Schedule a decoration repaint when client is resized
Summary: If a client has been resized, it doesn't necessarily mean that the decoration theme will schedule full repaint of the window frame. In OpenGL and Xrender scene, we have a little hack that forces a full repaint of window borders. However, we don't have one in QPainter scene which causes all sorts of weird looking artifacts when resizing a server-side decorated client. We could add yet another hack in the QPainter scene, but a better approach to tackle this problem would be to make DecoratedClient schedule a full repaint of the decoration. It makes code in scene plugins more straightforward and prevents us from repeating the same mistake again. Test Plan: No longer able to see invisible decoration borders when using QPainter render backend. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D26927
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3 changed files with 6 additions and 8 deletions
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@ -40,12 +40,12 @@ Renderer::Renderer(DecoratedClientImpl *client)
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, m_imageSizesDirty(true)
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{
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auto markImageSizesDirty = [this]{
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schedule(m_client->client()->rect());
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m_imageSizesDirty = true;
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};
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connect(client->client(), &AbstractClient::screenScaleChanged, this, markImageSizesDirty);
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connect(client->decoration(), &KDecoration2::Decoration::bordersChanged, this, markImageSizesDirty);
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connect(client->decoratedClient(), &KDecoration2::DecoratedClient::widthChanged, this, markImageSizesDirty);
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connect(client->decoratedClient(), &KDecoration2::DecoratedClient::heightChanged, this, markImageSizesDirty);
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connect(client->decoratedClient(), &KDecoration2::DecoratedClient::sizeChanged, this, markImageSizesDirty);
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}
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Renderer::~Renderer() = default;
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@ -2562,11 +2562,10 @@ static void clamp(QImage &image, const QRect &viewport)
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void SceneOpenGLDecorationRenderer::render()
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{
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const QRegion scheduled = getScheduled();
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const bool dirty = areImageSizesDirty();
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if (scheduled.isEmpty() && !dirty) {
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if (scheduled.isEmpty()) {
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return;
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}
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if (dirty) {
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if (areImageSizesDirty()) {
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resizeTexture();
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resetImageSizesDirty();
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}
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@ -2579,8 +2578,6 @@ void SceneOpenGLDecorationRenderer::render()
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QRect left, top, right, bottom;
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client()->client()->layoutDecorationRects(left, top, right, bottom);
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const QRect geometry = dirty ? QRect(QPoint(0, 0), client()->client()->size()) : scheduled.boundingRect();
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// We pad each part in the decoration atlas in order to avoid texture bleeding.
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const int padding = 1;
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@ -2634,6 +2631,8 @@ void SceneOpenGLDecorationRenderer::render()
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m_texture->update(image, (position + dirtyOffset - viewport.topLeft()) * image.devicePixelRatio());
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};
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const QRect geometry = scheduled.boundingRect();
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const QPoint topPosition(padding, padding);
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const QPoint bottomPosition(padding, topPosition.y() + top.height() + 2 * padding);
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const QPoint leftPosition(padding, bottomPosition.y() + bottom.height() + 2 * padding);
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@ -1229,7 +1229,6 @@ void SceneXRenderDecorationRenderer::render()
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if (areImageSizesDirty()) {
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resizePixmaps();
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resetImageSizesDirty();
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scheduled = client()->client()->decorationRect();
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}
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const QRect top(QPoint(0, 0), m_sizes[int(DecorationPart::Top)]);
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