backends/wayland: Decouple from Compositor and Scene
Scene::addRepaintFull() is used to request an output update, but there are other ways to do it that require referencing neither Compositor nor Scene. Part-of: <https://invent.kde.org/plasma/kwin/-/merge_requests/3202>
This commit is contained in:
parent
3aa635430b
commit
b2d78a5c30
1 changed files with 1 additions and 3 deletions
|
@ -18,13 +18,11 @@
|
||||||
#include "wayland_output.h"
|
#include "wayland_output.h"
|
||||||
#include "wayland_qpainter_backend.h"
|
#include "wayland_qpainter_backend.h"
|
||||||
|
|
||||||
#include "composite.h"
|
|
||||||
#include "cursor.h"
|
#include "cursor.h"
|
||||||
#include "dpmsinputeventfilter.h"
|
#include "dpmsinputeventfilter.h"
|
||||||
#include "input.h"
|
#include "input.h"
|
||||||
#include "keyboard_input.h"
|
#include "keyboard_input.h"
|
||||||
#include "pointer_input.h"
|
#include "pointer_input.h"
|
||||||
#include "scene.h"
|
|
||||||
|
|
||||||
#include <KWayland/Client/buffer.h>
|
#include <KWayland/Client/buffer.h>
|
||||||
#include <KWayland/Client/compositor.h>
|
#include <KWayland/Client/compositor.h>
|
||||||
|
@ -182,7 +180,7 @@ void WaylandSubSurfaceCursor::move(const QPointF &globalPosition)
|
||||||
// place the sub-surface relative to the output it is on and factor in the hotspot
|
// place the sub-surface relative to the output it is on and factor in the hotspot
|
||||||
const auto relativePosition = globalPosition.toPoint() - Cursors::self()->currentCursor()->hotspot() - m_output->geometry().topLeft();
|
const auto relativePosition = globalPosition.toPoint() - Cursors::self()->currentCursor()->hotspot() - m_output->geometry().topLeft();
|
||||||
m_subSurface->setPosition(relativePosition);
|
m_subSurface->setPosition(relativePosition);
|
||||||
Compositor::self()->scene()->addRepaintFull();
|
m_output->renderLoop()->scheduleRepaint();
|
||||||
}
|
}
|
||||||
|
|
||||||
WaylandInputDevice::WaylandInputDevice(KWayland::Client::Keyboard *keyboard, WaylandSeat *seat)
|
WaylandInputDevice::WaylandInputDevice(KWayland::Client::Keyboard *keyboard, WaylandSeat *seat)
|
||||||
|
|
Loading…
Reference in a new issue