diff --git a/scene_opengl.cpp b/scene_opengl.cpp index 2ff6de9fcb..be276b5f21 100644 --- a/scene_opengl.cpp +++ b/scene_opengl.cpp @@ -765,7 +765,6 @@ void SceneOpenGL::Texture::init() void SceneOpenGL::Texture::createTexture() { glGenTextures( 1, &mTexture ); - glBindTexture( mTarget, mTexture ); if( hasGLVersion( 1, 4, 0 )) { // Lod bias makes the trilinear-filtered texture look a bit sharper