Don't schedule repaint until Compositor is On
Summary: scheduleRepaint() and addRepaintFull() do nothing when m_state is not State::On. Reviewers: #kwin, romangg Reviewed By: #kwin, romangg Subscribers: romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D23590
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1 changed files with 1 additions and 5 deletions
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@ -341,15 +341,10 @@ void Compositor::startupWithWorkspace()
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vBlankInterval = milliToNano(1);
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}
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// This means "start now" - we don't have even a slight idea when the first vsync will occur.
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m_timeSinceLastVBlank = fpsInterval - (options->vBlankTime() + 1);
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scheduleRepaint();
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// Sets also the 'effects' pointer.
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kwinApp()->platform()->createEffectsHandler(this, m_scene);
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connect(Workspace::self(), &Workspace::deletedRemoved, m_scene, &Scene::removeToplevel);
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connect(effects, &EffectsHandler::screenGeometryChanged, this, &Compositor::addRepaintFull);
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addRepaintFull();
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for (Client *c : Workspace::self()->clientList()) {
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c->setupCompositing();
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@ -384,6 +379,7 @@ void Compositor::startupWithWorkspace()
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}
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// Render at least once.
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addRepaintFull();
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performCompositing();
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}
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