Move lanczos filter away from KWin core
Summary: Lanczos filter shouldn't be in KWin core because it's quite specific about rendering backend. Test Plan: Windows in the desktop grid look normal. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: mart, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18774
This commit is contained in:
parent
16a2799b3a
commit
be8729105f
7 changed files with 17 additions and 18 deletions
|
@ -437,7 +437,6 @@ set(kwin_KDEINIT_SRCS
|
|||
scene.cpp
|
||||
screenlockerwatcher.cpp
|
||||
thumbnailitem.cpp
|
||||
lanczosfilter.cpp
|
||||
deleted.cpp
|
||||
effects.cpp
|
||||
effectloader.cpp
|
||||
|
@ -552,8 +551,6 @@ qt5_add_dbus_interface( kwin_KDEINIT_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/org.freede
|
|||
|
||||
qt5_add_dbus_interface( kwin_KDEINIT_SRCS org.kde.kappmenu.xml appmenu_interface )
|
||||
|
||||
qt5_add_resources( kwin_KDEINIT_SRCS resources.qrc )
|
||||
|
||||
ki18n_wrap_ui(kwin_KDEINIT_SRCS
|
||||
debug_console.ui
|
||||
shortcutdialog.ui
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
set(SCENE_OPENGL_SRCS scene_opengl.cpp)
|
||||
set(SCENE_OPENGL_SRCS
|
||||
scene_opengl.cpp
|
||||
lanczosfilter.cpp
|
||||
)
|
||||
|
||||
include(ECMQtDeclareLoggingCategory)
|
||||
ecm_qt_declare_logging_category(
|
||||
|
@ -12,7 +15,9 @@ ecm_qt_declare_logging_category(
|
|||
Critical
|
||||
)
|
||||
|
||||
add_library(KWinSceneOpenGL MODULE scene_opengl.cpp)
|
||||
qt5_add_resources(SCENE_OPENGL_SRCS resources.qrc)
|
||||
|
||||
add_library(KWinSceneOpenGL MODULE ${SCENE_OPENGL_SRCS})
|
||||
set_target_properties(KWinSceneOpenGL PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/org.kde.kwin.scenes/")
|
||||
target_link_libraries(KWinSceneOpenGL
|
||||
kwin
|
||||
|
|
|
@ -28,6 +28,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include "options.h"
|
||||
#include "workspace.h"
|
||||
|
||||
#include <logging.h>
|
||||
|
||||
#include <kwinglutils.h>
|
||||
#include <kwinglplatform.h>
|
||||
|
||||
|
@ -65,7 +67,7 @@ void LanczosFilter::init()
|
|||
m_inited = true;
|
||||
const bool force = (qstrcmp(qgetenv("KWIN_FORCE_LANCZOS"), "1") == 0);
|
||||
if (force) {
|
||||
qCWarning(KWIN_CORE) << "Lanczos Filter forced on by environment variable";
|
||||
qCWarning(KWIN_OPENGL) << "Lanczos Filter forced on by environment variable";
|
||||
}
|
||||
|
||||
if (!force && options->glSmoothScale() != 2)
|
||||
|
@ -87,10 +89,10 @@ void LanczosFilter::init()
|
|||
}
|
||||
}
|
||||
QFile ff(gl->glslVersion() >= kVersionNumber(1, 40) ?
|
||||
QStringLiteral(":/resources/shaders/1.40/lanczos-fragment.glsl") :
|
||||
QStringLiteral(":/resources/shaders/1.10/lanczos-fragment.glsl"));
|
||||
QStringLiteral(":/scenes/opengl/shaders/1.40/lanczos-fragment.glsl") :
|
||||
QStringLiteral(":/scenes/opengl/shaders/1.10/lanczos-fragment.glsl"));
|
||||
if (!ff.open(QIODevice::ReadOnly)) {
|
||||
qCDebug(KWIN_CORE) << "Failed to open lanczos shader";
|
||||
qCDebug(KWIN_OPENGL) << "Failed to open lanczos shader";
|
||||
return;
|
||||
}
|
||||
m_shader.reset(ShaderManager::instance()->generateCustomShader(ShaderTrait::MapTexture, QByteArray(), ff.readAll()));
|
||||
|
@ -99,7 +101,7 @@ void LanczosFilter::init()
|
|||
m_uKernel = m_shader->uniformLocation("kernel");
|
||||
m_uOffsets = m_shader->uniformLocation("offsets");
|
||||
} else {
|
||||
qCDebug(KWIN_CORE) << "Shader is not valid";
|
||||
qCDebug(KWIN_OPENGL) << "Shader is not valid";
|
||||
m_shader.reset();
|
||||
}
|
||||
}
|
|
@ -28,9 +28,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include <QVector2D>
|
||||
#include <QVector4D>
|
||||
|
||||
#include <kwinconfig.h>
|
||||
#include <kwin_export.h>
|
||||
|
||||
namespace KWin
|
||||
{
|
||||
|
||||
|
@ -41,8 +38,7 @@ class GLTexture;
|
|||
class GLRenderTarget;
|
||||
class GLShader;
|
||||
|
||||
class KWIN_EXPORT LanczosFilter
|
||||
: public QObject
|
||||
class LanczosFilter : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
|
@ -1,7 +1,6 @@
|
|||
<!DOCTYPE RCC><RCC version="1.0">
|
||||
<qresource prefix="/resources">
|
||||
<qresource prefix="/scenes/opengl">
|
||||
<file>shaders/1.10/lanczos-fragment.glsl</file>
|
||||
|
||||
<file>shaders/1.40/lanczos-fragment.glsl</file>
|
||||
</qresource>
|
||||
</qresource>
|
||||
</RCC>
|
Loading…
Reference in a new issue