effects/colorpicker: Fix picking colors
Due to the wrong buffer format, the function failed with GL_INVALID_OPERATION error, which was silently ignored by the effect. It resulted in the constant phantom color being returned over and over again. Co-Authored-By: David Edmundson <kde@davidedmundson.co.uk> BUG: 454974 FIXED-IN: 5.24.7, 5.25.4, 5.26
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1 changed files with 2 additions and 2 deletions
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@ -55,12 +55,12 @@ void ColorPickerEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaint
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effects->paintScreen(mask, region, data);
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if (m_scheduledPosition != QPoint(-1, -1) && effects->renderTargetRect().contains(m_scheduledPosition)) {
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uint8_t data[3];
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uint8_t data[4];
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const QRect geo = effects->renderTargetRect();
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const QPoint screenPosition(m_scheduledPosition.x() - geo.x(), m_scheduledPosition.y() - geo.y());
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const QPoint texturePosition(screenPosition.x() * effects->renderTargetScale(), (geo.height() - screenPosition.y()) * effects->renderTargetScale());
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glReadnPixels(texturePosition.x(), texturePosition.y(), 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 3, data);
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glReadnPixels(texturePosition.x(), texturePosition.y(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 4, data);
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QDBusConnection::sessionBus().send(m_replyMessage.createReply(QColor(data[0], data[1], data[2])));
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m_picking = false;
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m_scheduledPosition = QPoint(-1, -1);
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