effects/slidingpopups: Properly clip windows
The region that we pass to the next paintWindow() cannot be larger than the one that we've received. If an effect passes a larger region, the tracked buffer damage will be messed up and user will see all sorts of visual artifacts.
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ed113171f3
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b2792ae3cd
1 changed files with 4 additions and 4 deletions
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@ -127,7 +127,7 @@ void SlidingPopupsEffect::paintWindow(EffectWindow *w, int mask, QRegion region,
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}
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data.translate(-interpolate(qMin(geo.width(), slideLength), 0.0, t));
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splitPoint = geo.width() - (geo.x() + geo.width() - screenRect.x() - animData.offset);
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region = QRegion(geo.x() + splitPoint, geo.y(), geo.width() - splitPoint, geo.height());
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region &= QRegion(geo.x() + splitPoint, geo.y(), geo.width() - splitPoint, geo.height());
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break;
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case Location::Top:
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if (slideLength < geo.height()) {
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@ -135,7 +135,7 @@ void SlidingPopupsEffect::paintWindow(EffectWindow *w, int mask, QRegion region,
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}
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data.translate(0.0, -interpolate(qMin(geo.height(), slideLength), 0.0, t));
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splitPoint = geo.height() - (geo.y() + geo.height() - screenRect.y() - animData.offset);
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region = QRegion(geo.x(), geo.y() + splitPoint, geo.width(), geo.height() - splitPoint);
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region &= QRegion(geo.x(), geo.y() + splitPoint, geo.width(), geo.height() - splitPoint);
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break;
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case Location::Right:
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if (slideLength < geo.width()) {
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@ -143,7 +143,7 @@ void SlidingPopupsEffect::paintWindow(EffectWindow *w, int mask, QRegion region,
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}
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data.translate(interpolate(qMin(geo.width(), slideLength), 0.0, t));
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splitPoint = screenRect.x() + screenRect.width() - geo.x() - animData.offset;
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region = QRegion(geo.x(), geo.y(), splitPoint, geo.height());
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region &= QRegion(geo.x(), geo.y(), splitPoint, geo.height());
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break;
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case Location::Bottom:
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default:
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@ -152,7 +152,7 @@ void SlidingPopupsEffect::paintWindow(EffectWindow *w, int mask, QRegion region,
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}
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data.translate(0.0, interpolate(qMin(geo.height(), slideLength), 0.0, t));
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splitPoint = screenRect.y() + screenRect.height() - geo.y() - animData.offset;
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region = QRegion(geo.x(), geo.y(), geo.width(), splitPoint);
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region &= QRegion(geo.x(), geo.y(), geo.width(), splitPoint);
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}
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effects->paintWindow(w, mask, region, data);
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