revert back to not starting animation in mouseMoveEvent: it creates more glitches
svn path=/trunk/KDE/kdebase/workspace/; revision=1049354
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@ -1473,20 +1473,6 @@ namespace Oxygen
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// note: the pixmap is moved just above the pointer on purpose
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// because overlapping pixmap and pointer slows down the pixmap alot.
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drag->setHotSpot( QPoint( event->pos().x() - geometry.left(), -1 ) );
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// must start animation immediatly rather than waiting for next drag-move or drag-leave evnet.
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// however it depends on where the point is located.
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if( itemData_[itemClicked].boundingRect_.contains( dragPoint_ ) )
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{
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itemData_.animate( AnimationTypes( AnimationMove|AnimationSameTarget ), sourceItem_ );
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} else {
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itemData_.animate( AnimationTypes(AnimationLeave|AnimationSameTarget), sourceItem_ );
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}
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drag->exec( Qt::MoveAction );
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