kwin: Align decoration texture sizes to 128 pixels
This reduces the number of texture reallocations while resizing windows.
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ac5f1317e9
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1 changed files with 9 additions and 4 deletions
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@ -72,6 +72,11 @@ void PaintRedirector::reparent(Deleted *d)
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m_client = NULL;
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}
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static int align(int value, int align)
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{
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return (value + align - 1) & ~(align - 1);
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}
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void PaintRedirector::performPendingPaint()
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{
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if (!widget) {
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@ -81,8 +86,8 @@ void PaintRedirector::performPendingPaint()
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const QSize size = pending.boundingRect().size();
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QPaintDevice *scratch = this->scratch();
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if (scratch->width() < size.width() || scratch->height() < size.height()) {
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int w = (size.width() + 128) & ~128;
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int h = (size.height() + 128) & ~128;
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int w = align(size.width(), 128);
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int h = align(size.height(), 128);
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scratch = recreateScratch(QSize(qMax(scratch->width(), w), qMax(scratch->height(), h)));
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}
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fillScratch(Qt::transparent);
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@ -325,8 +330,8 @@ void OpenGLPaintRedirector::resizePixmaps(const QRect *rects)
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{
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QSize size[2];
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size[LeftRight] = QSize(rects[LeftPixmap].width() + rects[RightPixmap].width(),
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qMax(rects[LeftPixmap].height(), rects[RightPixmap].height()));
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size[TopBottom] = QSize(qMax(rects[TopPixmap].width(), rects[BottomPixmap].width()),
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align(qMax(rects[LeftPixmap].height(), rects[RightPixmap].height()), 128));
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size[TopBottom] = QSize(align(qMax(rects[TopPixmap].width(), rects[BottomPixmap].width()), 128),
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rects[TopPixmap].height() + rects[BottomPixmap].height());
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for (int i = 0; i < 2; i++) {
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