Delay enabling vsync till first frame is rendered
According to the hwcomposer documentation: "It is a (silent) error to have HWC_EVENT_VSYNC enabled when calling hwc_composer_device.set(..., 0, 0, 0) (screen off)". Because of that we may not enable vsync directly after toggling the output, but need to wait till after calling the set call. Reviewed-by: Bhushan Shah
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2 changed files with 16 additions and 1 deletions
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@ -164,7 +164,10 @@ void HwcomposerBackend::toggleBlankOutput()
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}
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m_outputBlank = !m_outputBlank;
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m_device->blank(m_device, 0, m_outputBlank ? 1 : 0);
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m_device->eventControl(m_device, 0, HWC_EVENT_VSYNC, m_outputBlank ? 0 : 1);
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// only disable Vsycn, enable happens after next frame rendered
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if (m_outputBlank) {
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enableVSync(false);
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}
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// enable/disable compositor repainting when blanked
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if (Compositor *compositor = Compositor::self()) {
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if (m_outputBlank) {
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@ -176,6 +179,15 @@ void HwcomposerBackend::toggleBlankOutput()
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}
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}
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void HwcomposerBackend::enableVSync(bool enable)
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{
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if (m_hasVsync == enable) {
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return;
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}
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const int result = m_device->eventControl(m_device, 0, HWC_EVENT_VSYNC, enable ? 1: 0);
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m_hasVsync = enable && (result == 0);
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}
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HwcomposerWindow *HwcomposerBackend::createSurface()
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{
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return new HwcomposerWindow(this);
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@ -282,6 +294,7 @@ void HwcomposerWindow::present(HWComposerNativeWindowBuffer *buffer)
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err = device->set(device, 1, m_list);
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assert(err == 0);
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m_backend->enableVSync(true);
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setFenceBufferFd(buffer, fblayer->releaseFenceFd);
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if (m_list[0]->retireFenceFd != -1) {
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@ -65,6 +65,7 @@ public:
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int refreshRate() const {
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return m_refreshRate;
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}
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void enableVSync(bool enable);
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public Q_SLOTS:
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void vsync();
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@ -79,6 +80,7 @@ private:
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bool m_pageFlipPending = false;
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int m_refreshRate = 60000;
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QTimer *m_vsyncFailSafeTimer;
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bool m_hasVsync = false;
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};
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class HwcomposerWindow : public HWComposerNativeWindow
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