Bring back shadows

Main problem here was that it still used fromX11Pixmap. It's changed to
XCB and gets the image data with xcb_get_image, constructs a QImage from
retrieved data and copies it to QPixmap. That's performing a deep copy
which we want (and also had in the old code).
This commit is contained in:
Martin Gräßlin 2013-07-31 15:25:39 +02:00
parent e225cda87f
commit bd7da7ccd0

View file

@ -94,13 +94,36 @@ QVector< long > Shadow::readX11ShadowProperty(WId id)
bool Shadow::init(const QVector< long > &data)
{
#if KWIN_QT5_PORTING
for (int i=0; i<ShadowElementsCount; ++i) {
QPixmap pix = QPixmap::fromX11Pixmap(data[i], QPixmap::ExplicitlyShared);
if (pix.isNull() || pix.depth() != 32) {
QVector<Xcb::WindowGeometry> pixmapGeometries(ShadowElementsCount);
QVector<xcb_get_image_cookie_t> getImageCookies(ShadowElementsCount);
auto *c = connection();
for (int i = 0; i < ShadowElementsCount; ++i) {
pixmapGeometries[i] = Xcb::WindowGeometry(data[i]);
}
auto discardReplies = [&getImageCookies](int start) {
for (int i = start; i < getImageCookies.size(); ++i) {
xcb_discard_reply(connection(), getImageCookies.at(i).sequence);
}
};
for (int i = 0; i < ShadowElementsCount; ++i) {
auto &geo = pixmapGeometries[i];
if (geo.isNull()) {
discardReplies(0);
return false;
}
m_shadowElements[i] = pix.copy(0, 0, pix.width(), pix.height());
getImageCookies[i] = xcb_get_image_unchecked(c, XCB_IMAGE_FORMAT_Z_PIXMAP, data[i],
0, 0, geo->width, geo->height, ~0);
}
for (int i = 0; i < ShadowElementsCount; ++i) {
auto *reply = xcb_get_image_reply(c, getImageCookies.at(i), nullptr);
if (!reply) {
discardReplies(i+1);
return false;
}
auto &geo = pixmapGeometries[i];
QImage image(xcb_get_image_data(reply), geo->width, geo->height, QImage::Format_ARGB32);
m_shadowElements[i] = QPixmap::fromImage(image);
free(reply);
}
m_topOffset = data[ShadowElementsCount];
m_rightOffset = data[ShadowElementsCount+1];
@ -112,10 +135,6 @@ bool Shadow::init(const QVector< long > &data)
}
buildQuads();
return true;
#else
#warning Shadow system needs porting
return false;
#endif
}
void Shadow::updateShadowRegion()