +126,4 @@ static unsigned char pinup_mask_bits[] = {
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#endif
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@ -41,19 +41,26 @@ static void create_pixmaps()
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// titlebar
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QPainter p;
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QPainter maskPainter;
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int i, y;
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titlePix = new QPixmap(32, 17);
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QBitmap mask(32, 17);
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mask.fill(Qt::color0);
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p.begin(titlePix);
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p.fillRect(0, 0, 32, 17,
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QBrush(options->color(Options::Frame, true),
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QBrush::SolidPattern));
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maskPainter.begin(&mask);
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maskPainter.setPen(Qt::color1);
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for(i=0, y=4; i < 4; ++i, y+=3){
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p.setPen(options->color(Options::TitleBar, true).light(150));
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p.drawLine(0, y, 31, y);
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maskPainter.drawLine(0, y, 31, y);
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p.setPen(options->color(Options::TitleBar, true).dark(120));
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p.drawLine(0, y+1, 31, y+1);
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maskPainter.drawLine(0, y+1, 31, y+1);
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}
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p.end();
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maskPainter.end();
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titlePix->setMask(mask);
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// Bottom frame gradient
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aFramePix = new KPixmap();
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@ -249,6 +256,13 @@ void SystemClient::paintEvent( QPaintEvent* )
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p.drawRect(rect());
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QRect t = titlebar->geometry();
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t.setTop( 1 );
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// if we have a pixmapped bg use that, otherwise use color settings
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if(colorGroup().brush(QColorGroup::Background).pixmap())
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qDrawShadePanel(&p, rect().x()+1, rect().y()+1, rect().width()-2,
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rect().height()-2, colorGroup(), false, 1,
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&colorGroup().brush(QColorGroup::Background));
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else
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qDrawShadePanel(&p, rect().x()+1, rect().y()+1, rect().width()-2,
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rect().height()-2,
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options->colorGroup(Options::Frame, isActive()), false, 1,
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@ -257,6 +271,8 @@ void SystemClient::paintEvent( QPaintEvent* )
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t.setTop( 2 );
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if(isActive())
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p.drawTiledPixmap(t, *titlePix);
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else if(colorGroup().brush(QColorGroup::Background).pixmap())
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p.fillRect(t, colorGroup().brush(QColorGroup::Background));
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else
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p.fillRect(t, options->colorGroup(Options::Frame, false).
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brush(QColorGroup::Button));
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