Notify about new client geometry also when moving windows
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@ -909,6 +909,7 @@ void AbstractClient::move(int x, int y, ForceGeometry_t force)
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workspace()->updateStackingOrder();
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// client itself is not damaged
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emit bufferGeometryChanged(this, bufferGeometryBeforeUpdateBlocking());
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emit clientGeometryChanged(this, clientGeometryBeforeUpdateBlocking());
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emit frameGeometryChanged(this, frameGeometryBeforeUpdateBlocking());
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addRepaintDuringGeometryUpdates();
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updateGeometryBeforeUpdateBlocking();
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