From d249075b5eaf36651c6df97cf0ffad8dec5b9bdf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Thomas=20L=C3=BCbking?= Date: Wed, 2 Oct 2013 21:36:06 +0200 Subject: [PATCH] Ensure to not clip windows when painting the cube BUG: 325432 FIXED-IN: 4.11.3 --- effects/cube/cube.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/effects/cube/cube.cpp b/effects/cube/cube.cpp index 858356d63f..b8b20a3862 100644 --- a/effects/cube/cube.cpp +++ b/effects/cube/cube.cpp @@ -1323,6 +1323,7 @@ void CubeEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPa GLShader *shader = NULL; QMatrix4x4 origMatrix; if (activated && cube_painting) { + region= infiniteRegion(); // we need to explicitly prevent any clipping, bug #325432 shader = shaderManager->pushShader(ShaderManager::GenericShader); //kDebug(1212) << w->caption(); float opacity = cubeOpacity;