kwin_composite currently doesn't build without libs for compositing.

svn path=/branches/work/kwin_composite/; revision=601780
This commit is contained in:
Luboš Luňák 2006-11-04 12:26:59 +00:00
parent 2cd4ab9034
commit c3ac9d79ac
2 changed files with 7 additions and 1 deletions

View file

@ -43,6 +43,12 @@ General TODO
* handle XRandr changes
- output buffers and similar probably need recreating when the screen size changes
! compile even without OpenGL or XRender
- kwin_composite currently requires both OpenGL and XRender to build
- compiling without either results in compile errors, needs to be fixed
! - scene_xrender.cpp also requires XFixes
! - check whether it compiles fine without XComposite/XDamage
OpenGL TODO
=================================

View file

@ -42,7 +42,7 @@ namespace KWinInternal
// Workspace
//****************************************
#if defined( HAVE_XCOMPOSITE ) && defined( HAVE_XDAMAGE ) && defined( HAVE_XFIXES )
#if defined( HAVE_XCOMPOSITE ) && defined( HAVE_XDAMAGE )
void Workspace::setupCompositing()
{
if( !options->useTranslucency )