Effects ported to GLES use ShaderManager
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3c6e7309f2
commit
e2e4fe54ba
8 changed files with 24 additions and 109 deletions
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@ -29,8 +29,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#endif
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#include <KColorScheme>
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#include <QVector2D>
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#include <QVector4D>
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namespace KWin
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{
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@ -40,10 +38,8 @@ KWIN_EFFECT( resize, ResizeEffect )
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ResizeEffect::ResizeEffect()
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: m_active( false )
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, m_resizeWindow( 0 )
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, m_useShader( false )
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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, m_vbo( 0 )
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, m_colorShader( 0 )
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#endif
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{
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reconfigure( ReconfigureAll );
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@ -51,20 +47,8 @@ ResizeEffect::ResizeEffect()
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if (effects->compositingType() == OpenGLCompositing) {
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m_vbo = new GLVertexBuffer(GLVertexBuffer::Stream);
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m_vbo->setUseColor(true);
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// TODO: use GLPlatform
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if (GLShader::vertexShaderSupported() && GLShader::fragmentShaderSupported()) {
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m_colorShader = new GLShader(":/resources/scene-color-vertex.glsl", ":/resources/scene-color-fragment.glsl");
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if (m_colorShader->isValid()) {
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m_colorShader->bind();
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m_colorShader->setUniform("displaySize", QVector2D(displayWidth(), displayHeight()));
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m_colorShader->setUniform("geometry", QVector4D(0, 0, 0, 0));
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m_colorShader->unbind();
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m_vbo->setUseShader(true);
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m_useShader = true;
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kDebug(1212) << "Show Paint Shader is valid";
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} else {
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kDebug(1212) << "Show Paint Shader not valid";
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}
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if (ShaderManager::instance()->isValid()) {
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m_vbo->setUseShader(true);
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}
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}
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#endif
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@ -74,7 +58,6 @@ ResizeEffect::~ResizeEffect()
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{
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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delete m_vbo;
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delete m_colorShader;
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#endif
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}
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@ -121,8 +104,8 @@ void ResizeEffect::paintWindow( EffectWindow* w, int mask, QRegion region, Windo
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#ifndef KWIN_HAVE_OPENGLES
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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#endif
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if (m_useShader) {
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m_colorShader->bind();
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
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}
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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@ -140,8 +123,8 @@ void ResizeEffect::paintWindow( EffectWindow* w, int mask, QRegion region, Windo
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}
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m_vbo->setData(verts.count()/2, 2, verts.data(), NULL);
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m_vbo->render(GL_TRIANGLES);
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if (m_useShader) {
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m_colorShader->unbind();
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->popShader();
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}
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glDisable(GL_BLEND);
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#ifndef KWIN_HAVE_OPENGLES
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@ -25,7 +25,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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namespace KWin
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{
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class GLShader;
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class GLVertexBuffer;
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class ResizeEffect
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@ -48,10 +47,8 @@ class ResizeEffect
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int m_features;
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EffectWindow* m_resizeWindow;
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QRect m_currentGeometry, m_originalGeometry;
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bool m_useShader;
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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GLVertexBuffer *m_vbo;
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GLShader *m_colorShader;
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#endif
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};
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@ -34,8 +34,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <math.h>
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#include <qcolor.h>
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#include <QVector2D>
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#include <QVector4D>
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namespace KWin
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{
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@ -47,30 +45,16 @@ static QColor colors[] = { Qt::red, Qt::green, Qt::blue, Qt::cyan, Qt::magenta,
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ShowPaintEffect::ShowPaintEffect()
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: color_index( 0 )
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, useShader( false )
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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, vbo( 0 )
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, colorShader( 0 )
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#endif
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{
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if (effects->compositingType() == OpenGLCompositing) {
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vbo = new GLVertexBuffer(GLVertexBuffer::Stream);
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vbo->setUseColor(true);
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// TODO: use GLPlatform
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if (GLShader::vertexShaderSupported() && GLShader::fragmentShaderSupported()) {
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colorShader = new GLShader(":/resources/scene-color-vertex.glsl", ":/resources/scene-color-fragment.glsl");
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if (colorShader->isValid()) {
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colorShader->bind();
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colorShader->setUniform("displaySize", QVector2D(displayWidth(), displayHeight()));
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colorShader->setUniform("geometry", QVector4D(0, 0, 0, 0));
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colorShader->unbind();
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vbo->setUseShader(true);
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useShader = true;
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kDebug(1212) << "Show Paint Shader is valid";
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} else {
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kDebug(1212) << "Show Paint Shader not valid";
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}
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if (ShaderManager::instance()->isValid()) {
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vbo->setUseShader(true);
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}
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}
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#endif
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@ -80,7 +64,6 @@ ShowPaintEffect::~ShowPaintEffect()
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{
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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delete vbo;
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delete colorShader;
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#endif
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}
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@ -112,8 +95,8 @@ void ShowPaintEffect::paintGL()
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#ifndef KWIN_HAVE_OPENGLES
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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#endif
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if (useShader) {
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colorShader->bind();
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
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}
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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@ -132,8 +115,8 @@ void ShowPaintEffect::paintGL()
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}
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vbo->setData(verts.count()/2, 2, verts.data(), NULL);
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vbo->render(GL_TRIANGLES);
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if (useShader) {
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colorShader->unbind();
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->popShader();
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}
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glDisable( GL_BLEND );
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#ifndef KWIN_HAVE_OPENGLES
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@ -25,7 +25,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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namespace KWin
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{
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class GLShader;
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class GLVertexBuffer;
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class ShowPaintEffect
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@ -41,10 +40,8 @@ class ShowPaintEffect
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void paintXrender();
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QRegion painted; // what's painted in one pass
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int color_index;
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bool useShader;
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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GLVertexBuffer *vbo;
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GLShader *colorShader;
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#endif
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};
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@ -22,8 +22,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "kwinglutils.h"
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//#include "kwinxrenderutils.h"
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#include <QVector2D>
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#include <QVector4D>
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namespace KWin
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{
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@ -34,10 +32,8 @@ KWIN_EFFECT_SUPPORTED( snaphelper, SnapHelperEffect::supported() )
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SnapHelperEffect::SnapHelperEffect()
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: m_active( false )
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, m_window( NULL )
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, m_useShader( false )
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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, m_vbo( 0 )
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, m_colorShader( 0 )
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#endif
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{
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m_timeline.setCurveShape( TimeLine::LinearCurve );
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@ -46,20 +42,8 @@ SnapHelperEffect::SnapHelperEffect()
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if (effects->compositingType() == OpenGLCompositing) {
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m_vbo = new GLVertexBuffer(GLVertexBuffer::Stream);
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m_vbo->setUseColor(true);
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// TODO: use GLPlatform
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if (GLShader::vertexShaderSupported() && GLShader::fragmentShaderSupported()) {
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m_colorShader = new GLShader(":/resources/scene-color-vertex.glsl", ":/resources/scene-color-fragment.glsl");
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if (m_colorShader->isValid()) {
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m_colorShader->bind();
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m_colorShader->setUniform("displaySize", QVector2D(displayWidth(), displayHeight()));
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m_colorShader->setUniform("geometry", QVector4D(0, 0, 0, 0));
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m_colorShader->unbind();
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m_vbo->setUseShader(true);
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m_useShader = true;
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kDebug(1212) << "Show Paint Shader is valid";
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} else {
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kDebug(1212) << "Show Paint Shader not valid";
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}
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if (ShaderManager::instance()->isValid()) {
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m_vbo->setUseShader(true);
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}
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}
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#endif
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@ -79,7 +63,6 @@ SnapHelperEffect::~SnapHelperEffect()
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// XFreeGC( display(), m_gc );
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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delete m_vbo;
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delete m_colorShader;
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#endif
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}
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@ -115,8 +98,8 @@ void SnapHelperEffect::postPaintScreen()
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#ifndef KWIN_HAVE_OPENGLES
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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#endif
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if (m_useShader) {
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m_colorShader->bind();
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
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}
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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@ -156,8 +139,8 @@ void SnapHelperEffect::postPaintScreen()
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}
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m_vbo->setData(verts.count()/2, 2, verts.data(), NULL);
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m_vbo->render(GL_LINES);
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if (m_useShader) {
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m_colorShader->unbind();
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->popShader();
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}
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glDisable( GL_BLEND );
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@ -49,10 +49,8 @@ class SnapHelperEffect
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EffectWindow* m_window;
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TimeLine m_timeline;
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//GC m_gc;
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bool m_useShader;
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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GLVertexBuffer *m_vbo;
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GLShader *m_colorShader;
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#endif
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};
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@ -22,8 +22,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "trackmouse.h"
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#include <QTime>
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#include <QVector2D>
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#include <QVector4D>
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#include <kwinconfig.h>
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#include <kwinglutils.h>
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@ -51,8 +49,6 @@ TrackMouseEffect::TrackMouseEffect()
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: active( false )
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, angle( 0 )
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, texture( NULL )
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, useShader( false )
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, shader( NULL )
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{
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mousePolling = false;
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actionCollection = new KActionCollection( this );
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@ -60,26 +56,6 @@ TrackMouseEffect::TrackMouseEffect()
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action->setText( i18n( "Track mouse" ) );
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action->setGlobalShortcut( KShortcut() );
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// TODO: use GLPlatform
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if (GLShader::vertexShaderSupported() && GLShader::fragmentShaderSupported()) {
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shader = new GLShader(":/resources/scene-vertex.glsl", ":/resources/scene-fragment.glsl");
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if (shader->isValid()) {
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shader->bind();
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shader->setUniform("sample", 0);
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shader->setUniform("displaySize", QVector2D(displayWidth(), displayHeight()));
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shader->setUniform("debug", 0);
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shader->setUniform("textureWidth", 1.0f);
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shader->setUniform("textureHeight", 1.0f);
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shader->setUniform("opacity", 1.0f);
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shader->setUniform("brightness", 1.0f);
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shader->setUniform("saturation", 1.0f);
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shader->unbind();
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useShader = true;
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kDebug(1212) << "Track mouse shader is valid";
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} else {
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kDebug(1212) << "Track mouse shader is not valid";
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}
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}
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connect( action, SIGNAL( triggered( bool ) ), this, SLOT( toggle() ) );
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reconfigure( ReconfigureAll );
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}
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if( mousePolling )
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effects->stopMousePolling();
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delete texture;
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delete shader;
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}
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void TrackMouseEffect::reconfigure( ReconfigureFlags )
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@ -142,8 +117,10 @@ void TrackMouseEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
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#ifndef KWIN_HAVE_OPENGLES
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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#endif
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if (useShader) {
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shader->bind();
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bool useShader = false;
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if (ShaderManager::instance()->isValid()) {
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useShader = true;
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ShaderManager::instance()->pushShader(ShaderManager::SimpleShader);
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}
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texture->bind();
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glEnable( GL_BLEND );
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@ -157,8 +134,8 @@ void TrackMouseEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
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}
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texture->unbind();
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glDisable(GL_BLEND);
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if (useShader) {
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shader->unbind();
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->popShader();
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}
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#ifndef KWIN_HAVE_OPENGLES
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glPopAttrib();
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@ -28,7 +28,6 @@ class KAction;
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namespace KWin
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{
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class GLShader;
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class GLTexture;
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class TrackMouseEffect
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KActionCollection* actionCollection;
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KAction* action;
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Qt::KeyboardModifiers modifier;
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bool useShader;
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GLShader* shader;
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};
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} // namespace
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