platforms/drm: set draw buffer for gbm
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@ -365,6 +365,7 @@ bool EglGbmBackend::makeContextCurrent(const Output::RenderData &render) const
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qCCritical(KWIN_DRM) << "eglMakeCurrent failed:" << getEglErrorString();
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return false;
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}
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glDrawBuffer(GL_BACK);
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return true;
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}
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