From d301106aefc087f4dd3984e229384899d866a8fd Mon Sep 17 00:00:00 2001 From: Xaver Hugl Date: Tue, 19 Dec 2023 20:11:40 +0100 Subject: [PATCH] opengl/glshadermanager: use texture2D for sampling external textures BUG: 478737 --- src/opengl/glshadermanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/opengl/glshadermanager.cpp b/src/opengl/glshadermanager.cpp index 5123c1e183..93e463221e 100644 --- a/src/opengl/glshadermanager.cpp +++ b/src/opengl/glshadermanager.cpp @@ -181,7 +181,7 @@ QByteArray ShaderManager::generateFragmentSource(ShaderTraits traits) const stream << " }\n"; } else if (traits & ShaderTrait::MapExternalTexture) { // external textures require texture2D for sampling - stream << " result = " << textureLookup << "(sampler, texcoord0);\n"; + stream << " result = texture2D(sampler, texcoord0);\n"; } else if (traits & ShaderTrait::UniformColor) { stream << " result = geometryColor;\n"; }