From d3cbacd4519364ada3630d17bf343d100528e1ed Mon Sep 17 00:00:00 2001 From: Laurent Montel Date: Tue, 31 Dec 2019 07:44:21 +0100 Subject: [PATCH] convert endl to \n (in qt5.15 it's Qt:: namespaced) --- libkwineffects/kwinglutils.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libkwineffects/kwinglutils.cpp b/libkwineffects/kwinglutils.cpp index 5f7b13b63e..d05efe7e8f 100644 --- a/libkwineffects/kwinglutils.cpp +++ b/libkwineffects/kwinglutils.cpp @@ -209,7 +209,7 @@ bool GLShader::link() glGetProgramiv(mProgram, GL_LINK_STATUS, &status); if (status == 0) { - qCCritical(LIBKWINGLUTILS) << "Failed to link shader:" << endl << log; + qCCritical(LIBKWINGLUTILS) << "Failed to link shader:" << "\n" << log; mValid = false; } else if (length > 0) { qCDebug(LIBKWINGLUTILS) << "Shader link log:" << log; @@ -261,7 +261,7 @@ bool GLShader::compile(GLuint program, GLenum shaderType, const QByteArray &sour if (status == 0) { const char *typeName = (shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment"); - qCCritical(LIBKWINGLUTILS) << "Failed to compile" << typeName << "shader:" << endl << log; + qCCritical(LIBKWINGLUTILS) << "Failed to compile" << typeName << "shader:" << "\n" << log; } else if (length > 0) qCDebug(LIBKWINGLUTILS) << "Shader compile log:" << log;