Use consistent names for the static members in GLTexturePrivate

This commit is contained in:
Fredrik Höglund 2014-11-22 16:24:26 +01:00
parent 854f66c164
commit cb39eb0cc5
2 changed files with 22 additions and 21 deletions

View file

@ -42,8 +42,8 @@ namespace KWin
// GLTexture
//****************************************
bool GLTexturePrivate::sFramebufferObjectSupported = false;
GLenum GLTexturePrivate::sTextureFormat = GL_RGBA; // custom dummy, GL_BGRA is not present on GLES
bool GLTexturePrivate::s_supportsFramebufferObjects = false;
GLenum GLTexturePrivate::s_textureFormat = GL_RGBA; // custom dummy, GL_BGRA is not present on GLES
bool GLTexturePrivate::s_supportsUnpack = false;
uint GLTexturePrivate::s_textureObjectCounter = 0;
uint GLTexturePrivate::s_fbo = 0;
@ -101,8 +101,8 @@ GLTexture::GLTexture(int width, int height)
if (!GLPlatform::instance()->isGLES()) {
glTexImage2D(d->m_target, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
} else {
glTexImage2D(d->m_target, 0, GLTexturePrivate::sTextureFormat, width, height,
0, GLTexturePrivate::sTextureFormat, GL_UNSIGNED_BYTE, 0);
glTexImage2D(d->m_target, 0, GLTexturePrivate::s_textureFormat, width, height,
0, GLTexturePrivate::s_textureFormat, GL_UNSIGNED_BYTE, 0);
}
unbind();
@ -158,23 +158,24 @@ GLTexturePrivate::~GLTexturePrivate()
void GLTexturePrivate::initStatic()
{
if (!GLPlatform::instance()->isGLES()) {
sFramebufferObjectSupported = hasGLExtension(QByteArrayLiteral("GL_EXT_framebuffer_object"));
sTextureFormat = GL_BGRA;
s_supportsFramebufferObjects = hasGLVersion(3, 0) ||
hasGLExtension("GL_ARB_framebuffer_object") || hasGLExtension(QByteArrayLiteral("GL_EXT_framebuffer_object"));
s_textureFormat = GL_BGRA;
s_supportsUnpack = true;
} else {
sFramebufferObjectSupported = true;
s_supportsFramebufferObjects = true;
if (hasGLExtension(QByteArrayLiteral("GL_EXT_texture_format_BGRA8888")))
sTextureFormat = GL_BGRA_EXT;
s_textureFormat = GL_BGRA_EXT;
else
sTextureFormat = GL_RGBA;
s_textureFormat = GL_RGBA;
s_supportsUnpack = hasGLExtension(QByteArrayLiteral("GL_EXT_unpack_subimage"));
}
}
void GLTexturePrivate::cleanup()
{
sFramebufferObjectSupported = false;
sTextureFormat = GL_RGBA; // custom dummy, GL_BGRA is not present on GLES
s_supportsFramebufferObjects = false;
s_textureFormat = GL_RGBA; // custom dummy, GL_BGRA is not present on GLES
}
bool GLTexture::isNull() const
@ -227,8 +228,8 @@ bool GLTexture::load(const QImage& image, GLenum target)
glTexImage2D(d->m_target, 0, GL_RGBA8, img.width(), img.height(), 0,
GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
} else {
glTexImage2D(d->m_target, 0, GLTexturePrivate::sTextureFormat, img.width(), img.height(),
0, GLTexturePrivate::sTextureFormat, GL_UNSIGNED_BYTE, img.bits());
glTexImage2D(d->m_target, 0, GLTexturePrivate::s_textureFormat, img.width(), img.height(),
0, GLTexturePrivate::s_textureFormat, GL_UNSIGNED_BYTE, img.bits());
}
unbind();
@ -261,7 +262,7 @@ void GLTexture::update(const QImage &image, const QPoint &offset, const QRect &s
bind();
glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height,
GLTexturePrivate::sTextureFormat, GL_UNSIGNED_BYTE, img.bits());
GLTexturePrivate::s_textureFormat, GL_UNSIGNED_BYTE, img.bits());
checkGLError("update texture");
unbind();
setDirty();
@ -306,7 +307,7 @@ void GLTexture::bind()
if (d->m_filterChanged) {
if (d->m_filter == GL_LINEAR_MIPMAP_LINEAR) {
// trilinear filtering requested, but is it possible?
if (d->sFramebufferObjectSupported && d->m_canUseMipmaps) {
if (d->s_supportsFramebufferObjects && d->m_canUseMipmaps) {
glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glGenerateMipmap(d->m_target);
@ -423,7 +424,7 @@ void GLTexture::clear()
memset(buffer, 0, size*sizeof(uint32_t));
bind();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width(), height(),
GLTexturePrivate::sTextureFormat, GL_UNSIGNED_BYTE, buffer);
GLTexturePrivate::s_textureFormat, GL_UNSIGNED_BYTE, buffer);
unbind();
delete[] buffer;
}
@ -472,7 +473,7 @@ QImage GLTexturePrivate::convertToGLFormat(const QImage& img) const
// Copied from Qt's QGLWidget::convertToGLFormat()
QImage res;
if (sTextureFormat != GL_RGBA) {
if (s_textureFormat != GL_RGBA) {
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
res = QImage(img.size(), QImage::Format_ARGB32);
QImage imgARGB32 = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
@ -584,7 +585,7 @@ QMatrix4x4 GLTexture::matrix(TextureCoordinateType type) const
bool GLTexture::framebufferObjectSupported()
{
return GLTexturePrivate::sFramebufferObjectSupported;
return GLTexturePrivate::s_supportsFramebufferObjects;
}
} // namespace KWin

View file

@ -70,10 +70,10 @@ public:
static void initStatic();
static bool sFramebufferObjectSupported;
static GLenum sTextureFormat;
static bool s_supportsFramebufferObjects;
static bool s_supportsUnpack;
static uint s_fbo;
static GLenum s_textureFormat;
static GLuint s_fbo;
static uint s_textureObjectCounter;
private:
friend void KWin::cleanupGL();