Updates.
svn path=/trunk/KDE/kdebase/workspace/; revision=749636
This commit is contained in:
parent
4d03438d35
commit
c7442deb32
1 changed files with 4 additions and 55 deletions
|
@ -23,14 +23,11 @@ TODO
|
||||||
KDE 4.0 TODO
|
KDE 4.0 TODO
|
||||||
=================================
|
=================================
|
||||||
|
|
||||||
/ different handling of differeng gfx cards
|
|
||||||
/ check that nvidia/ati/intel work and add specific hacks if needed
|
|
||||||
/ the same about driver versions
|
|
||||||
|
|
||||||
- default effects and their settings
|
- default effects and their settings
|
||||||
|
|
||||||
|
- shortcuts - sane defaults, not conflicts
|
||||||
|
|
||||||
- effects (to do)
|
- effects (to do)
|
||||||
/ add configuration options (dialogs)
|
|
||||||
- add generic support to use effect only for certain window types [Seli]
|
- add generic support to use effect only for certain window types [Seli]
|
||||||
- explosion
|
- explosion
|
||||||
? - use for forcible killing (add support to windowClosed())
|
? - use for forcible killing (add support to windowClosed())
|
||||||
|
@ -44,7 +41,6 @@ KDE 4.0 TODO
|
||||||
- taskbar thumbnail [Seli]
|
- taskbar thumbnail [Seli]
|
||||||
- we'll go with the hacky one, fix performance problems
|
- we'll go with the hacky one, fix performance problems
|
||||||
|
|
||||||
- fix shading
|
|
||||||
- window-specific rules need to apply to unmanaged windows as well (where applicable)
|
- window-specific rules need to apply to unmanaged windows as well (where applicable)
|
||||||
- some window-specific rules also related to compositing
|
- some window-specific rules also related to compositing
|
||||||
- opacity
|
- opacity
|
||||||
|
@ -60,8 +56,6 @@ KDE 4.0 TODO
|
||||||
|
|
||||||
- should OpenGL fall back to XRender if OpenGL initialization fails?
|
- should OpenGL fall back to XRender if OpenGL initialization fails?
|
||||||
|
|
||||||
- more notification functions for effects
|
|
||||||
|
|
||||||
- documentation
|
- documentation
|
||||||
|
|
||||||
- disable application effects when kwin can provide them, e.g. shadow/transparency
|
- disable application effects when kwin can provide them, e.g. shadow/transparency
|
||||||
|
@ -72,13 +66,6 @@ KDE 4.0 TODO
|
||||||
General TODO
|
General TODO
|
||||||
=================================
|
=================================
|
||||||
|
|
||||||
? alpha clear hack
|
|
||||||
- some decorations have parts transparent, probably because they don't expect
|
|
||||||
to have an alpha channel
|
|
||||||
- should be probably simply fixed in the decorations
|
|
||||||
- if not feasible, code that makes non-alpha windows opaque (SceneOpenGL::Window::prepareRenderStates())
|
|
||||||
could be used to also ignore alpha channel of the decoration
|
|
||||||
|
|
||||||
? wait for decoration repaints
|
? wait for decoration repaints
|
||||||
- it is sometimes visible that the window contents are painted first and the decoration
|
- it is sometimes visible that the window contents are painted first and the decoration
|
||||||
only afterwards with a small delay
|
only afterwards with a small delay
|
||||||
|
@ -86,8 +73,6 @@ General TODO
|
||||||
- maybe posted paint events need to be processed immediatelly, or maybe the compositing
|
- maybe posted paint events need to be processed immediatelly, or maybe the compositing
|
||||||
code should not update the window until the decoration is finished painting
|
code should not update the window until the decoration is finished painting
|
||||||
|
|
||||||
? Expose events for overlay window - is it necessary to track it, like with root window?
|
|
||||||
|
|
||||||
% paint throttling
|
% paint throttling
|
||||||
- there's 5ms grace period per repaint to avoid overloading the system with just compositing
|
- there's 5ms grace period per repaint to avoid overloading the system with just compositing
|
||||||
and not letting the system do anything else - check and evaluate
|
and not letting the system do anything else - check and evaluate
|
||||||
|
@ -106,18 +91,11 @@ General TODO
|
||||||
/ handling of window pixmap for unmapped windows
|
/ handling of window pixmap for unmapped windows
|
||||||
- currently it's kept around after a window is unmapped
|
- currently it's kept around after a window is unmapped
|
||||||
* - but it's still discarded on e.g. resize - how to solve this?
|
* - but it's still discarded on e.g. resize - how to solve this?
|
||||||
* - perhaps there should be an option not to unmap windows in order to always have live thumbnails
|
* - windows could be unmapped but quickly mapped back when a live thumbnail is needed
|
||||||
* - another option could be to unmap but quickly map when a live thumbnail is needed
|
|
||||||
|
|
||||||
* cursorPos() does not work reliably now (not from e.g. timers, it needs events), so it's disabled
|
|
||||||
|
|
||||||
* window grouping is not implemented for unmanaged windows (used e.g. by DimInactive)
|
* window grouping is not implemented for unmanaged windows (used e.g. by DimInactive)
|
||||||
|
|
||||||
% clean up and sort out shortcuts so that they don't conflict and make sense
|
% clean up and sort out shortcuts so that they don't conflict and make sense
|
||||||
- also make configurable etc.
|
|
||||||
|
|
||||||
% installed headers currently include config.h files to find out about e.g. OpenGL
|
|
||||||
- this needs to be sorted out somehow, installed headers shouldn't do this
|
|
||||||
|
|
||||||
? hidden previews currently needs input shape extension, otherwise the window can possibly interfere
|
? hidden previews currently needs input shape extension, otherwise the window can possibly interfere
|
||||||
- not very likely though, so is this worth bothering at all?
|
- not very likely though, so is this worth bothering at all?
|
||||||
|
@ -125,6 +103,7 @@ General TODO
|
||||||
+ hidden preview has two modes unimplemented
|
+ hidden preview has two modes unimplemented
|
||||||
|
|
||||||
- global setting for animation speed?
|
- global setting for animation speed?
|
||||||
|
|
||||||
- effects (to do)
|
- effects (to do)
|
||||||
- effect for windows demanding attention
|
- effect for windows demanding attention
|
||||||
- rays? ripples?
|
- rays? ripples?
|
||||||
|
@ -154,11 +133,6 @@ OpenGL TODO
|
||||||
- ati (others?): power_of_two windows are drawn white unless non-tfp_mode
|
- ati (others?): power_of_two windows are drawn white unless non-tfp_mode
|
||||||
is forced in findTextureTarget()
|
is forced in findTextureTarget()
|
||||||
|
|
||||||
+ strict binding
|
|
||||||
- there is code to support strict binding as required by AIGLX, but it's disabled, because
|
|
||||||
copy_buffer in bindTexture() ensures strict binding as a side-effect
|
|
||||||
- http://lists.kde.org/?l=kwin&m=116363084129170&w=2
|
|
||||||
|
|
||||||
% bindTexture() optimize copied areas
|
% bindTexture() optimize copied areas
|
||||||
- right now bindTexture() updates every damaged area and resets the window damage
|
- right now bindTexture() updates every damaged area and resets the window damage
|
||||||
- it might make things faster to update only areas that need to be repainted
|
- it might make things faster to update only areas that need to be repainted
|
||||||
|
@ -204,14 +178,6 @@ Effects framework TODO
|
||||||
- during some more complicated effects, input (at least mouse) should be disabled,
|
- during some more complicated effects, input (at least mouse) should be disabled,
|
||||||
because currently there is no way to do input redirection
|
because currently there is no way to do input redirection
|
||||||
|
|
||||||
* PAINT_DISABLED turning off from effects needs some improvement
|
|
||||||
- a window may have painting disabled for various reasons and their numbers may increase
|
|
||||||
over time
|
|
||||||
- so e.g. an effect showing minimized windows cannot simply turn off DISABLED
|
|
||||||
for minimized windows, because it may be disabled also for other reasons
|
|
||||||
- there should be some utility function that will be called by the effect
|
|
||||||
with arguments saying which disabled windows it wants enabled
|
|
||||||
|
|
||||||
+ EffectWindow should be completely opaque when kept as the only API for effects
|
+ EffectWindow should be completely opaque when kept as the only API for effects
|
||||||
- no inlines, etc.
|
- no inlines, etc.
|
||||||
|
|
||||||
|
@ -224,7 +190,6 @@ Effects framework TODO
|
||||||
% consider using http://lists.kde.org/?l=kwin&m=118094888517415&w=2 for notification functions
|
% consider using http://lists.kde.org/?l=kwin&m=118094888517415&w=2 for notification functions
|
||||||
|
|
||||||
% API cleanups and making sure it will stay backwards compatible
|
% API cleanups and making sure it will stay backwards compatible
|
||||||
? - should we try at all for 4.0? it will be probably still too "unstable" at that point
|
|
||||||
|
|
||||||
|
|
||||||
Effects TODO
|
Effects TODO
|
||||||
|
@ -246,27 +211,13 @@ Effects TODO
|
||||||
+ effects to replace widget effects (the ones in the Effects tab in "kcmshell style")
|
+ effects to replace widget effects (the ones in the Effects tab in "kcmshell style")
|
||||||
|
|
||||||
/ showfps effect
|
/ showfps effect
|
||||||
- for debugging, just shows transparent fps in some corner
|
|
||||||
- just painting the number in paintScreen() should do, with glPushMatrix() and glLoadIdentity()
|
|
||||||
to avoid all transformations
|
|
||||||
+ - needs bindPixmapToTexture() or something like that, for displaying the text
|
|
||||||
- should also detect kwin being idle - it probably should detect in pre-paint that the only
|
- should also detect kwin being idle - it probably should detect in pre-paint that the only
|
||||||
damage is its own area and avoid damaging for the next round in post-paint
|
damage is its own area and avoid damaging for the next round in post-paint
|
||||||
- should also have a graph showing how much of the screen is redraw, to detect too big redraws
|
|
||||||
|
|
||||||
+ debugpaint effect
|
|
||||||
- should show what is damaged during each repaint step
|
|
||||||
- probably just e.g. paint a red almost transparent area over damaged areas
|
|
||||||
- needs special care to avoid causing infinite loops by its own damage (i.e. it damages
|
|
||||||
part of screen to clear its own painting, that triggers itself again next repaint)
|
|
||||||
|
|
||||||
? other effects
|
? other effects
|
||||||
|
|
||||||
+ virtual desktop change effects
|
+ virtual desktop change effects
|
||||||
+ - ... yes, you guessed it, the cube
|
+ - ... yes, you guessed it, the cube
|
||||||
/ - something that presents all virtual desktops as being in grid (as in pager)
|
|
||||||
and zooms out of the old one and into the new one
|
|
||||||
- or whatever
|
|
||||||
|
|
||||||
/ present windows
|
/ present windows
|
||||||
+ - option to show windows with relative sizes to each other
|
+ - option to show windows with relative sizes to each other
|
||||||
|
@ -278,6 +229,4 @@ Effects TODO
|
||||||
|
|
||||||
* DimInactive flickers when switching between windows (temporarily no window becomes active)
|
* DimInactive flickers when switching between windows (temporarily no window becomes active)
|
||||||
|
|
||||||
+ generic class for shader effects
|
|
||||||
|
|
||||||
- focus effect (windows waves a little when it gets focus)
|
- focus effect (windows waves a little when it gets focus)
|
||||||
|
|
Loading…
Reference in a new issue