use correct luminance calculation for greyscale
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1 changed files with 2 additions and 4 deletions
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@ -12,10 +12,8 @@ void main() {
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tex.a += float(u_forceAlpha);
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if( saturation != 1.0 ) {
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vec3 desaturated = tex.rgb * vec3( 0.30, 0.59, 0.11 );
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desaturated = vec3( dot( desaturated, tex.rgb ));
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tex.rgb = tex.rgb * vec3( saturation ) + desaturated * vec3( 1.0 - saturation );
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if (saturation != 1.0) {
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tex.rgb = mix(vec3(dot( vec3( 0.30, 0.59, 0.11 ), tex.rgb )), tex.rgb, saturation);
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}
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tex *= modulation;
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