Updates.
svn path=/trunk/KDE/kdebase/workspace/; revision=749636
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@ -23,14 +23,11 @@ TODO
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KDE 4.0 TODO
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=================================
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/ different handling of differeng gfx cards
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/ check that nvidia/ati/intel work and add specific hacks if needed
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/ the same about driver versions
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- default effects and their settings
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- shortcuts - sane defaults, not conflicts
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- effects (to do)
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/ add configuration options (dialogs)
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- add generic support to use effect only for certain window types [Seli]
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- explosion
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? - use for forcible killing (add support to windowClosed())
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@ -44,7 +41,6 @@ KDE 4.0 TODO
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- taskbar thumbnail [Seli]
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- we'll go with the hacky one, fix performance problems
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- fix shading
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- window-specific rules need to apply to unmanaged windows as well (where applicable)
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- some window-specific rules also related to compositing
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- opacity
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@ -60,8 +56,6 @@ KDE 4.0 TODO
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- should OpenGL fall back to XRender if OpenGL initialization fails?
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- more notification functions for effects
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- documentation
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- disable application effects when kwin can provide them, e.g. shadow/transparency
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@ -72,13 +66,6 @@ KDE 4.0 TODO
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General TODO
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=================================
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? alpha clear hack
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- some decorations have parts transparent, probably because they don't expect
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to have an alpha channel
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- should be probably simply fixed in the decorations
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- if not feasible, code that makes non-alpha windows opaque (SceneOpenGL::Window::prepareRenderStates())
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could be used to also ignore alpha channel of the decoration
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? wait for decoration repaints
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- it is sometimes visible that the window contents are painted first and the decoration
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only afterwards with a small delay
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@ -86,8 +73,6 @@ General TODO
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- maybe posted paint events need to be processed immediatelly, or maybe the compositing
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code should not update the window until the decoration is finished painting
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? Expose events for overlay window - is it necessary to track it, like with root window?
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% paint throttling
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- there's 5ms grace period per repaint to avoid overloading the system with just compositing
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and not letting the system do anything else - check and evaluate
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@ -106,18 +91,11 @@ General TODO
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/ handling of window pixmap for unmapped windows
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- currently it's kept around after a window is unmapped
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* - but it's still discarded on e.g. resize - how to solve this?
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* - perhaps there should be an option not to unmap windows in order to always have live thumbnails
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* - another option could be to unmap but quickly map when a live thumbnail is needed
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* cursorPos() does not work reliably now (not from e.g. timers, it needs events), so it's disabled
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* - windows could be unmapped but quickly mapped back when a live thumbnail is needed
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* window grouping is not implemented for unmanaged windows (used e.g. by DimInactive)
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% clean up and sort out shortcuts so that they don't conflict and make sense
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- also make configurable etc.
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% installed headers currently include config.h files to find out about e.g. OpenGL
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- this needs to be sorted out somehow, installed headers shouldn't do this
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? hidden previews currently needs input shape extension, otherwise the window can possibly interfere
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- not very likely though, so is this worth bothering at all?
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@ -125,6 +103,7 @@ General TODO
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+ hidden preview has two modes unimplemented
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- global setting for animation speed?
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- effects (to do)
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- effect for windows demanding attention
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- rays? ripples?
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@ -154,11 +133,6 @@ OpenGL TODO
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- ati (others?): power_of_two windows are drawn white unless non-tfp_mode
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is forced in findTextureTarget()
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+ strict binding
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- there is code to support strict binding as required by AIGLX, but it's disabled, because
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copy_buffer in bindTexture() ensures strict binding as a side-effect
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- http://lists.kde.org/?l=kwin&m=116363084129170&w=2
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% bindTexture() optimize copied areas
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- right now bindTexture() updates every damaged area and resets the window damage
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- it might make things faster to update only areas that need to be repainted
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@ -204,14 +178,6 @@ Effects framework TODO
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- during some more complicated effects, input (at least mouse) should be disabled,
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because currently there is no way to do input redirection
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* PAINT_DISABLED turning off from effects needs some improvement
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- a window may have painting disabled for various reasons and their numbers may increase
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over time
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- so e.g. an effect showing minimized windows cannot simply turn off DISABLED
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for minimized windows, because it may be disabled also for other reasons
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- there should be some utility function that will be called by the effect
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with arguments saying which disabled windows it wants enabled
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+ EffectWindow should be completely opaque when kept as the only API for effects
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- no inlines, etc.
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@ -224,7 +190,6 @@ Effects framework TODO
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% consider using http://lists.kde.org/?l=kwin&m=118094888517415&w=2 for notification functions
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% API cleanups and making sure it will stay backwards compatible
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? - should we try at all for 4.0? it will be probably still too "unstable" at that point
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Effects TODO
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@ -246,27 +211,13 @@ Effects TODO
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+ effects to replace widget effects (the ones in the Effects tab in "kcmshell style")
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/ showfps effect
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- for debugging, just shows transparent fps in some corner
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- just painting the number in paintScreen() should do, with glPushMatrix() and glLoadIdentity()
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to avoid all transformations
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+ - needs bindPixmapToTexture() or something like that, for displaying the text
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- should also detect kwin being idle - it probably should detect in pre-paint that the only
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damage is its own area and avoid damaging for the next round in post-paint
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- should also have a graph showing how much of the screen is redraw, to detect too big redraws
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+ debugpaint effect
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- should show what is damaged during each repaint step
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- probably just e.g. paint a red almost transparent area over damaged areas
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- needs special care to avoid causing infinite loops by its own damage (i.e. it damages
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part of screen to clear its own painting, that triggers itself again next repaint)
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? other effects
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+ virtual desktop change effects
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+ - ... yes, you guessed it, the cube
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/ - something that presents all virtual desktops as being in grid (as in pager)
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and zooms out of the old one and into the new one
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- or whatever
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/ present windows
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+ - option to show windows with relative sizes to each other
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@ -278,6 +229,4 @@ Effects TODO
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* DimInactive flickers when switching between windows (temporarily no window becomes active)
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+ generic class for shader effects
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- focus effect (windows waves a little when it gets focus)
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