[platforms/virtual] Always link SceneOpenGLBackend
Egl support is not optional in virtual platform, so always compile it in. BUG: 385301
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1 changed files with 2 additions and 2 deletions
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@ -10,10 +10,10 @@ include(ECMQtDeclareLoggingCategory)
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ecm_qt_declare_logging_category(VIRTUAL_SOURCES HEADER logging.h IDENTIFIER KWIN_VIRTUAL CATEGORY_NAME kwin_platform_virtual DEFAULT_SEVERITY Critical)
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ecm_qt_declare_logging_category(VIRTUAL_SOURCES HEADER logging.h IDENTIFIER KWIN_VIRTUAL CATEGORY_NAME kwin_platform_virtual DEFAULT_SEVERITY Critical)
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add_library(KWinWaylandVirtualBackend MODULE ${VIRTUAL_SOURCES})
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add_library(KWinWaylandVirtualBackend MODULE ${VIRTUAL_SOURCES})
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target_link_libraries(KWinWaylandVirtualBackend kwin SceneQPainterBackend)
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target_link_libraries(KWinWaylandVirtualBackend kwin SceneQPainterBackend SceneOpenGLBackend)
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if(HAVE_GBM)
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if(HAVE_GBM)
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target_link_libraries(KWinWaylandVirtualBackend SceneOpenGLBackend gbm::gbm)
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target_link_libraries(KWinWaylandVirtualBackend gbm::gbm)
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endif()
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endif()
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install(
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install(
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