[kwinglutils] Drop eglResolveFunctions
Summary: Method doesn't do anything. If at some point we want to resolve egl functions again, it should be done in the Platform, just like glxResolveFunctions is nowadays done in the platform. Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D3391
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@ -76,7 +76,6 @@ void initEGL()
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dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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const QByteArray string = eglQueryString(dpy, EGL_EXTENSIONS);
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s_eglExtensions = string.split(' ');
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eglResolveFunctions();
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}
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void initGL(std::function<resolveFuncPtr(const char*)> resolveFunction)
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@ -40,10 +40,6 @@ glGetGraphicsResetStatus_func glGetGraphicsResetStatus;
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glReadnPixels_func glReadnPixels;
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glGetnUniformfv_func glGetnUniformfv;
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void eglResolveFunctions()
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{
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}
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void glResolveFunctions(std::function<resolveFuncPtr(const char*)> resolveFunction)
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{
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const bool haveArbRobustness = hasGLExtension(QByteArrayLiteral("GL_ARB_robustness"));
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@ -48,8 +48,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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namespace KWin
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{
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void KWINGLUTILS_EXPORT eglResolveFunctions();
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typedef void (*resolveFuncPtr)();
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void KWINGLUTILS_EXPORT glResolveFunctions(std::function<resolveFuncPtr(const char*)> resolveFunction);
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