[server] Improve variable naming

transformFactorChanged -> transforChanged. It's not a factor.

Reviewed-By: sebas
This commit is contained in:
Martin Gräßlin 2016-03-23 14:34:51 +01:00
parent 610fbc672f
commit bfc94ce985

View file

@ -240,7 +240,7 @@ void SurfaceInterface::Private::swapStates(State *source, State *target, bool em
const bool opaqueRegionChanged = source->opaqueIsSet;
const bool inputRegionChanged = source->inputIsSet;
const bool scaleFactorChanged = source->scaleIsSet && (target->scale != source->scale);
const bool transformFactorChanged = source->transformIsSet && (target->transform != source->transform);
const bool transformChanged = source->transformIsSet && (target->transform != source->transform);
const bool shadowChanged = source->shadowIsSet;
const bool blurChanged = source->blurIsSet;
const bool contrastChanged = source->contrastIsSet;
@ -312,7 +312,7 @@ void SurfaceInterface::Private::swapStates(State *source, State *target, bool em
target->scale = source->scale;
target->scaleIsSet = true;
}
if (transformFactorChanged) {
if (transformChanged) {
target->transform = source->transform;
target->transformIsSet = true;
}
@ -328,7 +328,7 @@ void SurfaceInterface::Private::swapStates(State *source, State *target, bool em
if (scaleFactorChanged) {
emit q->scaleChanged(target->scale);
}
if (transformFactorChanged) {
if (transformChanged) {
emit q->transformChanged(target->transform);
}
if (bufferChanged && emitChanged) {