Updating my Quartz client by adding customizable button positions, and
converted it to use the new kwin plugin interface. svn path=/trunk/kdebase/kwin/; revision=93391
This commit is contained in:
parent
42291d5b87
commit
be5a517b8a
2 changed files with 518 additions and 384 deletions
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@ -9,50 +9,24 @@
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KDE default client.
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Includes mini titlebars for ToolWindow Support.
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Button positions are now customizable.
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*/
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#include "quartz.h"
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#include <kconfig.h>
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#include <kglobal.h>
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#include <kpixmapeffect.h>
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#include <kdrawutil.h>
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#include <qlayout.h>
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#include <qlabel.h>
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#include <qdrawutil.h>
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#include <qdatetime.h>
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#include <kpixmapeffect.h>
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#include <kdrawutil.h>
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#include <qbitmap.h>
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#include "../../workspace.h"
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#include "../../options.h"
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#include "quartz.h"
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using namespace KWinInternal;
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static const char *kdelogo[] = {
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/* columns rows colors chars-per-pixel */
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"16 16 8 1",
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" c None",
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". c #000000",
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"+ c #A0A0A4",
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"@ c #FFFFFF",
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"# c #585858",
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"$ c #C0C0C0",
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"% c #808080",
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"& c #DCDCDC",
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" ",
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" .. .. ",
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" .+@. .@#. ",
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" .@@@. .@@@# ",
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" .@@@..$@@$. ",
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" .@@@.@@@$. ",
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" .@@@%@@$. ",
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" .@@@&@@. ",
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" .@@@@@@. ",
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" .@@@$@@&. ",
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" .@@@.@@@. ",
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" .@@@.+@@@. ",
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" .@@@..$@@&. ",
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" .@@%. .@@@. ",
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" .... ... ",
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" "};
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static unsigned char iconify_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x00,
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0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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@ -73,135 +47,247 @@ static unsigned char question_bits[] = {
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0x00, 0x00, 0x3c, 0x00, 0x66, 0x00, 0x60, 0x00, 0x30, 0x00, 0x18, 0x00,
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0x00, 0x00, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00};
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static unsigned char pindown_white_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x80, 0x1f, 0xa0, 0x03,
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0xb0, 0x01, 0x30, 0x01, 0xf0, 0x00, 0x70, 0x00, 0x20, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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// Up / Down titlebar button images
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// =================================
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// We don't make them dynamic, as we want this memory freed upon unloading
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// this library from kwin. We get no notice upon being unloaded, so there's
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// no way to free dynamic images. If they're not dynamic, the freeing of
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// memory is made when the library in unloaded.
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static unsigned char pindown_gray_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c,
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0x00, 0x0e, 0x00, 0x06, 0x00, 0x00, 0x80, 0x07, 0xc0, 0x03, 0xe0, 0x01,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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static KPixmap *btnPix1;
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static KPixmap *iBtnPix1;
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static KPixmap *btnDownPix1;
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static KPixmap *iBtnDownPix1;
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static KPixmap *titleBlocks;
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static KPixmap *ititleBlocks;
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static QPixmap *defaultMenuPix;
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static bool pixmaps_created = false;
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static unsigned char pindown_dgray_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc0, 0x10, 0x70, 0x20, 0x50, 0x20,
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0x48, 0x30, 0xc8, 0x38, 0x08, 0x1f, 0x08, 0x18, 0x10, 0x1c, 0x10, 0x0e,
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0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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static unsigned char pinup_white_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x80, 0x11,
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0x3f, 0x15, 0x00, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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static unsigned char pinup_gray_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x80, 0x0a, 0xbf, 0x0a, 0x80, 0x15, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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static unsigned char pinup_dgray_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x40, 0x31, 0x40, 0x2e,
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0x40, 0x20, 0x40, 0x20, 0x7f, 0x2a, 0x40, 0x3f, 0xc0, 0x31, 0xc0, 0x20,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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// This does the colour transition magic. (You say "Oh, is that it?")
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// In future, we may make this customisable, so we can have gears, blocks or
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// any other eye candy via an alphapainter to perserve custom colour settings.
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static void drawBlocks( KPixmap *pi, KPixmap &p, const QColor &c1, const QColor &c2 )
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///////////////////////////////////////////////////////////////////////////
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// Titlebar button positions
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QString quartzButtonsLeft;
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QString quartzButtonsRight;
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bool stickyButtonOnLeft = true;
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KPixmap* titleBlocks = NULL;
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KPixmap* ititleBlocks = NULL;
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KPixmap* pinDownPix = NULL;
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KPixmap* pinUpPix = NULL;
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KPixmap* ipinDownPix = NULL;
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KPixmap* ipinUpPix = NULL;
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QuartzHandler* clientHandler;
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///////////////////////////////////////////////////////////////////////////
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QuartzHandler::QuartzHandler()
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{
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QPainter px;
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px.begin( pi );
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// Draw a background gradient first
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KPixmapEffect::gradient(p, c1, c2, KPixmapEffect::HorizontalGradient);
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px.fillRect( 2, 1, 3, 3, c1.light(120) );
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px.fillRect( 2, 5, 3, 3, c1 );
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px.fillRect( 2, 9, 3, 3, c1.light(110) );
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px.fillRect( 2, 13, 3, 3, c1 );
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px.fillRect( 6, 1, 3, 3, c1.light(110) );
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px.fillRect( 6, 5, 3, 3, c2.light(110) );
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px.fillRect( 6, 9, 3, 3, c1.light(120) );
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px.fillRect( 6, 13, 3, 3, c2.light(130) );
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px.fillRect( 10, 5, 3, 3, c1.light(110) );
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px.fillRect( 10, 9, 3, 3, c2.light(120) );
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px.fillRect( 10, 13, 3, 3, c2.light(150) );
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px.fillRect( 14, 1, 3, 3, c1.dark(110) );
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px.fillRect( 14, 9, 3, 3, c2.light(120) );
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px.fillRect( 14, 13, 3, 3, c1.dark(120) );
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px.fillRect( 18, 5, 3, 3, c1.light(110) );
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px.fillRect( 18, 13, 3, 3, c1.dark(110) );
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px.fillRect( 22, 9, 3, 3, c2.light(120));
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px.fillRect( 22, 13, 3, 3, c2.light(110) );
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readConfig();
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createPixmaps();
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connect( options, SIGNAL(resetClients()), this, SLOT(slotReset()) );
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}
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QuartzHandler::~QuartzHandler()
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{
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freePixmaps();
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}
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void QuartzHandler::slotReset()
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{
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freePixmaps();
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readConfig();
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createPixmaps();
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// Make kwin create new clients for each window
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Workspace::self()->slotResetAllClientsDelayed();
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}
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void QuartzHandler::readConfig()
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{
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KConfig* conf = KGlobal::config();
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conf->setGroup("Style");
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// Do we want to use custom button positions?
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if( conf->readBoolEntry("CustomButtonPositions", false) )
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{
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// Read the positions from the config file...
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quartzButtonsLeft = conf->readEntry("ButtonsOnLeft", "MS");
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quartzButtonsRight = conf->readEntry("ButtonsOnRight", "HIAX");
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} else
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{
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// Use defaults
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quartzButtonsLeft = "MS";
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quartzButtonsRight = "HIAX";
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}
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// A small hack to make the sticky button look nicer
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stickyButtonOnLeft = (bool)quartzButtonsLeft.contains( 'S' );
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}
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// This does the colour transition magic. (You say "Oh, is that it?")
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// This may be made configurable at a later stage
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void QuartzHandler::drawBlocks( KPixmap *pi, KPixmap &p, const QColor &c1, const QColor &c2 )
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{
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QPainter px;
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px.begin( pi );
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// Draw a background gradient first
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KPixmapEffect::gradient(p, c1, c2, KPixmapEffect::HorizontalGradient);
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px.fillRect( 2, 1, 3, 3, c1.light(120) );
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px.fillRect( 2, 5, 3, 3, c1 );
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px.fillRect( 2, 9, 3, 3, c1.light(110) );
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px.fillRect( 2, 13, 3, 3, c1 );
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px.fillRect( 6, 1, 3, 3, c1.light(110) );
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px.fillRect( 6, 5, 3, 3, c2.light(110) );
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px.fillRect( 6, 9, 3, 3, c1.light(120) );
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px.fillRect( 6, 13, 3, 3, c2.light(130) );
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px.fillRect( 10, 5, 3, 3, c1.light(110) );
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px.fillRect( 10, 9, 3, 3, c2.light(120) );
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px.fillRect( 10, 13, 3, 3, c2.light(150) );
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px.fillRect( 14, 1, 3, 3, c1.dark(110) );
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px.fillRect( 14, 9, 3, 3, c2.light(120) );
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px.fillRect( 14, 13, 3, 3, c1.dark(120) );
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px.fillRect( 18, 5, 3, 3, c1.light(110) );
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px.fillRect( 18, 13, 3, 3, c1.dark(110) );
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px.fillRect( 22, 9, 3, 3, c2.light(120));
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px.fillRect( 22, 13, 3, 3, c2.light(110) );
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}
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// This paints the button pixmaps upon loading the style.
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static void create_pixmaps()
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void QuartzHandler::createPixmaps()
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{
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if(pixmaps_created)
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return;
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pixmaps_created = true;
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btnPix1 = new KPixmap;
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iBtnPix1 = new KPixmap;
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btnDownPix1 = new KPixmap;
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iBtnDownPix1 = new KPixmap;
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titleBlocks = new KPixmap;
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ititleBlocks = new KPixmap;
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defaultMenuPix = new QPixmap( kdelogo );
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// It does not matter that we don't resize thesei for mini-buttons
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btnPix1->resize(16, 16);
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btnDownPix1->resize(16, 16);
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iBtnPix1->resize(16, 16);
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iBtnDownPix1->resize(16, 16);
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// Fill the buttons with colour
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QColorGroup g = options->colorGroup(Options::TitleBlend, true );
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QColor c = g.background();
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btnPix1->fill(c.rgb());
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btnDownPix1->fill(c.rgb());
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g = options->colorGroup(Options::TitleBlend, false);
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c = g.background();
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iBtnPix1->fill(c.rgb());
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iBtnDownPix1->fill(c.rgb());
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// Obtain titlebar blend colours, and create the block stuff on pixmaps.
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QColorGroup g2 = options->colorGroup(Options::TitleBlend, true);
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QColor c2 = g2.background();
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g = options->colorGroup(Options::TitleBar, true );
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c = g.background().light(130);
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g2 = options->colorGroup(Options::TitleBar, true );
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QColor c = g2.background().light(130);
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titleBlocks = new KPixmap();
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titleBlocks->resize( 25, 18 );
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drawBlocks( titleBlocks, *titleBlocks, c, c2 );
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g2 = options->colorGroup(Options::TitleBlend, false);
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c2 = g2.background();
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g = options->colorGroup(Options::TitleBar, false );
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c = g.background().light(130);
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g2 = options->colorGroup(Options::TitleBar, false );
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c = g2.background().light(130);
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ititleBlocks = new KPixmap();
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ititleBlocks->resize( 25, 18 );
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drawBlocks( ititleBlocks, *ititleBlocks, c, c2 );
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// Set the sticky pin pixmaps;
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QPainter p;
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g2 = options->colorGroup( stickyButtonOnLeft ? Options::TitleBar : Options::TitleBlend, true );
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if ( stickyButtonOnLeft )
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c = g2.background().light(130);
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else
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c = g2.background();
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pinUpPix = new KPixmap();
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pinUpPix->resize(16, 16);
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p.begin( pinUpPix );
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p.fillRect( 0, 0, 16, 16, c);
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kColorBitmaps( &p, g2, 0, 0, 16, 16, true, pinup_white_bits, pinup_gray_bits, NULL,
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pinup_dgray_bits, NULL, NULL );
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p.end();
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pinDownPix = new KPixmap();
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pinDownPix->resize(16, 16);
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p.begin( pinDownPix );
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p.fillRect( 0, 0, 16, 16, c);
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kColorBitmaps( &p, g2, 0, 0, 16, 16, true, pindown_white_bits, pindown_gray_bits, NULL,
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pindown_dgray_bits, NULL, NULL );
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p.end();
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// Inactive pins
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g2 = options->colorGroup( stickyButtonOnLeft ? Options::TitleBar : Options::TitleBlend, false );
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if ( stickyButtonOnLeft )
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c = g2.background().light(130);
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else
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c = g2.background();
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ipinUpPix = new KPixmap();
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ipinUpPix->resize(16, 16);
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p.begin( ipinUpPix );
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p.fillRect( 0, 0, 16, 16, c);
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kColorBitmaps( &p, g2, 0, 0, 16, 16, true, pinup_white_bits, pinup_gray_bits, NULL,
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pinup_dgray_bits, NULL, NULL );
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p.end();
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ipinDownPix = new KPixmap();
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ipinDownPix->resize(16, 16);
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p.begin( ipinDownPix );
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p.fillRect( 0, 0, 16, 16, c);
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kColorBitmaps( &p, g2, 0, 0, 16, 16, true, pindown_white_bits, pindown_gray_bits, NULL,
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pindown_dgray_bits, NULL, NULL );
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p.end();
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}
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static void delete_pixmaps()
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void QuartzHandler::freePixmaps()
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{
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btnPix1 = new KPixmap;
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iBtnPix1 = new KPixmap;
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btnDownPix1 = new KPixmap;
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iBtnDownPix1 = new KPixmap;
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titleBlocks = new KPixmap;
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ititleBlocks = new KPixmap;
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defaultMenuPix = new QPixmap( kdelogo );
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pixmaps_created = false;
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// Title images
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if (titleBlocks)
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delete titleBlocks;
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if (ititleBlocks)
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delete ititleBlocks;
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// Sticky pin images
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if (pinUpPix)
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delete pinUpPix;
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if (ipinUpPix)
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delete ipinUpPix;
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if (pinDownPix)
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delete pinDownPix;
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if (ipinDownPix)
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delete ipinDownPix;
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}
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QuartzButton::QuartzButton(Client *parent, const char *name, bool largeButton,
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const unsigned char *bitmap)
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bool isLeftButton, bool isStickyButton, const unsigned char *bitmap )
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: QButton(parent, name, WStyle_Customize | WRepaintNoErase |
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WResizeNoErase | WStyle_NoBorder )
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{
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// Eliminate any possible background flicker
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setBackgroundMode( QWidget::NoBackground );
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setToggleButton( isStickyButton );
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client = parent;
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deco = NULL;
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large = largeButton;
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isLeft = isLeftButton;
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isSticky = isStickyButton;
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if ( large )
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setFixedSize(16, 16);
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@ -213,6 +299,13 @@ QuartzButton::QuartzButton(Client *parent, const char *name, bool largeButton,
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}
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QuartzButton::~QuartzButton()
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{
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if (deco)
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delete deco;
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}
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QSize QuartzButton::sizeHint() const
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{
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if ( large )
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@ -222,104 +315,127 @@ QSize QuartzButton::sizeHint() const
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}
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void QuartzButton::reset()
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{
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repaint(false);
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}
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void QuartzButton::setBitmap(const unsigned char *bitmap)
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{
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pix.resize(0, 0);
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deco = QBitmap(10, 10, bitmap, true);
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deco.setMask(deco);
|
||||
repaint( false );
|
||||
}
|
||||
|
||||
|
||||
void QuartzButton::setPixmap( const QPixmap &p )
|
||||
{
|
||||
deco.resize(0, 0);
|
||||
pix = p;
|
||||
|
||||
if ( large )
|
||||
setMask( QRect(0, 0, 16, 16) );
|
||||
else
|
||||
setMask( QRect(0, 0, 10, 10) );
|
||||
if (deco)
|
||||
delete deco;
|
||||
|
||||
deco = new QBitmap(10, 10, bitmap, true);
|
||||
deco->setMask( *deco );
|
||||
repaint( false );
|
||||
}
|
||||
|
||||
|
||||
void QuartzButton::drawButton(QPainter *p)
|
||||
{
|
||||
// Draw a button bg for bitmaps only
|
||||
if(pix.isNull())
|
||||
{
|
||||
if(client->isActive())
|
||||
{
|
||||
if(isDown())
|
||||
p->drawPixmap(0, 0, *btnDownPix1);
|
||||
else
|
||||
p->drawPixmap(0, 0, *btnPix1);
|
||||
} else
|
||||
{
|
||||
if(isDown())
|
||||
p->drawPixmap(0, 0, *iBtnDownPix1);
|
||||
else
|
||||
p->drawPixmap(0, 0, *iBtnPix1);
|
||||
}
|
||||
QColor c;
|
||||
|
||||
int xOff = (width()-10)/2;
|
||||
int yOff = (height()-10)/2;
|
||||
p->setPen( Qt::black );
|
||||
p->drawPixmap(isDown() ? xOff+2: xOff+1, isDown() ? yOff+2 : yOff+1, deco);
|
||||
p->setPen( options->color(Options::ButtonBg, client->isActive()).light(150) );
|
||||
p->drawPixmap(isDown() ? xOff+1: xOff, isDown() ? yOff+1 : yOff, deco);
|
||||
if (isLeft)
|
||||
c = options->color(Options::TitleBar, client->isActive()).light(130);
|
||||
else
|
||||
c = options->color(Options::TitleBlend, client->isActive());
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is the menu button, which has a pixmap.
|
||||
p->fillRect(0, 0, width(), height(),
|
||||
options->color(Options::TitleBar, client->isActive()).light(130) );
|
||||
|
||||
// Shrink the miniIcon for tiny titlebars.
|
||||
if ( !large )
|
||||
{
|
||||
QPixmap tmpPix;
|
||||
// Fill the button background with an appropriate color
|
||||
p->fillRect(0, 0, width(), height(), c );
|
||||
|
||||
// Smooth scale the image
|
||||
tmpPix.convertFromImage( pix.convertToImage().smoothScale(10, 10));
|
||||
|
||||
p->drawPixmap( 0, 0, tmpPix );
|
||||
}
|
||||
else
|
||||
p->drawPixmap( 0, 0, pix );
|
||||
|
||||
}
|
||||
// If we have a decoration bitmap, then draw that
|
||||
// otherwise we paint a menu button (with mini icon), or a sticky button.
|
||||
if( deco )
|
||||
{
|
||||
int xOff = (width()-10)/2;
|
||||
int yOff = (height()-10)/2;
|
||||
p->setPen( Qt::black );
|
||||
p->drawPixmap(isDown() ? xOff+2: xOff+1, isDown() ? yOff+2 : yOff+1, *deco);
|
||||
p->setPen( options->color(Options::ButtonBg, client->isActive()).light(150) );
|
||||
p->drawPixmap(isDown() ? xOff+1: xOff, isDown() ? yOff+1 : yOff, *deco);
|
||||
} else
|
||||
{
|
||||
QPixmap btnpix;
|
||||
int Offset = 0;
|
||||
|
||||
if (isSticky)
|
||||
{
|
||||
if (isDown())
|
||||
Offset = 1;
|
||||
|
||||
// Select the right sticky button to paint
|
||||
if (client->isActive())
|
||||
{
|
||||
if (isOn())
|
||||
btnpix = *pinDownPix;
|
||||
else
|
||||
btnpix = *pinUpPix;
|
||||
} else {
|
||||
if (isOn())
|
||||
btnpix = *ipinDownPix;
|
||||
else
|
||||
btnpix = *ipinUpPix;
|
||||
}
|
||||
} else
|
||||
btnpix = client->miniIcon();
|
||||
|
||||
// Shrink the miniIcon for tiny titlebars.
|
||||
if ( !large )
|
||||
{
|
||||
QPixmap tmpPix;
|
||||
|
||||
// Smooth scale the image
|
||||
tmpPix.convertFromImage( btnpix.convertToImage().smoothScale(10, 10));
|
||||
p->drawPixmap( 0, 0, tmpPix );
|
||||
} else
|
||||
p->drawPixmap( Offset, Offset, btnpix );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Make the protected member public
|
||||
void QuartzButton::turnOn( bool isOn )
|
||||
{
|
||||
if ( isToggleButton() )
|
||||
setOn( isOn );
|
||||
}
|
||||
|
||||
|
||||
void QuartzButton::mousePressEvent( QMouseEvent* e )
|
||||
{
|
||||
last_button = e->button();
|
||||
QMouseEvent me( e->type(), e->pos(), e->globalPos(),
|
||||
LeftButton, e->state() );
|
||||
QButton::mousePressEvent( &me );
|
||||
}
|
||||
|
||||
|
||||
void QuartzButton::mouseReleaseEvent( QMouseEvent* e )
|
||||
{
|
||||
last_button = e->button();
|
||||
QMouseEvent me( e->type(), e->pos(), e->globalPos(),
|
||||
LeftButton, e->state() );
|
||||
QButton::mouseReleaseEvent( &me );
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
QuartzClient::QuartzClient( Workspace *ws, WId w, QWidget *parent,
|
||||
const char *name )
|
||||
: Client( ws, w, parent, name, WResizeNoErase | WNorthWestGravity | WRepaintNoErase )
|
||||
{
|
||||
// No flicker thanks
|
||||
setBackgroundMode( QWidget::NoBackground );
|
||||
|
||||
// Finally, toolWindows look small
|
||||
if ( isTool() )
|
||||
{
|
||||
titleHeight = 12;
|
||||
largeButtons = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
titleHeight = 18;
|
||||
largeButtons = true;
|
||||
}
|
||||
// Set button pointers to NULL so we can track things
|
||||
for(int i=0; i < QuartzClient::BtnCount; i++)
|
||||
button[i] = NULL;
|
||||
|
||||
lastButtonWidth = 0;
|
||||
// Finally, toolWindows look small
|
||||
if ( isTool() ) {
|
||||
titleHeight = 12;
|
||||
largeButtons = false;
|
||||
}
|
||||
else {
|
||||
titleHeight = 18;
|
||||
largeButtons = true;
|
||||
}
|
||||
|
||||
// Pack the windowWrapper() window within a grid
|
||||
QGridLayout* g = new QGridLayout(this, 0, 0, 0);
|
||||
|
@ -332,79 +448,100 @@ QuartzClient::QuartzClient( Workspace *ws, WId w, QWidget *parent,
|
|||
g->addColSpacing(0, 4);
|
||||
g->addColSpacing(2, 4);
|
||||
|
||||
// Create the required buttons
|
||||
button[BtnMenu] = new QuartzButton(this, "menu", largeButtons, NULL);
|
||||
button[BtnClose] = new QuartzButton(this, "close", largeButtons, close_bits);
|
||||
button[BtnIconify] = new QuartzButton(this, "iconify", largeButtons, iconify_bits);
|
||||
button[BtnMax] = new QuartzButton(this, "maximize", largeButtons, maximize_bits);
|
||||
|
||||
// Connect required stuff together
|
||||
connect( button[BtnMenu], SIGNAL( pressed() ), this, SLOT( menuButtonPressed() ));
|
||||
connect( button[BtnClose], SIGNAL( clicked() ), this, SLOT( closeWindow() ));
|
||||
connect( button[BtnIconify], SIGNAL( clicked() ), this, SLOT( iconify() ));
|
||||
connect( button[BtnMax], SIGNAL( clicked() ), this, SLOT( slotMaximize() ));
|
||||
connect( options, SIGNAL(resetClients()), this, SLOT( slotReset() ));
|
||||
|
||||
// Pack the titlebar HBox with items
|
||||
hb = new QHBoxLayout();
|
||||
hb->setResizeMode( QLayout::FreeResize );
|
||||
g->addLayout ( hb, 1, 1 );
|
||||
hb->addWidget( button[BtnMenu] );
|
||||
titlebar = new QSpacerItem( 10, titleHeight, QSizePolicy::Expanding,
|
||||
QSizePolicy::Minimum );
|
||||
|
||||
addClientButtons( quartzButtonsLeft );
|
||||
|
||||
titlebar = new QSpacerItem( 10, titleHeight, QSizePolicy::Expanding, QSizePolicy::Minimum );
|
||||
hb->addItem(titlebar);
|
||||
hb->addSpacing(2);
|
||||
|
||||
// Add a help button if required
|
||||
if( providesContextHelp() )
|
||||
{
|
||||
button[BtnHelp] = new QuartzButton(this, "help", largeButtons, question_bits);
|
||||
connect( button[BtnHelp], SIGNAL( clicked() ), this, SLOT( contextHelp() ));
|
||||
hb->addWidget( button[BtnHelp] );
|
||||
} else
|
||||
button[BtnHelp] = NULL;
|
||||
addClientButtons( quartzButtonsRight, false );
|
||||
|
||||
hb->addWidget( button[BtnIconify] );
|
||||
hb->addWidget( button[BtnMax] );
|
||||
hb->addWidget( button[BtnClose] );
|
||||
hb->addSpacing(2);
|
||||
|
||||
// Hide buttons which are not required
|
||||
// We can un-hide them if required later
|
||||
if ( !isMinimizable() )
|
||||
button[BtnIconify]->hide();
|
||||
if ( !isMaximizable() )
|
||||
button[BtnMax]->hide();
|
||||
|
||||
hiddenItems = false;
|
||||
|
||||
// Make sure that the menu button uses the correct mini-icon
|
||||
iconChange();
|
||||
}
|
||||
|
||||
|
||||
void QuartzClient::slotReset()
|
||||
void QuartzClient::addClientButtons( const QString& s, bool isLeft )
|
||||
{
|
||||
// ( 4 buttons - Help, Max, Iconify, Close )
|
||||
for(int i = QuartzClient::BtnHelp; i <= QuartzClient::BtnClose; i++)
|
||||
if(button[i])
|
||||
button[i]->reset();
|
||||
if (s.length() > 0)
|
||||
for(unsigned int i = 0; i < s.length(); i++)
|
||||
{
|
||||
switch( s[i].latin1() )
|
||||
{
|
||||
// Menu button
|
||||
case 'M':
|
||||
if (!button[BtnMenu])
|
||||
{
|
||||
button[BtnMenu] = new QuartzButton(this, "menu", largeButtons, isLeft, false, NULL);
|
||||
connect( button[BtnMenu], SIGNAL(pressed()), this, SLOT(menuButtonPressed()) );
|
||||
hb->addWidget( button[BtnMenu] );
|
||||
}
|
||||
break;
|
||||
|
||||
// iconChange() resets the menu button so we don't have to do this here.
|
||||
// Sticky button
|
||||
case 'S':
|
||||
if (!button[BtnSticky])
|
||||
{
|
||||
button[BtnSticky] = new QuartzButton(this, "menu", largeButtons, isLeft, true, NULL);
|
||||
button[BtnSticky]->turnOn( isSticky() );
|
||||
connect( button[BtnSticky], SIGNAL(clicked()), this, SLOT(toggleSticky()) );
|
||||
hb->addSpacing(1);
|
||||
hb->addWidget( button[BtnSticky] );
|
||||
hb->addSpacing(1);
|
||||
}
|
||||
break;
|
||||
|
||||
repaint( false );
|
||||
// Help button
|
||||
case 'H':
|
||||
if( providesContextHelp() && (!button[BtnHelp]) )
|
||||
{
|
||||
button[BtnHelp] = new QuartzButton(this, "help", largeButtons, isLeft, true, question_bits);
|
||||
connect( button[BtnHelp], SIGNAL( clicked() ), this, SLOT( contextHelp() ));
|
||||
hb->addWidget( button[BtnHelp] );
|
||||
}
|
||||
break;
|
||||
|
||||
// Minimize button
|
||||
case 'I':
|
||||
if ( (!button[BtnIconify]) && isMinimizable())
|
||||
{
|
||||
button[BtnIconify] = new QuartzButton(this, "iconify", largeButtons, isLeft, true, iconify_bits);
|
||||
connect( button[BtnIconify], SIGNAL( clicked()), this, SLOT(iconify()) );
|
||||
hb->addWidget( button[BtnIconify] );
|
||||
}
|
||||
break;
|
||||
|
||||
// Maximize button
|
||||
case 'A':
|
||||
if ( (!button[BtnMax]) && isMaximizable())
|
||||
{
|
||||
button[BtnMax] = new QuartzButton(this, "maximize", largeButtons, isLeft, true, maximize_bits);
|
||||
connect( button[BtnMax], SIGNAL( clicked()), this, SLOT(slotMaximize()) );
|
||||
hb->addWidget( button[BtnMax] );
|
||||
}
|
||||
break;
|
||||
|
||||
// Close button
|
||||
case 'X':
|
||||
if (!button[BtnClose])
|
||||
{
|
||||
button[BtnClose] = new QuartzButton(this, "close", largeButtons, isLeft, true, close_bits);
|
||||
connect( button[BtnClose], SIGNAL( clicked()), this, SLOT(closeWindow()) );
|
||||
hb->addWidget( button[BtnClose] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void QuartzClient::iconChange()
|
||||
{
|
||||
if(!miniIcon().isNull())
|
||||
button[BtnMenu]->setPixmap(miniIcon());
|
||||
else
|
||||
button[BtnMenu]->setPixmap(*defaultMenuPix);
|
||||
|
||||
if (button[BtnMenu]->isVisible())
|
||||
button[BtnMenu]->repaint(false);
|
||||
if (button[BtnMenu] && button[BtnMenu]->isVisible())
|
||||
button[BtnMenu]->repaint(false);
|
||||
}
|
||||
|
||||
|
||||
|
@ -502,7 +639,6 @@ void QuartzClient::paintEvent( QPaintEvent* )
|
|||
// Draw the title bar.
|
||||
// ===================
|
||||
r = titlebar->geometry();
|
||||
QFontMetrics fm(options->font(true));
|
||||
|
||||
// Obtain titlebar blend colours
|
||||
QColor c1 = options->color(Options::TitleBar, isActive() ).light(130);
|
||||
|
@ -514,14 +650,16 @@ void QuartzClient::paintEvent( QPaintEvent* )
|
|||
|
||||
QPainter p2( titleBuffer, this );
|
||||
|
||||
p2.fillRect( 0, 0, r.width(), r.height(), c1 );
|
||||
p2.fillRect( r.width(), 0, w-r.width()-6, r.height(), c2 );
|
||||
int rightoffset = r.x()+r.width()-25-4; // subtract titleBlocks pixmap width and some
|
||||
|
||||
p2.fillRect( 0, 0, w, r.height(), c1 );
|
||||
p2.fillRect( rightoffset, 0, w-rightoffset-6, r.height(), c2 );
|
||||
|
||||
// 8 bit displays will be a bit dithered, but they still look ok.
|
||||
if ( isActive() )
|
||||
p2.drawPixmap( r.width()-10, 0, *titleBlocks );
|
||||
else
|
||||
p2.drawPixmap( r.width()-10, 0, *ititleBlocks );
|
||||
p2.drawPixmap( rightoffset, 0, *titleBlocks );
|
||||
else
|
||||
p2.drawPixmap( rightoffset, 0, *ititleBlocks );
|
||||
|
||||
// Draw the title text on the pixmap, and with a smaller font
|
||||
// for toolwindows than the default.
|
||||
|
@ -562,76 +700,57 @@ void QuartzClient::mouseDoubleClickEvent( QMouseEvent * e )
|
|||
|
||||
void QuartzClient::maximizeChange(bool m)
|
||||
{
|
||||
button[BtnMax]->setBitmap(m ? minmax_bits : maximize_bits);
|
||||
if (button[BtnMax])
|
||||
button[BtnMax]->setBitmap(m ? minmax_bits : maximize_bits);
|
||||
}
|
||||
|
||||
|
||||
void QuartzClient::activeChange(bool)
|
||||
{
|
||||
|
||||
if(!miniIcon().isNull())
|
||||
button[BtnMenu]->setPixmap(miniIcon());
|
||||
else
|
||||
button[BtnMenu]->setPixmap(kdelogo);
|
||||
|
||||
for(int i=QuartzClient::BtnHelp; i < QuartzClient::BtnMenu; i++)
|
||||
{
|
||||
for(int i=QuartzClient::BtnHelp; i < QuartzClient::BtnCount; i++)
|
||||
if(button[i])
|
||||
button[i]->reset();
|
||||
}
|
||||
button[i]->repaint(false);
|
||||
|
||||
repaint(false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// The hiding button while shrinking, show button while expanding magic
|
||||
void QuartzClient::calcHiddenButtons()
|
||||
{
|
||||
// order of hiding is help, maximize, minimize, close, then menu;
|
||||
int minWidth = 32 + 16*4 + (providesContextHelp() ? 16*2 : 16 );
|
||||
//Hide buttons in this order - Sticky, Help, Maximize, Menu, Minimize, Close.
|
||||
QuartzButton* btnArray[] = { button[BtnSticky], button[BtnHelp], button[BtnMax],
|
||||
button[BtnMenu], button[BtnIconify], button[BtnClose] };
|
||||
|
||||
if(lastButtonWidth > width()) // Shrinking
|
||||
{
|
||||
lastButtonWidth = width();
|
||||
if(width() < minWidth)
|
||||
{
|
||||
hiddenItems = true;
|
||||
int minwidth = largeButtons ? 180 : 140; // Start hiding buttons at this width
|
||||
int btn_width = largeButtons ? 16 : 10;
|
||||
int current_width = width();
|
||||
int count = 0;
|
||||
int i;
|
||||
|
||||
for(int i = QuartzClient::BtnHelp; i <= QuartzClient::BtnMenu; i++)
|
||||
if(button[i])
|
||||
{
|
||||
if( !button[i]->isHidden() )
|
||||
button[i]->hide();
|
||||
// Find out how many buttons we have to hide.
|
||||
while (current_width < minwidth)
|
||||
{
|
||||
current_width += btn_width;
|
||||
count++;
|
||||
}
|
||||
|
||||
minWidth -= button[i]->sizeHint().width();
|
||||
if(width() >= minWidth)
|
||||
return;
|
||||
}
|
||||
}
|
||||
} else
|
||||
if(hiddenItems) // Expanding
|
||||
{
|
||||
lastButtonWidth = width();
|
||||
int totalSize = 16*3;
|
||||
// Bound the number of buttons to hide
|
||||
if (count > 6) count = 6;
|
||||
|
||||
for(int i = QuartzClient::BtnMenu; i >= QuartzClient::BtnHelp; i--)
|
||||
if(button[i])
|
||||
{
|
||||
if(button[i]->sizeHint().width() + totalSize <= width())
|
||||
{
|
||||
totalSize += button[i]->sizeHint().width();
|
||||
button[i]->resize(button[i]->sizeHint());
|
||||
button[i]->show();
|
||||
}
|
||||
else return;
|
||||
}
|
||||
// Hide the required buttons...
|
||||
for(i = 0; i < count; i++)
|
||||
{
|
||||
if (btnArray[i] && btnArray[i]->isVisible() )
|
||||
btnArray[i]->hide();
|
||||
}
|
||||
|
||||
// all items shown now
|
||||
hiddenItems = false;
|
||||
}
|
||||
else
|
||||
lastButtonWidth = width();
|
||||
// Show the rest of the buttons...
|
||||
for(i = count; i < 6; i++)
|
||||
{
|
||||
if (btnArray[i] && (!btnArray[i]->isVisible()) )
|
||||
btnArray[i]->show();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -655,25 +774,32 @@ void QuartzClient::menuButtonPressed()
|
|||
tc = this;
|
||||
}
|
||||
|
||||
|
||||
// Extended KWin plugin interface
|
||||
/////////////////////////////////
|
||||
extern "C"
|
||||
{
|
||||
Client *allocate(Workspace *ws, WId w, int)
|
||||
{
|
||||
return(new QuartzClient(ws, w));
|
||||
}
|
||||
void init()
|
||||
{
|
||||
create_pixmaps();
|
||||
}
|
||||
void reset()
|
||||
{
|
||||
delete_pixmaps();
|
||||
create_pixmaps();
|
||||
}
|
||||
void deinit()
|
||||
{
|
||||
delete_pixmaps();
|
||||
}
|
||||
|
||||
void init()
|
||||
{
|
||||
clientHandler = new QuartzHandler();
|
||||
}
|
||||
|
||||
void reset()
|
||||
{
|
||||
// QuartzHandler takes care of this for us
|
||||
}
|
||||
|
||||
void deinit()
|
||||
{
|
||||
delete clientHandler;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#include "quartz.moc"
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
KDE default client.
|
||||
|
||||
Includes mini titlebars for ToolWindow Support.
|
||||
Button positions are now customizable.
|
||||
*/
|
||||
|
||||
#ifndef __KDEGALLIUM_QUARTZ_H
|
||||
|
@ -18,86 +19,93 @@
|
|||
#include <qbitmap.h>
|
||||
#include <kpixmap.h>
|
||||
#include "../../client.h"
|
||||
|
||||
class QLabel;
|
||||
class QSpacerItem;
|
||||
class QHBoxLayout;
|
||||
class QGridLayout;
|
||||
|
||||
|
||||
namespace KWinInternal {
|
||||
|
||||
|
||||
class QuartzHandler: public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
QuartzHandler();
|
||||
~QuartzHandler();
|
||||
|
||||
public slots:
|
||||
void slotReset();
|
||||
|
||||
private:
|
||||
void readConfig();
|
||||
void initTheme();
|
||||
void createPixmaps();
|
||||
void freePixmaps();
|
||||
void drawBlocks(KPixmap* pi, KPixmap &p, const QColor &c1, const QColor &c2);
|
||||
};
|
||||
|
||||
|
||||
class QuartzButton : public QButton
|
||||
{
|
||||
public:
|
||||
QuartzButton(Client *parent=0, const char *name=0, bool largeButton=true,
|
||||
bool isLeftButton=true, bool isStickyButton=false, const unsigned char *bitmap=NULL);
|
||||
~QuartzButton();
|
||||
void setBitmap(const unsigned char *bitmap);
|
||||
QSize sizeHint() const;
|
||||
int last_button;
|
||||
void turnOn( bool isOn );
|
||||
|
||||
public:
|
||||
QuartzButton(Client *parent=0, const char *name=0, bool largeButton=true,
|
||||
const unsigned char *bitmap=NULL );
|
||||
void setBitmap(const unsigned char *bitmap);
|
||||
void setPixmap(const QPixmap &p);
|
||||
void reset();
|
||||
protected:
|
||||
void mousePressEvent( QMouseEvent* e );
|
||||
void mouseReleaseEvent( QMouseEvent* e );
|
||||
virtual void drawButton(QPainter *p);
|
||||
void drawButtonLabel(QPainter*) {;}
|
||||
|
||||
QSize sizeHint() const;
|
||||
int last_button;
|
||||
|
||||
protected:
|
||||
void mousePressEvent( QMouseEvent* e )
|
||||
{
|
||||
last_button = e->button();
|
||||
QMouseEvent me ( e->type(), e->pos(), e->globalPos(),
|
||||
LeftButton, e->state() );
|
||||
QButton::mousePressEvent( &me );
|
||||
}
|
||||
|
||||
void mouseReleaseEvent( QMouseEvent* e )
|
||||
{
|
||||
last_button = e->button();
|
||||
QMouseEvent me ( e->type(), e->pos(), e->globalPos(),
|
||||
LeftButton, e->state() );
|
||||
QButton::mouseReleaseEvent( &me );
|
||||
}
|
||||
|
||||
virtual void drawButton(QPainter *p);
|
||||
void drawButtonLabel(QPainter *){;}
|
||||
|
||||
QBitmap deco;
|
||||
QPixmap pix;
|
||||
Client* client;
|
||||
bool large;
|
||||
Client* client;
|
||||
QBitmap* deco;
|
||||
bool large;
|
||||
bool isLeft;
|
||||
bool isSticky;
|
||||
};
|
||||
|
||||
|
||||
class QuartzClient : public KWinInternal::Client
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum Buttons{ BtnHelp=0, BtnMax, BtnIconify, BtnClose, BtnMenu, BtnCount };
|
||||
QuartzClient( Workspace *ws, WId w, QWidget *parent=0, const char *name=0 );
|
||||
~QuartzClient() {;}
|
||||
int titleHeight;
|
||||
public:
|
||||
enum Buttons{ BtnHelp=0, BtnMax, BtnIconify, BtnClose, BtnMenu, BtnSticky, BtnCount };
|
||||
QuartzClient( Workspace *ws, WId w, QWidget *parent=0, const char *name=0 );
|
||||
~QuartzClient() {;}
|
||||
|
||||
protected:
|
||||
void resizeEvent( QResizeEvent* );
|
||||
void paintEvent( QPaintEvent* );
|
||||
void showEvent( QShowEvent* );
|
||||
void mouseDoubleClickEvent( QMouseEvent * );
|
||||
void captionChange( const QString& name );
|
||||
void maximizeChange(bool m);
|
||||
void activeChange(bool);
|
||||
void iconChange();
|
||||
protected:
|
||||
void resizeEvent( QResizeEvent* );
|
||||
void paintEvent( QPaintEvent* );
|
||||
void showEvent( QShowEvent* );
|
||||
void mouseDoubleClickEvent( QMouseEvent * );
|
||||
void captionChange( const QString& name );
|
||||
void maximizeChange(bool m);
|
||||
void activeChange(bool);
|
||||
void iconChange();
|
||||
|
||||
void calcHiddenButtons();
|
||||
protected slots:
|
||||
void slotMaximize();
|
||||
void menuButtonPressed();
|
||||
|
||||
protected slots:
|
||||
void slotReset();
|
||||
void slotMaximize();
|
||||
void menuButtonPressed();
|
||||
private:
|
||||
void calcHiddenButtons();
|
||||
void addClientButtons( const QString& s, bool isLeft=true );
|
||||
|
||||
private:
|
||||
QuartzButton* button[ QuartzClient::BtnCount ];
|
||||
int lastButtonWidth;
|
||||
QSpacerItem* titlebar;
|
||||
bool hiddenItems;
|
||||
QHBoxLayout* hb;
|
||||
bool largeButtons;
|
||||
QuartzButton* button[ QuartzClient::BtnCount ];
|
||||
int lastButtonWidth;
|
||||
int titleHeight;
|
||||
bool largeButtons;
|
||||
QHBoxLayout* hb;
|
||||
QSpacerItem* titlebar;
|
||||
};
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue