Shared implementation of rendering gl geometry.

svn path=/branches/work/kwin_composite/; revision=656516
This commit is contained in:
Luboš Luňák 2007-04-21 16:02:19 +00:00
parent ec29f33832
commit cd98bc12d5
9 changed files with 79 additions and 98 deletions

View file

@ -429,17 +429,14 @@ void BoxSwitchEffect::paintFrame()
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glColor4f( 0, 0, 0, alpha );
glEnableClientState( GL_VERTEX_ARRAY );
int verts[ 4 * 2 ] =
const float verts[ 4 * 2 ] =
{
frame_area.x(), frame_area.y(),
frame_area.x(), frame_area.y() + frame_area.height(),
frame_area.x() + frame_area.width(), frame_area.y() + frame_area.height(),
frame_area.x() + frame_area.width(), frame_area.y()
};
glVertexPointer( 2, GL_INT, 0, verts );
glDrawArrays( GL_QUADS, 0, 4 );
glDisableClientState( GL_VERTEX_ARRAY );
renderGLGeometry( verts, NULL, 4 );
glPopAttrib();
}
#endif
@ -475,17 +472,14 @@ void BoxSwitchEffect::paintHighlight( QRect area, QString text )
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glColor4f( 1, 1, 1, alpha );
glEnableClientState( GL_VERTEX_ARRAY );
int verts[ 4 * 2 ] =
const float verts[ 4 * 2 ] =
{
area.x(), area.y(),
area.x(), area.y() + area.height(),
area.x() + area.width(), area.y() + area.height(),
area.x() + area.width(), area.y()
};
glVertexPointer( 2, GL_INT, 0, verts );
glDrawArrays( GL_QUADS, 0, 4 );
glDisableClientState( GL_VERTEX_ARRAY );
renderGLGeometry( verts, NULL, 4 );
glPopAttrib();
}
#endif
@ -589,27 +583,21 @@ void BoxSwitchEffect::paintWindowIcon( EffectWindow* w )
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
windows[ w ]->iconTexture.bind();
glEnableClientState( GL_VERTEX_ARRAY );
int verts[ 4 * 2 ] =
const float verts[ 4 * 2 ] =
{
x, y,
x, y + height,
x + width, y + height,
x + width, y
};
glVertexPointer( 2, GL_INT, 0, verts );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
int texcoords[ 4 * 2 ] =
const float texcoords[ 4 * 2 ] =
{
0, 1,
0, 0,
1, 0,
1, 1
};
glTexCoordPointer( 2, GL_INT, 0, texcoords );
glDrawArrays( GL_QUADS, 0, 4 );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_VERTEX_ARRAY );
renderGLGeometry( verts, texcoords, 4 );
windows[ w ]->iconTexture.unbind();
glPopAttrib();
}

View file

@ -44,31 +44,25 @@ void ShowPictureEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
picture->bind();
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnableClientState( GL_VERTEX_ARRAY );
int x = pictureRect.x();
int y = pictureRect.y();
int width = pictureRect.width();
int height = pictureRect.height();
int verts[ 4 * 2 ] =
const float verts[ 4 * 2 ] =
{
x, y,
x, y + height,
x + width, y + height,
x + width, y
};
glVertexPointer( 2, GL_INT, 0, verts );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
int texcoords[ 4 * 2 ] =
const float texcoords[ 4 * 2 ] =
{
0, 1,
0, 0,
1, 0,
1, 1
};
glTexCoordPointer( 2, GL_INT, 0, texcoords );
glDrawArrays( GL_QUADS, 0, 4 );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_VERTEX_ARRAY );
renderGLGeometry( mask, region, verts, texcoords, 4 );
picture->unbind();
glPopAttrib();
}

View file

@ -127,31 +127,25 @@ void PresentWindowsEffect::paintScreen( int mask, QRegion region, ScreenPaintDat
filterTexture->bind();
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnableClientState( GL_VERTEX_ARRAY );
int x = filterTextureRect.x();
int y = filterTextureRect.y();
int width = filterTextureRect.width();
int height = filterTextureRect.height();
int verts[ 4 * 2 ] =
const float verts[ 4 * 2 ] =
{
x, y,
x, y + height,
x + width, y + height,
x + width, y
};
glVertexPointer( 2, GL_INT, 0, verts );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
int texcoords[ 4 * 2 ] =
const float texcoords[ 4 * 2 ] =
{
0, 1,
0, 0,
1, 0,
1, 1
};
glTexCoordPointer( 2, GL_INT, 0, texcoords );
glDrawArrays( GL_QUADS, 0, 4 );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_VERTEX_ARRAY );
renderGLGeometry( mask, region, verts, texcoords, 4 );
filterTexture->unbind();
glPopAttrib();
}

View file

@ -64,29 +64,15 @@ void ShadowEffect::drawShadow( EffectWindow* w, int mask, QRegion region, Window
if(( mask & PAINT_WINDOW_TRANSFORMED ) && ( data.xScale != 1 || data.yScale != 1 ))
glScalef( data.xScale, data.yScale, 1 );
glEnableClientState( GL_VERTEX_ARRAY );
int verts[ 4 * 2 ] =
const float verts[ 4 * 2 ] =
{
0, 0,
0, w->height(),
w->width(), w->height(),
w->width(), 0
};
glVertexPointer( 2, GL_INT, 0, verts );
if( mask & ( PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED ))
glDrawArrays( GL_QUADS, 0, 4 );
else
{ // clip by region
glEnable( GL_SCISSOR_TEST );
int dh = displayHeight();
foreach( QRect r, region.rects())
{
// Scissor rect has to be given in OpenGL coords
glScissor(r.x(), dh - r.y() - r.height(), r.width(), r.height());
glDrawArrays( GL_QUADS, 0, 4 );
}
}
glDisableClientState( GL_VERTEX_ARRAY );
renderGLGeometry( mask, region, verts, NULL, 4 );
glPopMatrix();
glPopAttrib();
}

View file

@ -67,27 +67,21 @@ void TrackMouseEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
++i )
{
QRect r = starRect( i );
glEnableClientState( GL_VERTEX_ARRAY );
int verts[ 4 * 2 ] =
const float verts[ 4 * 2 ] =
{
r.x(), r.y(),
r.x(), r.y() + r.height(),
r.x() + r.width(), r.y() + r.height(),
r.x() + r.width(), r.y()
};
glVertexPointer( 2, GL_INT, 0, verts );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
int texcoords[ 4 * 2 ] =
const float texcoords[ 4 * 2 ] =
{
0, 1,
0, 0,
1, 0,
1, 1
};
glTexCoordPointer( 2, GL_INT, 0, texcoords );
glDrawArrays( GL_QUADS, 0, 4 );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_VERTEX_ARRAY );
renderGLGeometry( mask, region, verts, texcoords, 4 );
}
texture->unbind();
glPopAttrib();

View file

@ -11,6 +11,7 @@ License. See the file "COPYING" for the exact licensing terms.
#include "kwinglutils.h"
#include "kwinglobals.h"
#include "kwineffects.h"
#include "kdebug.h"
@ -113,6 +114,52 @@ int nearestPowerOfTwo( int x )
return 1 << last;
}
void renderGLGeometry( const float* vertices, const float* texture, int count, int dim, int stride )
{
return renderGLGeometry( false, QRegion(), vertices, texture, count, dim, stride );
}
void renderGLGeometry( int mask, QRegion region, const float* vertices, const float* texture, int count,
int dim, int stride )
{
return renderGLGeometry( !( mask & ( Effect::PAINT_WINDOW_TRANSFORMED | Effect::PAINT_SCREEN_TRANSFORMED )),
region, vertices, texture, count, dim, stride );
}
void renderGLGeometry( bool clip, QRegion region, const float* vertices, const float* texture, int count,
int dim, int stride )
{
glPushAttrib( GL_ENABLE_BIT );
glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
// Enable arrays
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( dim, GL_FLOAT, stride, vertices );
if( texture != NULL )
{
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer( 2, GL_FLOAT, stride, texture );
}
// Render
if( !clip )
// Just draw the entire window, no clipping
glDrawArrays( GL_QUADS, 0, count );
else
{
// Make sure there's only a single quad (no transformed vertices)
// Clip using scissoring
glEnable( GL_SCISSOR_TEST );
int dh = displayHeight();
foreach( QRect r, region.rects())
{
// Scissor rect has to be given in OpenGL coords
glScissor(r.x(), dh - r.y() - r.height(), r.width(), r.height());
glDrawArrays( GL_QUADS, 0, count );
}
}
glPopClientAttrib();
glPopAttrib();
}
#ifdef HAVE_OPENGL
//****************************************

View file

@ -59,6 +59,16 @@ int KWIN_EXPORT nearestPowerOfTwo( int x );
#ifdef HAVE_OPENGL
// renders quads using the given vertices
KWIN_EXPORT void renderGLGeometry( bool clip, QRegion region, const float* vertices, const float* texture, int count,
int dim = 2, int stride = 0 );
// sets clip according to mask
KWIN_EXPORT void renderGLGeometry( int mask, QRegion region, const float* vertices, const float* texture, int count,
int dim = 2, int stride = 0 );
// clip = false
KWIN_EXPORT void renderGLGeometry( const float* vertices, const float* texture, int count,
int dim = 2, int stride = 0 );
class KWIN_EXPORT GLTexture
{
public:

View file

@ -1213,7 +1213,9 @@ void SceneOpenGL::Window::performPaint( int mask, QRegion region, WindowPaintDat
texture.enableUnnormalizedTexCoords();
// Render geometry
renderGeometry( mask, region );
region.translate( toplevel->x(), toplevel->y() ); // Back to screen coords
renderGLGeometry( mask, region, verticeslist[ 0 ].pos, verticeslist[ 0 ].texcoord,
verticeslist.count(), 3, sizeof( Vertex ));
texture.disableUnnormalizedTexCoords();
glPopMatrix();
@ -1367,39 +1369,6 @@ void SceneOpenGL::Window::prepareRenderStates( int mask, WindowPaintData data )
}
}
void SceneOpenGL::Window::renderGeometry( int mask, QRegion region )
{
// Enable arrays
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), verticeslist[0].pos);
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), verticeslist[0].texcoord);
// Render
if( mask & ( PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED ))
// Just draw the entire window, no clipping
glDrawArrays( GL_QUADS, 0, verticeslist.count() );
else
{
// Make sure there's only a single quad (no transformed vertices)
// Clip using scissoring
glEnable( GL_SCISSOR_TEST );
region.translate( toplevel->x(), toplevel->y() ); // Back to screen coords
int dh = displayHeight();
foreach( QRect r, region.rects())
{
// Scissor rect has to be given in OpenGL coords
glScissor(r.x(), dh - r.y() - r.height(), r.width(), r.height());
glDrawArrays( GL_QUADS, 0, verticeslist.count() );
}
glDisable( GL_SCISSOR_TEST );
}
// Disable arrays
glDisableClientState( GL_VERTEX_ARRAY );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
}
void SceneOpenGL::Window::restoreShaderRenderStates( int mask, WindowPaintData data )
{
Q_UNUSED( mask );

View file

@ -143,7 +143,6 @@ class SceneOpenGL::Window
void prepareRenderStates( int mask, WindowPaintData data );
void prepareShaderRenderStates( int mask, WindowPaintData data );
void renderGeometry( int mask, QRegion region );
void restoreRenderStates( int mask, WindowPaintData data );
void restoreShaderRenderStates( int mask, WindowPaintData data );