this should improve v'syncing, maybe v'synced "smoothness" remaining and exposed issue are "dirty textures" w/o damage events (see the requst description) can be diminished by increasing MaxFPS above the fastest update (or shadowed below the slowest one) CCBUG: 258971 svn path=/trunk/KDE/kdebase/workspace/; revision=1207577
This commit is contained in:
parent
587a3cdb2b
commit
e2dcfff601
7 changed files with 72 additions and 50 deletions
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@ -57,6 +57,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <stdio.h>
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#include <QMenu>
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#include <QTimerEvent>
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#include <kaction.h>
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#include <kactioncollection.h>
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#include <klocale.h>
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@ -197,12 +198,9 @@ void Workspace::setupCompositing()
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delete cm_selection;
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return;
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}
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int rate = xrrRefreshRate = KWin::currentRefreshRate();
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compositeRate = 1000 / rate;
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lastCompositePaint.start();
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// fake a previous paint, so that the next starts right now
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nextPaintReference = QTime::currentTime().addMSecs( -compositeRate );
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compositeTimer.setSingleShot( true );
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xrrRefreshRate = KWin::currentRefreshRate();
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// invalidate timer -> bounds delay to 0 and the update happens instantly
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nextPaintReference = QTime::currentTime().addMSecs( -1000 );
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checkCompositeTimer();
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composite_paint_times.clear();
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XCompositeRedirectSubwindows( display(), rootWindow(), CompositeRedirectManual );
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@ -253,7 +251,9 @@ void Workspace::finishCompositing()
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effects = NULL;
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delete scene;
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scene = NULL;
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compositeTimer.stop();
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if (compositeTimer)
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killTimer(compositeTimer);
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compositeTimer = 0;
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mousePollingTimer.stop();
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repaints_region = QRegion();
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for( ClientList::ConstIterator it = clients.constBegin();
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@ -370,24 +370,27 @@ void Workspace::addRepaintFull()
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checkCompositeTimer();
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}
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void Workspace::timerEvent( QTimerEvent *te )
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{
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if ( te->timerId() == compositeTimer )
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{
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killTimer( compositeTimer );
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compositeTimer = 0;
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performCompositing();
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}
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else
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QObject::timerEvent( te );
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}
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void Workspace::performCompositing()
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{
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#ifdef KWIN_HAVE_COMPOSITING
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// The event loop apparently tries to fire a QTimer as often as possible, even
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// at the expense of not processing many X events. This means that the composite
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// repaints can seriously impact performance of everything else, therefore throttle
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// them - leave at least 1msec time after one repaint is finished and next one
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// is started.
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if( lastCompositePaint.elapsed() < 1 )
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{
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compositeTimer.start( 1 );
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return;
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}
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if( !scene->waitSyncAvailable())
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nextPaintReference = QTime::currentTime();
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if((( repaints_region.isEmpty() && !windowRepaintsPending()) // no damage
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|| !overlay_visible )) // nothing is visible anyway
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{
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// invalidate timer, we're idle, thus have already waited maxFps don't want to
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// wait more when we woke up
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nextPaintReference = QTime::currentTime().addMSecs( -1000 );
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scene->idle();
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// Note: It would seem here we should undo suspended unredirect, but when scenes need
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// it for some reason, e.g. transformations or translucency, the next pass that does not
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@ -395,6 +398,8 @@ void Workspace::performCompositing()
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// Otherwise the window would not be painted normally anyway.
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return;
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}
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// we paint now, how much time ever it takes, we wanna show up in maxfps from now
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nextPaintReference = QTime::currentTime();
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// create a list of all windows in the stacking order
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ToplevelList windows = xStackingOrder();
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foreach( EffectWindow* c, static_cast< EffectsHandlerImpl* >( effects )->elevatedWindows())
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@ -403,19 +408,16 @@ void Workspace::performCompositing()
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windows.removeAll( t );
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windows.append( t );
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}
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#if 0
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// skip windows that are not yet ready for being painted
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ToplevelList tmp = windows;
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windows.clear();
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#if 0
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// There is a bug somewhere that prevents this from working properly (#160393), but additionally
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// this cannot be used so carelessly - needs protections against broken clients, the window
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// should not get focus before it's displayed, handle unredirected windows properly and so on.
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foreach( Toplevel* c, tmp )
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if( c->readyForPainting())
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windows.append( c );
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#else
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foreach( Toplevel* c, tmp )
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windows.append( c );
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#endif
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foreach( Toplevel* c, windows )
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{ // This could be possibly optimized WRT obscuring, but that'd need being already
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@ -431,23 +433,12 @@ void Workspace::performCompositing()
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repaints_region = QRegion();
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QTime t = QTime::currentTime();
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scene->paint( repaints, windows );
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if( scene->waitSyncAvailable())
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{
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// If vsync is used, schedule the next repaint slightly in advance of the next sync,
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// so that there is still time for the drawing to take place. We have just synced, and
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// nextPaintReference is time from which multiples of compositeRate should be added,
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// so set it 10ms back (meaning next paint will be in 'compositeRate - 10').
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// However, make sure the reserve is smaller than the composite rate.
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int reserve = compositeRate <= 10 ? compositeRate - 1 : 10;
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nextPaintReference = QTime::currentTime().addMSecs( -reserve );
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}
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// Trigger at least one more pass even if there would be nothing to paint, so that scene->idle()
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// is called the next time. If there would be nothing pending, it will not restart the timer and
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// checkCompositeTime() would restart it again somewhen later, called from functions that
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// would again add something pending.
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checkCompositeTimer();
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checkCompositePaintTime( t.elapsed());
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lastCompositePaint.start();
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#endif
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}
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@ -477,9 +468,11 @@ void Workspace::setCompositeTimer()
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{
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if( !compositing()) // should not really happen, but there may be e.g. some damage events still pending
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return;
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// The last paint set nextPaintReference as a reference time to which multiples of compositeRate
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// should be added for the next paint. qBound() for protection; system time can change without notice.
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compositeTimer.start( qBound( 0, nextPaintReference.msecsTo( QTime::currentTime() ), 250 ) % compositeRate );
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if ( compositeTimer )
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killTimer( compositeTimer );
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int delay = options->maxFpsInterval - (qBound( 0, nextPaintReference.msecsTo( QTime::currentTime() ), 250 ) % options->maxFpsInterval);
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compositeTimer = startTimer( delay );
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}
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void Workspace::startMousePolling()
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@ -567,7 +560,9 @@ void Workspace::checkCompositePaintTime( int msec )
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"If this was only a temporary problem, you can resume using the '%1' shortcut.\n"
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"You can disable functionality checks in System Settings (on the Advanced tab in Desktop Effects).", shortcut );
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Notify::raise( Notify::CompositingSlow, message );
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compositeTimer.start( 1000 ); // so that it doesn't trigger sooner than suspendCompositing()
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if ( compositeTimer )
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killTimer( compositeTimer );
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compositeTimer = startTimer( 1000 ); // so that it doesn't trigger sooner than suspendCompositing()
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}
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}
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@ -66,9 +66,11 @@ int currentRefreshRate()
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{
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QString reply = QString::fromLocal8Bit( nvidia_settings.readAllStandardOutput() );
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bool ok;
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rate = reply.split(' ').first().split(KGlobal::locale()->decimalSymbol()).first().toUInt( &ok );
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const float frate = reply.split(' ').first().toFloat( &ok );
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if ( !ok )
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rate = -1;
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else
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rate = qRound(frate);
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}
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}
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#ifdef HAVE_XRANDR
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@ -247,6 +249,7 @@ unsigned long Options::updateSettings()
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CmdAllWheel = mouseWheelCommand(config.readEntry("CommandAllWheel","Nothing"));
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config=KConfigGroup(_config,"Compositing");
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maxFpsInterval = qRound(1000.0/config.readEntry( "MaxFPS", 35 ));
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refreshRate = config.readEntry( "RefreshRate", 0 );
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// Read button tooltip animation effect from kdeglobals
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@ -365,6 +365,7 @@ class Options : public KDecorationOptions
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// XRender
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bool xrenderSmoothScale;
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uint maxFpsInterval;
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// Settings that should be auto-detected
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uint refreshRate;
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bool glDirect;
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@ -91,6 +91,8 @@ Sources and other compositing managers:
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namespace KWin
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{
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extern int currentRefreshRate();
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//****************************************
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// SceneOpenGL
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//****************************************
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@ -109,6 +111,9 @@ GLXDrawable SceneOpenGL::last_pixmap = None;
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bool SceneOpenGL::tfp_mode; // using glXBindTexImageEXT (texture_from_pixmap)
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bool SceneOpenGL::db; // destination drawable is double-buffered
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bool SceneOpenGL::shm_mode;
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uint SceneOpenGL::vBlankInterval;
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uint SceneOpenGL::estimatedRenderTime = 0xfffffff; // Looooong - to ensure we wait on the first frame
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QTime SceneOpenGL::lastVBlank;
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#ifdef HAVE_XSHM
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XShmSegmentInfo SceneOpenGL::shm;
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#endif
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@ -124,6 +129,8 @@ SceneOpenGL::SceneOpenGL( Workspace* ws )
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kDebug( 1212 ) << "No glx extensions available";
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return; // error
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}
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vBlankInterval = (1000<<10) / KWin::currentRefreshRate();
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lastVBlank = QTime::currentTime();
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initGLX();
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// check for FBConfig support
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if( !hasGLExtension( "GLX_SGIX_fbconfig" ) || !glXGetFBConfigAttrib || !glXGetFBConfigs ||
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{ // NOTE that vsync has no effect with indirect rendering
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if( waitSyncAvailable())
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{
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unsigned int sync;
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// hackalert - we abuse "sync" as "remaining time before next estimated vblank"
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// reason: we do not "just wait" for the next vsync if we estimate that we can paint the
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// entire frame before this event, what could effectively mean "usleep(10000)", as it used to
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uint sync = ((lastVBlank.msecsTo( QTime::currentTime() )<<10) % vBlankInterval);
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if ( sync < (estimatedRenderTime+1)<<10 )
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{
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glFlush();
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glXGetVideoSync( &sync );
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glXWaitVideoSync( 2, ( sync + 1 ) % 2, &sync );
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lastVBlank = QTime::currentTime();
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}
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}
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}
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// actually paint to the screen (double-buffer swap or copy from pixmap buffer)
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void SceneOpenGL::flushBuffer( int mask, QRegion damage )
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{
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QTime t;
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if( db )
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{
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if( mask & PAINT_SCREEN_REGION )
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{
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waitSync();
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t = QTime::currentTime();
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if( glXCopySubBuffer )
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{
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foreach( const QRect &r, damage.rects())
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else
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{
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waitSync();
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t = QTime::currentTime();
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glXSwapBuffers( display(), glxbuffer );
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}
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glXWaitGL();
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XFlush( display());
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estimatedRenderTime = t.elapsed();
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}
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else
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{
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t = QTime::currentTime();
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glFlush();
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glXWaitGL();
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estimatedRenderTime = t.elapsed();
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waitSync();
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t = QTime::currentTime();
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if( mask & PAINT_SCREEN_REGION )
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foreach( const QRect &r, damage.rects())
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XCopyArea( display(), buffer, rootWindow(), gcroot, r.x(), r.y(), r.width(), r.height(), r.x(), r.y());
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else
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XCopyArea( display(), buffer, rootWindow(), gcroot, 0, 0, displayWidth(), displayHeight(), 0, 0 );
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XFlush( display());
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estimatedRenderTime += t.elapsed();
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}
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}
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static GLXDrawable last_pixmap; // for a workaround in bindTexture()
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static bool tfp_mode;
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static bool shm_mode;
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static uint vBlankInterval, estimatedRenderTime;
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static QTime lastVBlank;
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QHash< Toplevel*, Window* > windows;
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#ifdef HAVE_XSHM
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static XShmSegmentInfo shm;
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@ -151,7 +151,8 @@ Workspace::Workspace( bool restore )
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, forced_global_mouse_grab( false )
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, cm_selection( NULL )
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, compositingSuspended( false )
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, compositeRate( 0 )
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, compositeTimer( 0 )
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, vBlankInterval( 0 )
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, xrrRefreshRate( 0 )
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, overlay( None )
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, overlay_visible( true )
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@ -384,7 +385,6 @@ void Workspace::init()
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connect( &reconfigureTimer, SIGNAL( timeout() ), this, SLOT( slotReconfigure() ));
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connect( &updateToolWindowsTimer, SIGNAL( timeout() ), this, SLOT( slotUpdateToolWindows() ));
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connect( &compositeTimer, SIGNAL( timeout() ), SLOT( performCompositing() ));
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connect( &mousePollingTimer, SIGNAL( timeout() ), SLOT( performMousePoll() ));
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connect( KGlobalSettings::self(), SIGNAL( appearanceChanged() ), this, SLOT( reconfigure() ));
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@ -774,6 +774,7 @@ class Workspace : public QObject, public KDecorationDefines
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protected:
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bool keyPressMouseEmulation( XKeyEvent& ev );
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void timerEvent( QTimerEvent *te );
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Q_SIGNALS:
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Q_SCRIPTABLE void compositingToggled( bool active );
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KSelectionOwner* cm_selection;
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bool compositingSuspended;
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QTimer compositeTimer;
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QTime lastCompositePaint;
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int compositeTimer;
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QTime nextPaintReference;
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QTimer mousePollingTimer;
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int compositeRate;
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uint vBlankInterval;
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int xrrRefreshRate; // used only for compositing
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QRegion repaints_region;
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Window overlay; // XComposite overlay window
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@ -1348,7 +1348,7 @@ inline bool Workspace::hasClient( const Client* c )
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inline void Workspace::checkCompositeTimer()
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{
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if( !compositeTimer.isActive() )
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if( !compositeTimer )
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setCompositeTimer();
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}
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