Enable blending if a subsurface has an alpha channel
Summary: While investigating BUG 387313 I noticed that blending might be disabled for subsurfaces. Blending was disabled before rendering the subsurfaces and it is not checked whether the surfaces have an alpha channel or not. This change addresses this problem by disabling blending after all subsurfaces have been rendered and enabling blending if a subsurface has an alpha channel. Unfortunately this does not fix the investigated bug. Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #plasma Differential Revision: https://phabricator.kde.org/D10060
This commit is contained in:
parent
6c00cfb5c7
commit
e22d9d957b
2 changed files with 8 additions and 3 deletions
|
@ -47,6 +47,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include "decorations/decoratedclient.h"
|
||||
#include <logging.h>
|
||||
|
||||
#include <KWayland/Server/buffer_interface.h>
|
||||
#include <KWayland/Server/subcompositor_interface.h>
|
||||
#include <KWayland/Server/surface_interface.h>
|
||||
|
||||
|
@ -1358,7 +1359,7 @@ QMatrix4x4 SceneOpenGL2Window::modelViewProjectionMatrix(int mask, const WindowP
|
|||
return scene->projectionMatrix() * mvMatrix;
|
||||
}
|
||||
|
||||
static void renderSubSurface(GLShader *shader, const QMatrix4x4 &mvp, const QMatrix4x4 &windowMatrix, OpenGLWindowPixmap *pixmap, const QRegion ®ion, bool hardwareClipping)
|
||||
void SceneOpenGL2Window::renderSubSurface(GLShader *shader, const QMatrix4x4 &mvp, const QMatrix4x4 &windowMatrix, OpenGLWindowPixmap *pixmap, const QRegion ®ion, bool hardwareClipping)
|
||||
{
|
||||
QMatrix4x4 newWindowMatrix = windowMatrix;
|
||||
newWindowMatrix.translate(pixmap->subSurface()->position().x(), pixmap->subSurface()->position().y());
|
||||
|
@ -1369,6 +1370,7 @@ static void renderSubSurface(GLShader *shader, const QMatrix4x4 &mvp, const QMat
|
|||
}
|
||||
|
||||
if (!pixmap->texture()->isNull()) {
|
||||
setBlendEnabled(pixmap->buffer() && pixmap->buffer()->hasAlphaChannel());
|
||||
// render this texture
|
||||
shader->setUniform(GLShader::ModelViewProjectionMatrix, mvp * newWindowMatrix);
|
||||
auto texture = pixmap->texture();
|
||||
|
@ -1515,8 +1517,6 @@ void SceneOpenGL2Window::performPaint(int mask, QRegion region, WindowPaintData
|
|||
|
||||
vbo->unbindArrays();
|
||||
|
||||
setBlendEnabled(false);
|
||||
|
||||
// render sub-surfaces
|
||||
auto wp = windowPixmap<OpenGLWindowPixmap>();
|
||||
const auto &children = wp ? wp->children() : QVector<WindowPixmap*>();
|
||||
|
@ -1528,6 +1528,8 @@ void SceneOpenGL2Window::performPaint(int mask, QRegion region, WindowPaintData
|
|||
renderSubSurface(shader, modelViewProjection, windowMatrix, static_cast<OpenGLWindowPixmap*>(pixmap), region, m_hardwareClipping);
|
||||
}
|
||||
|
||||
setBlendEnabled(false);
|
||||
|
||||
if (!data.shader)
|
||||
ShaderManager::instance()->popShader();
|
||||
|
||||
|
|
|
@ -173,6 +173,8 @@ protected:
|
|||
bool m_hardwareClipping;
|
||||
};
|
||||
|
||||
class OpenGLWindowPixmap;
|
||||
|
||||
class SceneOpenGL2Window : public SceneOpenGL::Window
|
||||
{
|
||||
public:
|
||||
|
@ -209,6 +211,7 @@ protected:
|
|||
virtual void performPaint(int mask, QRegion region, WindowPaintData data);
|
||||
|
||||
private:
|
||||
void renderSubSurface(GLShader *shader, const QMatrix4x4 &mvp, const QMatrix4x4 &windowMatrix, OpenGLWindowPixmap *pixmap, const QRegion ®ion, bool hardwareClipping);
|
||||
/**
|
||||
* Whether prepareStates enabled blending and restore states should disable again.
|
||||
**/
|
||||
|
|
Loading…
Reference in a new issue