CC: Remove a couple of extraneous empty lines
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@ -45,7 +45,6 @@ GlxBackend::GlxBackend()
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init();
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}
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GlxBackend::~GlxBackend()
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{
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// TODO: cleanup in error case
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@ -255,7 +255,6 @@ bool SceneOpenGL::initFailed() const
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return !init_ok;
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}
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int SceneOpenGL::paint(QRegion damage, ToplevelList toplevels)
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{
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// actually paint the frame, flushed with the NEXT frame
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