[effects/showpaint] Modernize code
Summary: Summary of changes: * Use QVector to store colors * Add Q_OBJECT macro * Port away from QRegion::rects * Fix coding style * Use default member initialization * Use nullptr * Reserve rects in paintXrender The behavior of this effect haven't been changed, it still acts as before. Test Plan: Compiles, and the Show Paint effect is still a psychedelic thing. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D15424
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2 changed files with 47 additions and 50 deletions
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@ -21,54 +21,50 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "showpaint.h"
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#include <kwinconfig.h>
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#include <kwinglutils.h>
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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#include <xcb/render.h>
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#endif
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#include <math.h>
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#include <qcolor.h>
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#include <QPainter>
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namespace KWin
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{
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static QColor colors[] = { Qt::red, Qt::green, Qt::blue, Qt::cyan, Qt::magenta,
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Qt::yellow, Qt::gray
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};
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static const qreal s_alpha = 0.2;
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static const QVector<QColor> s_colors {
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Qt::red,
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Qt::green,
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Qt::blue,
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Qt::cyan,
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Qt::magenta,
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Qt::yellow,
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Qt::gray
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};
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ShowPaintEffect::ShowPaintEffect()
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: color_index(0)
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void ShowPaintEffect::paintScreen(int mask, QRegion region, ScreenPaintData &data)
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{
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}
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ShowPaintEffect::~ShowPaintEffect()
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{
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}
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void ShowPaintEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
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{
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painted = QRegion();
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m_painted = QRegion();
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effects->paintScreen(mask, region, data);
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if (effects->isOpenGLCompositing())
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if (effects->isOpenGLCompositing()) {
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paintGL(data.projectionMatrix());
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}
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if (effects->compositingType() == XRenderCompositing)
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if (effects->compositingType() == XRenderCompositing) {
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paintXrender();
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}
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#endif
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if (effects->compositingType() == QPainterCompositing) {
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paintQPainter();
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}
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if (++color_index == sizeof(colors) / sizeof(colors[ 0 ]))
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color_index = 0;
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if (++m_colorIndex == s_colors.count()) {
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m_colorIndex = 0;
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}
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}
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void ShowPaintEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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void ShowPaintEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
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{
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painted |= region;
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m_painted |= region;
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effects->paintWindow(w, mask, region, data);
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}
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@ -81,12 +77,12 @@ void ShowPaintEffect::paintGL(const QMatrix4x4 &projection)
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binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, projection);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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QColor color = colors[ color_index ];
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color.setAlphaF(0.2);
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QColor color = s_colors[m_colorIndex];
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color.setAlphaF(s_alpha);
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vbo->setColor(color);
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QVector<float> verts;
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verts.reserve(painted.rects().count() * 12);
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foreach (const QRect & r, painted.rects()) {
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verts.reserve(m_painted.rectCount() * 12);
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for (const QRect &r : m_painted) {
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verts << r.x() + r.width() << r.y();
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verts << r.x() << r.y();
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verts << r.x() << r.y() + r.height();
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@ -94,7 +90,7 @@ void ShowPaintEffect::paintGL(const QMatrix4x4 &projection)
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verts << r.x() + r.width() << r.y() + r.height();
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verts << r.x() + r.width() << r.y();
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}
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vbo->setData(verts.count() / 2, 2, verts.data(), NULL);
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vbo->setData(verts.count() / 2, 2, verts.data(), nullptr);
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vbo->render(GL_TRIANGLES);
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glDisable(GL_BLEND);
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}
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@ -103,14 +99,14 @@ void ShowPaintEffect::paintXrender()
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{
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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xcb_render_color_t col;
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float alpha = 0.2;
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const QColor& color = colors[ color_index ];
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col.alpha = int(alpha * 0xffff);
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col.red = int(alpha * 0xffff * color.red() / 255);
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col.green = int(alpha * 0xffff * color.green() / 255);
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col.blue = int(alpha * 0xffff * color.blue() / 255);
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const QColor &color = s_colors[m_colorIndex];
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col.alpha = int(s_alpha * 0xffff);
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col.red = int(s_alpha * 0xffff * color.red() / 255);
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col.green = int(s_alpha * 0xffff * color.green() / 255);
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col.blue = int(s_alpha * 0xffff * color.blue() / 255);
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QVector<xcb_rectangle_t> rects;
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foreach (const QRect & r, painted.rects()) {
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rects.reserve(m_painted.rectCount());
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for (const QRect &r : m_painted) {
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xcb_rectangle_t rect = {int16_t(r.x()), int16_t(r.y()), uint16_t(r.width()), uint16_t(r.height())};
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rects << rect;
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}
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@ -120,11 +116,11 @@ void ShowPaintEffect::paintXrender()
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void ShowPaintEffect::paintQPainter()
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{
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QColor color = colors[ color_index ];
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color.setAlphaF(0.2);
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foreach (const QRect & r, painted.rects()) {
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QColor color = s_colors[m_colorIndex];
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color.setAlphaF(s_alpha);
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for (const QRect &r : m_painted) {
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effects->scenePainter()->fillRect(r, color);
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}
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}
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} // namespace
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} // namespace KWin
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@ -26,22 +26,23 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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namespace KWin
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{
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class ShowPaintEffect
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: public Effect
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class ShowPaintEffect : public Effect
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{
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Q_OBJECT
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public:
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ShowPaintEffect();
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~ShowPaintEffect();
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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void paintScreen(int mask, QRegion region, ScreenPaintData &data) override;
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void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
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private:
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void paintGL(const QMatrix4x4 &projection);
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void paintXrender();
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void paintQPainter();
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QRegion painted; // what's painted in one pass
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int color_index;
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QRegion m_painted; // what's painted in one pass
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int m_colorIndex = 0;
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};
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} // namespace
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} // namespace KWin
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#endif
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