Do not blur behind EffectFrames with no style
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c0570a660b
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3 changed files with 7 additions and 2 deletions
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@ -345,7 +345,7 @@ public:
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virtual void setPosition(const QPoint& point);
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virtual const QString& text() const;
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virtual void setText(const QString& text);
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EffectFrameStyle style() const {
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virtual EffectFrameStyle style() const {
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return m_style;
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};
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Plasma::FrameSvg& frame() {
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@ -241,7 +241,7 @@ void BlurEffect::paintEffectFrame(EffectFrame *frame, QRegion region, double opa
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const QRect screen(0, 0, displayWidth(), displayHeight());
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bool valid = target->valid() && shader->isValid();
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QRegion shape = frame->geometry().adjusted(-5, -5, 5, 5) & screen;
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if (valid && !shape.isEmpty() && region.intersects(shape.boundingRect())) {
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if (valid && !shape.isEmpty() && region.intersects(shape.boundingRect()) && frame->style() != EffectFrameNone) {
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doBlur(shape, screen, opacity * frameOpacity);
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}
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effects->paintEffectFrame(frame, region, opacity, frameOpacity);
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@ -1792,6 +1792,11 @@ public:
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**/
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virtual GLShader* shader() const = 0;
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/**
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* @returns The style of this EffectFrame.
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**/
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virtual EffectFrameStyle style() const = 0;
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/**
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* If @p enable is @c true cross fading between icons and text is enabled
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* By default disabled. Use setCrossFadeProgress to cross fade.
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