Make the effect look better by adding certain randomness.
svn path=/branches/work/kwin_composite/; revision=644640
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1 changed files with 18 additions and 10 deletions
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@ -32,7 +32,7 @@ void FallApartEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* regio
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{
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if( windows[ w ] < 1 )
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{
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windows[ w ] += time / 500.;
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windows[ w ] += time / 1000.;
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*mask |= Scene::PAINT_WINDOW_TRANSFORMED;
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glwin->enablePainting( Scene::Window::PAINT_DISABLED_BY_DELETE );
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// Request the window to be divided into cells
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@ -61,17 +61,25 @@ void FallApartEffect::paintWindow( EffectWindow* w, int mask, QRegion region, Wi
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i < vertices.count();
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i += 4 )
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{
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QPointF p1( vertices[ i ].pos[ 0 ], vertices[ i ].pos[ 1 ] );
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QPointF p2( vertices[ i + 1 ].pos[ 0 ], vertices[ i + 1 ].pos[ 1 ] );
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QPointF p3( vertices[ i + 2 ].pos[ 0 ], vertices[ i + 2 ].pos[ 1 ] );
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QPointF p4( vertices[ i + 3 ].pos[ 0 ], vertices[ i + 3 ].pos[ 1 ] );
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double xdiff = 0;
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if( vertices[ i ].pos[ 0 ] < w->width() / 2 )
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xdiff = -( w->width() / 2 - vertices[ i ].pos[ 0 ] ) / w->width() * 100;
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if( vertices[ i ].pos[ 0 ] > w->width() / 2 )
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xdiff = ( vertices[ i ].pos[ 0 ] - w->width() / 2 ) / w->width() * 100;
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if( p1.x() < w->width() / 2 )
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xdiff = -( w->width() / 2 - p1.x()) / w->width() * 100;
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if( p1.x() > w->width() / 2 )
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xdiff = ( p1.x() - w->width() / 2 ) / w->width() * 100;
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double ydiff = 0;
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if( vertices[ i ].pos[ 1 ] < w->height() / 2 )
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ydiff = -( w->height() / 2 - vertices[ i ].pos[ 1 ] ) / w->height() * 100;
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if( vertices[ i ].pos[ 1 ] > w->height() / 2 )
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ydiff = ( vertices[ i ].pos[ 1 ] - w->height() / 2 ) / w->height() * 100;
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double modif = windows[ w ] * windows[ w ] * 16;
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if( p1.y() < w->height() / 2 )
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ydiff = -( w->height() / 2 - p1.y()) / w->height() * 100;
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if( p1.y() > w->height() / 2 )
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ydiff = ( p1.y() - w->height() / 2 ) / w->height() * 100;
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double modif = windows[ w ] * windows[ w ] * 64;
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// change direction randomly but consistently
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srandom( i );
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xdiff += ( rand() % 21 - 10 );
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ydiff += ( rand() % 21 - 10 );
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for( int j = 0;
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j < 4;
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++j )
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