Less warnings please
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@ -296,6 +296,9 @@ void SceneOpenGL::Texture::findTarget()
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bool SceneOpenGL::Texture::load( const Pixmap& pix, const QSize& size,
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int depth, QRegion region )
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{
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Q_UNUSED(size)
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Q_UNUSED(depth)
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Q_UNUSED(region)
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if( mTexture == None )
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{
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createTexture();
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