Fix linker errors in scene
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14522ebecb
commit
b8d068088b
1 changed files with 13 additions and 3 deletions
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@ -186,8 +186,12 @@ SceneOpenGL::SceneOpenGL( Workspace* ws )
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debug = qstrcmp( qgetenv( "KWIN_GL_DEBUG" ), "1" ) == 0;
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// scene shader setup
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#ifdef KWIN_HAVE_OPENGLES
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if( true )
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#else
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GLPlatform::instance()->detect();
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if( GLPlatform::instance()->supports( GLSL ) )
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#endif
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{
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m_sceneShader = new GLShader( ":/resources/scene-vertex.glsl", ":/resources/scene-fragment.glsl" );
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if( m_sceneShader->isValid() )
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@ -1131,9 +1135,9 @@ void SceneOpenGL::Texture::discard()
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}
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// TODO: write for EGL
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#ifndef KWIN_HAVE_OPENGLES
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void SceneOpenGL::Texture::release()
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{
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#ifndef KWIN_HAVE_OPENGLES
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if( tfp_mode && glxpixmap != None )
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{
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if ( !options->glStrictBinding )
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@ -1141,8 +1145,8 @@ void SceneOpenGL::Texture::release()
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glXDestroyPixmap( display(), glxpixmap );
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glxpixmap = None;
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}
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}
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#endif
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}
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// TODO: write for EGL
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#ifndef KWIN_HAVE_OPENGLES
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@ -1198,7 +1202,13 @@ QRegion SceneOpenGL::Texture::optimizeBindDamage( const QRegion& reg, int limit
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}
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// TODO: write EGL variant
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#ifndef KWIN_HAVE_OPENGLES
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#ifdef KWIN_HAVE_OPENGLES
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bool SceneOpenGL::Texture::load( const Pixmap& pix, const QSize& size,
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int depth, QRegion region )
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{
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return false;
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}
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#else
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bool SceneOpenGL::Texture::load( const Pixmap& pix, const QSize& size,
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int depth, QRegion region )
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{
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