From dc540f80eadba93d49041b50a46982ed53918a20 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lubo=C5=A1=20Lu=C5=88=C3=A1k?= Date: Tue, 12 Dec 2006 10:56:06 +0000 Subject: [PATCH] Clipping opengl won't be that simple after all. svn path=/branches/work/kwin_composite/; revision=612701 --- COMPOSITE_TODO | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/COMPOSITE_TODO b/COMPOSITE_TODO index 9c806f28b1..019254ee09 100644 --- a/COMPOSITE_TODO +++ b/COMPOSITE_TODO @@ -122,10 +122,10 @@ OpenGL TODO - it might make things faster to update only areas that need to be repainted and keep the rest damaged until needed -+ clipping optimization +% clipping optimization - like XRender code has paintTransformedScreen(), avoid painting parts that are obscured (makes a difference with many windows open) - - maybe stencil could be used + - http://lists.kde.org/?l=kwin&m=116585618111882&w=2 XRender TODO