Deep copy the shadow pixmaps
At least with NVIDIA drivers we get bad alloc errors in glXCreatePixmap for the shared pixmaps.
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1 changed files with 2 additions and 1 deletions
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@ -83,7 +83,8 @@ QVector< long > Shadow::readX11ShadowProperty(WId id)
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void Shadow::init(const QVector< long > &data)
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{
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for (int i=0; i<ShadowElementsCount; ++i) {
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m_shadowElements[i] = QPixmap::fromX11Pixmap(data[i]);
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QPixmap pix = QPixmap::fromX11Pixmap(data[i]);
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m_shadowElements[i] = pix.copy(0, 0, pix.width(), pix.height());
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}
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m_topOffset = data[ShadowElementsCount];
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m_rightOffset = data[ShadowElementsCount+1];
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