Add "roundVector" function as convenience for rounding a QVector2D
Otherwise we constantly need to construct and deconstruct vectors.
This commit is contained in:
parent
ae01354638
commit
b8b9236ec4
1 changed files with 9 additions and 0 deletions
|
@ -38,6 +38,7 @@
|
||||||
#include <netwm.h>
|
#include <netwm.h>
|
||||||
|
|
||||||
#include <climits>
|
#include <climits>
|
||||||
|
#include <cmath>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
|
@ -196,6 +197,14 @@ KWINEFFECTS_EXPORT inline QRectF scaledRect(const QRectF &rect, qreal scale)
|
||||||
return QRectF{rect.x() * scale, rect.y() * scale, rect.width() * scale, rect.height() * scale};
|
return QRectF{rect.x() * scale, rect.y() * scale, rect.width() * scale, rect.height() * scale};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Round a vector to nearest integer.
|
||||||
|
*/
|
||||||
|
KWINEFFECTS_EXPORT inline QVector2D roundVector(const QVector2D &input)
|
||||||
|
{
|
||||||
|
return QVector2D(std::round(input.x()), std::round(input.y()));
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @short Base class for all KWin effects
|
* @short Base class for all KWin effects
|
||||||
*
|
*
|
||||||
|
|
Loading…
Reference in a new issue